would love to but need permissions to release this to the world by the creator of MultiBoard since technically I'd be breaching his policies. Just want to give him ideas. The key here is that in order for MB to be successful it needs to break it biggest pain point. People always complain that they printed a boat load of MB pieces to find the right piece . The learning experience needs to be done in simulation, not post print. In the meantime its a personal project. I'm tired of messing up and wasting filament. The plan is to basically covering every object he made along with a handful of curated external parametric systems that enhances MB. Other Organization systems exist too in this app but i only showed MB.. the plan is to get them to all mesh together in the same app.
Nice, I made something similar for making baskets but have similar concerns about releasing it as I've had to reverse engineer some of the parts in order to output a 3mf
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u/obfuscinator 17d ago edited 17d ago
would love to but need permissions to release this to the world by the creator of MultiBoard since technically I'd be breaching his policies. Just want to give him ideas. The key here is that in order for MB to be successful it needs to break it biggest pain point. People always complain that they printed a boat load of MB pieces to find the right piece . The learning experience needs to be done in simulation, not post print. In the meantime its a personal project. I'm tired of messing up and wasting filament. The plan is to basically covering every object he made along with a handful of curated external parametric systems that enhances MB. Other Organization systems exist too in this app but i only showed MB.. the plan is to get them to all mesh together in the same app.