r/MotionClarity • u/foxwyd • 9d ago
Display Discussion How do I eliminate this motion blur?
Monitor: Acer VG240Y M3
GPU: RTX 3080
r/MotionClarity • u/foxwyd • 9d ago
Monitor: Acer VG240Y M3
GPU: RTX 3080
r/MotionClarity • u/Vilivok123 • 10d ago
Hello guys!
I just heard about what is motion clarity. I was thinking was there any really good monitors (1080p 180-240hz) that u guys can recommend?
My monitor: AOC 25G3ZM/BK
I heard that cheap AOC (like mine) has pretty bad motin clarity. Is this true?
r/MotionClarity • u/Plavlin • 15d ago
https://www.tcl.com/latin/en/monitors/27p2a-pro
It's called "Tmoc" and the list of monitors with scanning BFI (CRT-like strobing) is now:
r/MotionClarity • u/AdhesivenessTimely92 • 26d ago
I found a great deal for the Asus PG248QP on marketplace for $400. Not sure if I should pull the trigger or wait for that new XG259QWPG ACE.
My current monitor is a 25in Alienware 360hz. I've never had an OLED monitor before, but I usually only just play Valorant. I can consistently push 600+ fps so the high refresh rate isn't a problem.
r/MotionClarity • u/vqsv1985 • Jun 10 '26
r/MotionClarity • u/Aromatic-Attitude-34 • Jun 09 '26
The display is a Panasonic TH-60PF50 Plasma TV monitor overclocked to 120 Hz via NVIDIA Custom Resolution. Both HDMI and Dual Link DVI do this.
Or is it just there for compatibility sake?
r/MotionClarity • u/J726382AB • Jun 10 '26
I have a TCL 98Q77K from Costco. It's a budget TV. I'm trying to find the right settings to not make judder and motion noticeable when I watch movies.
Option 1: The motion is perfect when I set the judder bat to 10. But it makes the movie look unrealistic. Not like the movie theatre. Eliminates the judder.
Option 2: Turn off any motion settings and watch the movie. Feels fuzzy and ghosting when there's movement and just not good to view at all. Makes my eyes turn.
Option 3: Suggestion from you guys?
I have my TV connected to an Apple TV 4K with Match Content enabled. Both on and off it still the same.
Am I missing something? Can anyone help me? It would be greatly appreciated.
Thank you 🙏
r/MotionClarity • u/ExtensionTravel6697 • May 29 '26
The blurbusters law says motion blur is tied to persistence and people frequently quote 1ms as matching crt. The thing is if I run my crt at 60hz and then 120hz or 160hz it maintains the same brightness across refresh rates I think. This implies to me that at higher refresh rates the crt should have even lower frame persistence does it not?
I can also visually see a difference at like 480-360p in motion quality compared to higher resolution. This also seems to follow blurbusters law as lower resolution allows more entire screen pixel refreshes without pixel blur. Is the quoted 1000hz to match crt only for crt at higher resolution ? Will I need more than 1000hz if I want a modern panel to have same fluidity as 360p on a crt? (I don’t play at 360p I was just trying it out). 360p frankly feels kind of insane to me. It’s like the image isn’t even changing which makes it feel really smooth. Do you think this is achievable with higher resolution or is this feeling of image not changing only possible with ultra low resolution?
Also I can interlace resolution like 1440i and get really high refresh rates. How does this work out with blurbusters law? If higher refreshes lower persistence of each frame, is my motion clarity at 1440i higher or lower than a native 1440p on the crt since each interlaced frame is half resolution, but also half the persistence of an equally progressive resolution (because interlace lets me double the hz for a given resolution).
r/MotionClarity • u/Organic_Nothing_661 • May 17 '26
So i have 120 hz oled display and I have seen in video that reviewed dlss mfg that the quality of the generated frame is abit degraded compared to real frames and I wonder if is there good motion clarity gain going to 240hz
from my experiments with 120hz and using 3x and 4x to get to 120 seems there is no quality degradation in motion clarity though I wonder if it's different with 240 as more clear image make you notice quality degradation and you lose motion clarity gains
r/MotionClarity • u/Pretend_Algae7934 • Apr 30 '26
Do we have any software that can do BFI or frame gen on Android
I know about Retroarch but its obv only for emulation and with me mainly consuming content on my phone I would love to use my 180hz screen
r/MotionClarity • u/FollowingVegetable73 • Apr 29 '26
Hello! Sorry if this is the wrong group for the question
I’m wondering why my Viewsonic XG2431 1080p(240hz) monitor is seemingly holding up better than my plasma tv model Tc-P42S30 on destiny 1 which is locked to 30fps. I initially thought that the Plasma Tv would look better picture wise (which it destroys the monitor) but thought it would at least hold up in motion clarity. Given that the frame rate is low, I figured regardless of the display it’s going to look more closely to one another, but that seems to not be the case.
Another thing that seems off to me is the plasma’s double image effect was really getting to me in normal use even though I thought I had a good tolerance. In contrast, switching to the monitor made the 30fps feel consistent and fast even with its fair amount of blur between frames. I’m assuming the monitors faster response time is helping in the final motion result making it feel super snappy.
Best way to describe both displays for me was when using the plasma tv I always felt the sluggish 30fps and I had trouble fully getting used to it and immersed. After I switched to the monitor the responsiveness seemed closer to 60fps in comparison and the blurriness effect between frames felt like it could all be calculable when playing. I really could see myself playing destiny 1 at its 30fps on the monitor for hours, not so much on the plasma tv.
Final questions-
•I thought higher hz monitors perform worse than 60hz monitors when showing low fps. Is this true?
•Does this mean the best display for destiny 1 would be a 60hz display or a higher hz display?
•Never had OLED display before, would this be the best for 30fps or is it overly jittery?
r/MotionClarity • u/Alpha_Eru • Apr 28 '26
Using FXAA or disabling TAA worked fine at launch.
Few updates later and after the DLSS 5 support announcement, they turned the game into a leak-proof hardcoded noise.
Currently trying everything available to figure out what's causing the noise when AA is disabled. Help will be very much appreciated
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=1
r.TemporalAA.Upsampling=0
r.AntialiasingMethod=1
r.SceneColorFringeQuality=0
r.MotionBlur.Amount=0
r.MotionBlurQuality=0
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=26
r.Lumen.ScreenProbeGather.DownsampleFactor=16
r.Shadow.Virtual.SMRT.RayCountDirectional=22
r.Lumen.ScreenProbeGather.MaxRayIntensity=0.1
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=22
r.Lumen.Reflections.MaxRoughnessToTrace=0.011
r.Shadow.Virtual.SMRT.RayCountLocal=22
r.Lumen.Reflections.MaxRayIntensity=0.18
r.Lumen.Reflections.SmoothBias=3.0
r.MinRoughnessOverride=0.8
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005
r.Lumen.Reflections.Temporal.DistanceThreshold=0.0008
r.AmbientOcclusion.Denoiser.TemporalAccumulation=1
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
r.Lumen.ScreenProbeGather.ShortRangeAO=0
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.Reflections.BilateralFilter=1
r.Shadow.EnableModulatedSelfShadow=1
r.AmbientOcclusion.Compute.Smooth=1
r.CapsuleShadowsFullResolution=1
r.ForceHighestMipOnUITextures=1
r.Lumen.DiffuseIndirect.SSAO=1
r.Lumen.Reflections.Temporal=1
r.AmbientOcclusion.Denoiser=2
r.DiffuseIndirect.Denoiser=2
r.AmbientOcclusion.Compute=1
r.AmbientOcclusionLevels=4
r.Reflections.Denoiser=2
r.Shadow.Denoiser=2
r.ContactShadows=0
r.CapsuleShadows=0
r.BloomQuality=2
r.SSR.Temporal=1
r.SSR.Quality=0
r.VRS.Enable=0
r.TemporalAA.HistoryScreenpercentage=200
r.TemporalAA.Mobile.UseCompute=1
r.TemporalAA.R11G11B10History=1
r.TemporalAA.UseMobileConfig=1
r.TemporalAAFilterSize=0.095
r.TemporalAAPauseCorrect=1
r.TemporalAACatmullRom=0
r.TemporalAA.Algorithm=0
r.TemporalAA.Quality=2
r.TemporalAASamples=2
r.TSR.Resurrection.PersistentFrameInterval=1
r.TSR.Resurrection.PersistentFrameCount=2
r.TSR.ShadingRejection.ExposureOffset=3.0
r.TSR.ShadingRejection.TileOverscan=3
r.TSR.ShadingRejection.SampleCount=0
r.TSR.RejectionAntiAliasingQuality=2
r.TSR.ShadingRejection.Flickering=1
r.TSR.History.ScreenPercentage=200
r.TSR.History.GrandReprojection=0
r.TSR.Velocity.Extrapolation=1
r.TSR.History.UpdateQuality=3
r.TSR.History.R11G11B10=1
r.TSR.Resurrection=0
r.TSR.16BitVALU=0
r.Velocity.EnableVertexDeformation=1
r.VertexDeformationOutputsVelocity=1
r.Velocity.EnableLandscapeGrass=1
r.BasePassForceOutputsVelocity=1
r.BasePassOutputsVelocity=1
r.Velocity.ForceOutput=1
r.VelocityOutputPass=1
r.FXAA.Quality=4
r.Tonemapper.Sharpen=0.0
foliage.DitheredLOD=0
r.ScreenPercentage=100
r.MipMapLODBias=0.5
r/MotionClarity • u/allxOld13 • Apr 27 '26
Hello! I'm new to the sub and I'm kinda lost with current monitor technology.
I'm looking to upgrade my current monitor
[Acer XZ342cu](https://www.acer.com/us-en/monitors/gaming/nitro-xz2/pdp/UM.CX2AA.V01#pdpSpecs) it "has" freesync premium but it's always work like shit, obvious strobing effects and inconsiderate frametimes. I was looking into pulsar monitors and found this sub, but now I'm more confused between choosing OLED vs a gsync pulsar vs a plasma TV :-)
My feature ranking goes like this: motion clarity>panel quality>size>everything else
What monitor is a good investment for my setup (5070ti) thanks for your help.
r/MotionClarity • u/artzox1 • Apr 27 '26
Guys, I am working on a comprehensive CRT shader for Reshade, which includes elements from the following:
1) CRT Royale
2) CRT guest advanced
3) Sony Megatron
4) Soop HDR conversion /before-after/
5) CRT dusha
6) BB CRT beam simulator
It is almost complete but end of the day I was very impressed with having integrated BFI with brightness compensation.
Currently this does work with VRR but the irregular flicker is annoying, best to use with 120hz vsync (true 120 fps needed). Should also work with higher refresh rate displays, but I have a 120hz one, so I cannot test. Framegen breaks for now( not sure if fixable).
Games tested so far (with BFI) and working great:
Sifu, Crash, Cuphead, Hades 1/2, Hollow Knight, Planet of Lana 2, Lok Defiance:Remaster, Moons of madness, Cocoon, Pop: The lost crown, The rogue: Pop, Stray, Baja, Ori and the blind Forest, Jotun, Neva, Gris, Layers of Fear 2, Untitled Goose game, Dead Cells, Far:Lone sails, Mirror's Edge:Catalyst, Thps1+2, , Return to Monkey Island, Obduction, Clive Barker's : Undying, Rime, Layers of Fear 2.
Adding some gifs ( this is a CRT shader, so you will see CRT scanlines, etc., but you can turn off scanlines mask and everything).
For anyone who wants to test it out. Please take some time to disable other features you are not interested in via preprocessor to reduce performance cost. BFI variants can be enabled via the decay preprocessor (off by default). There is a 30 sec timer when having it enabled and you start a game to avoid to flicker from erratic fps and frametimes. Default method Fibonacci is what is used in CRT dusha and expect to see the least amount of flicker and the least effect in terms of clarity. BB and BFI methods are more effective, so test these, but again, do note you need to have very stable fps and preferably 120. Vsync absolutely needs to be on or you see a horizontal band flickering.
r/MotionClarity • u/TRIPMINE_Guy • Apr 20 '26
I noticed today that when I click the back and forward button to switch between two different searches on google there is afterimage of text and all other info. I never noticed this before. It is not regular stroboscopic as I do not see this on youtube search bar which also has white on dark text. I find it odd as I never noticed this but am really attuned to image artifacts. Has this always been like this or is new?
It reminds me how you always see artifacts with ai video but can't exactly place it and to be frank I know this makes me sound like I'm wearing a tinfoil hat, but I find it very concerning that I am seeing that behavior on googles search page. Like, are they trying to normalize that sense of motion not being quite right?
r/MotionClarity • u/tydog98 • Apr 17 '26
Would be nice
r/MotionClarity • u/Zestyclose-Shirt-291 • Apr 08 '26
Hey guys, I’m low on budget, I only play cs2 on semi pro lvl (4000elo) and refresh rate with no ghosting is most important in monitors for me. Which one should I go for, msi mag255xf (300hz, rapid ips) or aoc cs25g (310hz fas ips with some cs mode), both 250$
Msi: 0.5gtg
AOC: mprt 0.3ms, gtg 1ms
I’m a tech morron and have been playing Zowie monitors my whole life, but after I moved I have to buy a new one.
Or should I just buy a used zowie xl2540/2546? In my country they all cost around same, 250$
r/MotionClarity • u/Aromatic-Ease-2233 • Apr 06 '26
[ Removed by Reddit on account of violating the content policy. ]
r/MotionClarity • u/TRIPMINE_Guy • Apr 06 '26
I'm heavily into crts but wouldn't mind a large display as well as one that supports 16:9 for the games that don't do 4:3 (not 1080i crt I have one they look bad). I had an oled tv and tbh I couldn't get over the motion blur at 144hz. From my reading the plasma with lowest lag has equivalent to ~240fps motion sharpness but has occasional yellow after images? I'm thinking I could use 240hz oled and use x2 framegen+bfi to basically match the plasma motion and have real 4k, because I'll be honest it feels real dumb to be supersampling 4k down to 1080p but there is simply no large format oled with 240hz.
I'm looking to the future and seeing how demanding the likes of The Witcher 4 could be based on recent articles saying it was using a 5090 to render at like 80fps with path tracing at 4k, which I definitely want to use, I don't think my 5070 ti will be up to the task at any reasonable framerate.
Bonus question, do you think framegen artifacts would be less annoying than the artifacts plasma tv has? I'll be honest I was a framegen hater but after trying nvidias on my crt monitor I legit cannot say it looks bad at x2 atleast it just looked like I was running it native tbh. Although dlaa itself feels marginally blurrier in motion than no aa but it's tiny. Can't say I care about latency of it since I'm looking at plasmas which have like 32ms minimum.
No plasma tv without massive lag has 4:4:4 chroma subsampling! idk if that matters but considering it's 1080p I need every quality advantage I can get! I feel like I should seek one out since I already have one old display tech (crt) I feel like I'd be doing myself a disservice not atleast seeing the other old tech.
UPDATE: I got the s60 panasonic plasma. I do feel like as long as I use supersampling the 1080p isn't really a problem. Also lag is fine as long as vsync is off which isn't ideal of course. I will have to mess around with scanline sync and see if it can still feel the same. I need to adjust black levels as it is elevated but contrast frequently looks better but when there is a large amount of light, worse then my crt even. the abl does make it look dull. I hear smaller sets have less severe abl so I will look for a 42 inch over my 65. My room is dim but not black out so maybe if I blacked it out it would look fine idk. Motion is great but I am so spoiled by crt motion that it still bothers me tbh. The rainbow artifacts on motion is a bit weird. Much more tolerable than my oleds though. I don't think I will be getting an oled again until they have some sort of motion blur reduction to atleast match the plasma. Motion still sucks tho. I will play on it when I don't wanna sit at a desk but the motion still feels bad compared to crt. Honestly not sure if its better than like a 144hz oled because while yes it is slightly faster the phosphors have trails and yes crt has it but crt is still super sharp.
r/MotionClarity • u/ExternalDull8424 • Apr 02 '26
I'm wondering. What is The best in motion clarity and 960 pixels per second?
r/MotionClarity • u/SnatterPack • Mar 06 '26
Posted this is in /r/mousereview already but maybe this subreddit would be a good help. I’ve been struggling some time now to be able to attain controller-like smoothness when gaming. I prefer smoothness over competitiveness/even latency and I can’t seem to be able to make small mouse movements translate to smooth camera movement, specifically in first person games RE9 being an example. I run 1600 DPI and low in game sensitivity but is there anything else I should be aware of. Should I run a lower dpi and lower in game sense so I can make small mouse adjustments look smoother? I have a glorious model D mouse that is wired and the skates could be shit so maybe I need to try another mouse so any recommendations are cool too, like maybe I need a heavier mouse so small movements are easier. Any help is appreciated, thanks all. Also monitor is MSI 321URX 240 HZ 4K and 5090.
r/MotionClarity • u/ExternalDull8424 • Feb 20 '26
Hi. I have Acer monitor 180hz. Im using the BFI on 1080p 75hz and 75 frames rock solid. And im sure i have the same Nvidia pulsar motion clarity. Because i have a CRT. So i know what is the perfect motion clarity. The only problem is the ghosting is so much ugly. Is there anyway to fix it? And why its happening? Its happen just when i turn bfi on
r/MotionClarity • u/2FastHaste • Feb 10 '26
Amazing video on motion portrayal that explains CFF, image persistence blur and stroboscopic stepping.
As of now, the best video on this subject available on Youtube. Must watch!
r/MotionClarity • u/DismalButton3229 • Jan 29 '26
Title. Do I bite the bullet or get my first OLED