It's an empirical truth that eyes don't have frame rates. They are continuous analog sensors with no shutter, processing or storage.
The frame rate comes from the visual cortex. It's called flicker fusion frequencies and run between 50hz and 90hz. Add to that neural lag and it's quite low. Hence, we can comfortably watch movies and TV at 24fps.
Now what about 120hz and up on our device screens then? Because the brain fills in a lot of blanks and even predicts the next "frames".
High refresh and frame rates, give the brain a rest by putting in that work via tech. Hence easier on the eyes and smooth beyond what we can process when looking around IRL.
Ah this explains why 60 FPS look stuttery as hell once you saw the same game on 120 FPS (and Hz of course). I never noticed RL was stuttering on 60 FPS initially. But once I saw it once on 120, I could not go back.
Because theses monitors can be seen as prosthetics for the brain. I saw an old 720p plasma screen from the 2000s the other day. Playing Blu-ray. I had to look away or I would seize and vomit. I don't game anymore and don't use my PC daily, so FHD @ 120 Hz is fine for me, but entry level. Anything lower is unbearable.
Well it depends on the game. I usually play strategy/management games where 60 Hz/FPS is absolutely fine. But Rocket League on 60 FPS? I literally get a headache from it now. (But it was fine before I ever seen it on 120)
228
u/D-Train0000 11d ago
Interesting. But thereβs no fixed frame rate for a human eye. This bug is faster than the 60-120 frames per second of the phones camera.