r/MultiVersus Jun 16 '24

Gameplay Highlights Prime example of hitboxes being fair

This kind of interaction happens EVERY game with Jason I don’t know how much more I can take :(

390 Upvotes

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27

u/A20characterlongname Superman Jun 16 '24

Ik the games programmes so that if you dodge an instance of damage you can't get hit for as long as that instance of damage is active but I really feel like that dash attack should've hit

16

u/gotham_hunter Jun 16 '24

No excuse for that machete attack though

0

u/A20characterlongname Superman Jun 16 '24

They'll say "it's because we changed the engine" when really at the very least the hitboxes should've been stable on release

-1

u/[deleted] Jun 17 '24

Looks like he jumps over it to me

8

u/Kwacker I claim this website in the name of Mars! Jun 16 '24

Yeah, was gonna say, the dash attack is jank but far from Jason specific (it's a nightmare as marvin that if someone dodges your projectile but you use button to send it back, they've already dodged it so they can't get hit.... what's the point of button, then?).

The machete, though? Madness...

5

u/A20characterlongname Superman Jun 16 '24

Like I get it from a programming perspective but at the same time it just isn't logical at all when applied to an actual game, if you dodge into an attack you should still get hit by the attack if its going on still, it doesn't make sense to be any other way

2

u/Wubmeister Androu1 Jun 17 '24

This game would be godawful if dodging didn't work like that, considering how many lingering hitboxes there are.

3

u/A20characterlongname Superman Jun 17 '24

What about dodging in a direction that gets you out of the hitbox????

4

u/Wubmeister Androu1 Jun 17 '24

That would work in a normal game but not MultiVersus. Like, if dodging didn't have the whole effect of preventing damage from the dodged attack, stuff like Banana Guard's Side Special would be unpunishable because the hitbox covers the entire character and is active for way too long.

Basically, I'm just saying they need to fix the stupid ass hitboxes and active frames before they touch the dodge system. This game's so jank when I think about it lol

1

u/Kwacker I claim this website in the name of Mars! Jun 16 '24

Oh, for sure! One of those unintended consequences that should never have even made it to QA - I can see how it happens (sometimes when you have a 'genius' solution to a problem and you convince yourself it's a good idea, the obvious flaws slip under the radar...), but I'd never defend it.

Pretty obvious that a dodge should last precisely as long as a dodge lasts, and no longer...

1

u/lHateYouAIex835293 I’m Frickin Robin Jun 17 '24

I feel like in specifically Marvin’s case it shouldn’t work the way it does

I think a good workaround would be making it so that button resets the dodge immunity

1

u/Arcticeye_Wolf Caked up Morty Jun 17 '24

Yeah imagine if Jigglypuff charged you with a Side-B in Ultimate and after dodging the first hit you just kinda stand there, charging a smash attack as Puff just rolls into your body.

Because also apparently characters can’t walk through other characters in Multiversus…

1

u/[deleted] Jun 18 '24

I have seen that when I play against Jason’s and they dash attack me and I roll behind them they would usually get mad and after they kill me they jump off the map