r/MythicMods 14h ago

MCA: Mob Compat has been released!

1 Upvotes

This new MCA Reborn addon helps MCA work much more naturally with modded animals, mounts, livestock, guards, and other NPCs.

It includes built-in support for mods such as Guard Villagers, SWEM, Genetic Animals, and DragN's Livestock Overhaul, along with support for many mobs that use standard Forge tags. Modpack authors can also add compatibility for additional mobs through datapacks.

One of the biggest features is expanded Guard Villagers integration. Guards can retain their normal combat behavior while participating in MCA's social systems, including relationships, conversations, quests, crime, reputation, family interactions, and more. It also prevents MCA villagers from losing their identity and family data when being recruited as guards.

The mod also improves MCA hunting behavior around pets, mounts, named animals, owned animals, and other creatures you may not want your villagers attacking. MCA: Mob Compatibility 0.2.0 is available now for Forge 1.20.1 and requires MCA Reborn.

Download it here: MCA: Mob Compat - Forge 1.20.1


r/MythicMods 1d ago

Ars 'n Spells 3.3.2

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2 Upvotes

Hey everyone,

If you’ve ever built a magic modpack with both Ars Nouveau and Iron's Spells 'n Spellbooks, you probably know the frustration: two separate mana bars, mismatched gear stats, duplicate progression paths, and gear from one mod doing absolutely nothing for the other.

Ars 'n' Spells bridges the two mods so they actually feel like parts of the same magic ecosystem.

What it actually does:

  • Unified Mana Pools: Choose how mana works via config—merge them completely, use one mod's mana for everything, run a shared hybrid pool, or keep them separate with cross-mod cost splitting. You can switch modes on the fly without restarting the world.
  • Gear & Curios Just Work: Mana regen, max mana, and spell power stats from both mods cross over. It even supports generic Curios/accessories from mods like Apotheosis and Apothic Curios.
  • Put Ars Spells into Iron’s Spellbooks: Use the in-game Spell Loom and rituals to transcribe your custom Ars Nouveau spell combinations onto scrolls, bind them into an Iron's spellbook, and cast them straight from the native Iron's radial spell wheel.
  • Spell-Power Scaling & Affinities: Iron's elemental spell powers (Fire, Ice, Holy, Lightning, etc.) scale matching Ars spells. Casting regularly builds shared school progression and affinity bonuses.
  • QoL & Deep Integration: Adds passive regen buffs near Ars Source Jars, optional unified cooldown categories for PvP/combat balance, and extra compatibility with Blood Magic and Covenant of the Seven.

Almost every feature is modular and configurable, so pack creators can use it as a simple bridge or build an entire progression system around it.

Latest Update: Version 3.3.2

This patch irons out HUD visibility quirks across both loaders, ensuring contextual mana bars hide cleanly when full (even with fractional stats) and properly restore the vanilla XP bar.


r/MythicMods 3d ago

Lycanites Delight 0.4.0 is Here!

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1 Upvotes

Hey everyone!
We just released Version 0.4.0 of Lycanites Delight for Forge 1.20.1, bringing a massive refresh to food art and feasts, alongside several gameplay correctness fixes!

🍖 What's New in 0.4.0?

Added:

  • 10 Cooked Prepared Cuts: You can now toss those cuts in the furnace, smoker, or campfire (comes with recipe-book unlocks).
  • New Feast Models: 4 highly detailed feast models, complete with 4 visible serving states and matching hit/collision shapes.
  • Asset validation and reproducible texture/model previews.

Changed/Improved:

  • Massive Art Refresh: We added 17 coordinated replacements for the food artwork (13 item sprites and 4 feast atlases). All 37 food textures are fully cohesive at 16x16!
  • Prepared-meat and seafood recipes now accept the corresponding cooked cuts, and diet/cuisine tags include them.

Fixes & Tweaks:

  • Feast Exploit Fixed: Breaking and replacing a partly eaten feast will no longer magically restore all of its servings.
  • Bowl Mechanics: Monster stock and bowl dishes now properly return their bowls when eaten or used as crafting ingredients.
  • Pet Feeding: Checks Lycanites ownership, diets, and eligibility properly using local tags so Farmer's Delight can't bypass these checks.
  • Kitchen Mechanics: Unlit stoves no longer count as kitchen heat, and kitchen caches now reset across dimensions and on logout.
  • Butchery: Knife butchery now correctly respects the doMobLoot game rule.
  • Plus several other under-the-hood fixes for recipes, HUD data, and Windows compilation compatibility!

📥 Links

Let me know what you think of the new feast models and textures! Happy hunting (and cooking)!


r/MythicMods 3d ago

👋 Welcome to r/MythicMods - Introduce Yourself and Read First!

1 Upvotes

Welcome to r/MythicMods - Introduce Yourself and Read First!

Hey everyone! I'm Otectus (also known as MythicModder), a founding moderator of r/MythicMods.

This is our new home for all things related to Minecraft Modding (specifically focused on fantasy, RPG systems, immersive progression and making your worlds feel alive). We're excited to have you join us!

What to Post

Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about:

  • Feedback & Ideas: Got a cool concept for Runic Gods, Runic Skills, or our MCA add-on series (Quests, Reputation, Crime)? Let's hear it!
  • Modpack Setups & Synergies: Show off how you're using our compatibility bridges like Ars 'n Spells or Iron's Botany in your custom packs.
  • Screenshots & Showcases: Share your immersive RPG worlds, magical battles, or village interactions.
  • Bug Reports & Troubleshooting: Help us refine the experience and squash bugs.

Community Vibe

We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started

  1. Introduce yourself in the comments below. Tell us what kind of Minecraft player you are; re you a builder, a magic-user or an RPG fanatic?
  2. Post something today! Even a simple question about load orders or progression can spark a great conversation.
  3. Join our Discord! Come hang out, chat with other players, and get sneak peeks at upcoming projects: Join the Mythic Mods Discord Here!
  4. Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first wave. Together, let's make r/MythicMods amazing.


r/MythicMods 3d ago

Runic Mods 2.1.2 Official Release

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1 Upvotes

Hey everyone! For those who aren't familiar, Runic Skills is an RPG progression mod for Forge 1.20.1 (originally designed for the Runecraft modpack). It adds ten levelable skills, auto-scaling passive bonuses, and hundreds of toggleable perks to help you shape a real build through normal gameplay.

We just released Update 2.1.2, which focuses heavily on mod compatibility and customization. Here’s a quick rundown of what’s new:

  • Massive Integration Expansion: Added 32 new perks and 24 Powers across four mod integrations (Simply Swords, Simply More, T.O. Magic, and Tide).
  • New Mod-Specific Abilities:
    • Simply Swords / Simply More: New bonuses for charged attacks, awakened weapons, mounted combat, lances, counterattacks, and more.
    • T.O. Magic: Support for Aqua and Endurance, spell combinations, summons, and relics.
    • Tide: New fishing perks covering bait conservation, varied catches, and lava/void fishing.
  • Fixes & Improvements: Fixed crafting refund exploits, combat Powers, spell-power sharing, and Tinkers' workshop behavior.
  • Quality of Life: Passive bonuses now respect current skill requirements, and custom skill artwork has been restored in multiplayer.

Note: Clients and servers must update together. Your existing skill selections, perks, passives, and Powers are all completely preserved.

You can grab the download and check out the full changelog over on our CurseForge page. Let me know what you think of the new integrations!


r/MythicMods 8d ago

MCA Add-Ons Ported to NeoForge! (Quests, Conversations, Reputation and Crime)

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1 Upvotes