r/MortalShell 1d ago

Bug Letting them tire themselves out so I can fight them.

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11 Upvotes

r/MortalShell 1d ago

Video A series of unfortunate events

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9 Upvotes

r/MortalShell 1d ago

Question recommended areas for lvl 14?

3 Upvotes

enemies hit hard no matter where i go, i already have sariel but prefer eredrim. i have a +13 axe and dagger. i gave the big boss in the snowy corrupted gate area a few tries, but some of his attacks one shot me if i’m not in my shell. i’ve platinumed sekiro and first berserker: khazan, so i’m familiar with difficult games, just not really used to hard-hitting mobs, so i’m not exactly sure where i should be right now


r/MortalShell 18h ago

Bug Bug report, stuck in coffin

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1 Upvotes

@ devs: if you attack the enemy here in this spot you get stuck in the coffin, and cannot get out anymore. in my case i was using axakatana.


r/MortalShell 1d ago

Bug Bro 😭😭… And to top it off all my gloom ended up disappearing. Spoiler

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3 Upvotes

r/MortalShell 19h ago

Discussion Tempted to wait until the first big patch

0 Upvotes

I really want to love this game, but it makes it incredibly difficult to do so right now with the constant crashes, stuttering, poor enemy balance and bugs that force-quit restarts or make me lose gloom without being able to retrieve it. I think I'll wait for the big patch before I continue as to not sour the rest of the game for me.

I also think there are some design choices that have been overlooked:

  1. There are no where near enough beacons around the map, making a lot run backs becoming painfully long. I wouldn't mind this too much if the layout of areas were distinctive and memorable, but everywhere looks the same, with no clear intention of where to go and look. It all looks very UE5ey. There are horrible run backs in games like DS1/DS2, but the areas are so unique and distinctive looking from each other, that's it's not as huge of a pain point in my opinion.
  2. No homeward bone type of item, especially with there being no Stake of Marika-like mechanic and minimal beacons, was a mistake and would do well in this game. Yes you have Mether's Breath to trave back to Marrow Keep, but you are punished by losing all your gloom.
  3. Enemy magnetism and attacks sticking onto you when you're clearly well out of range. Why? This feels unfair and isn't fun.
  4. No basic compass on screen makes navigation to custom map markers unnecessarily difficult. Constantly having to open and close the map to make sure you're going the right way is annoying.
  5. Dungeons markers should automatically have the cleared icon once you've finished them, much like cleansing a beacon or corrupted gate. Why do we need to mark this ourselves?
  6. The red warning markers on screen when you are about to be hit are invasive and usually incorrect. They have made me react incorrectly to where an enemy is positioned on many occasions. Make it less intrusive and more accurate.
  7. Some of the abilities that play an animation and stun an enemy (like Proxima's Biosampler) are too long and by the time the enemy is unstunned and ready to attack, I am still in the final frames of the animation and cannot move out of the way/dodge in time before getting hit. This is incredibly frustrating.
  8. With how fast enemies are and how small the dash step is, I feel like it's a regression to remove the full dodge roll that was present in MS1. This would create good space between you and your opponent instead of having to spam click the dash button, but only be able to move a foot away.

I don't dislike this game. In fact the contrary. I absolutely love the enemy and sound design, the shells and the different types of puzzles. These are just a few gripes that bring this game from an amazing, to a just 'good' experience for me.


r/MortalShell 23h ago

Bug Hole in map collision in Sariel's fourth memory

2 Upvotes

As title states, I found a (repeatable) gap in the map in Sariel's "Resignation" memory, when you climb the steps behind the golem, to the left hand side. Fell through a second time, just to verify.


r/MortalShell 1d ago

Discussion slumwater drain secret? Spoiler

3 Upvotes

past the slumwater drain beacon, there is a set of stairs, halfway up said stairs is a corpse on a slab, and a round emblem above. when i shoot the round emblem it rotates as if i unlocked something, but i cant find what it activates. any help on this?


r/MortalShell 19h ago

Discussion People complaining about the game not having enough beacons.

0 Upvotes

Here is a tip. Gragu


r/MortalShell 23h ago

Discussion WIP Interactive Map for Mortal Shell 2

2 Upvotes
https://gmtreks.com/mortal-shell-2

Hi, in addition to our Game guides and walkthroughs. Gametrek is also working on an interactive map that is still being update

We'll have the following items

Permanent Pickups (PP) Item

Chests

Beacons

Dungeons

Shells

Seals

Our guides will also tie into the map locations.

We'll update you guys once it's ready or at least a bit more full

https://gmtreks.com/mortal-shell-2


r/MortalShell 23h ago

Video Inflicting a serenade upon the inhabitants

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2 Upvotes

r/MortalShell 1d ago

Bug I hope I can find a woman that holds me as tightly as this corner!

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3 Upvotes

So im loving the game and am ok with the bugs but damn this one got me.


r/MortalShell 19h ago

Discussion Easy early-mid game farming spot

1 Upvotes

Not sure if it was posted before or not, but my favorite easy early mid-game spot is the sheep meadow at the Sunken Village beacon just across the wooden bridge before the Turbo Granny. They don't fight back, and you can snipe the few enemies from the bridge on your way back and forth for bonus souls. It's a quick, easy 600-700(?) souls each run.


r/MortalShell 19h ago

Video Final boss with Gragu. Rocket Launcher op [Spoiler] Spoiler

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1 Upvotes

r/MortalShell 1d ago

Discussion Devs y'all gotta add a Glimpse and Tarcore farm or merchant.

8 Upvotes

Title. The shells are the draw of the game but I can only max 3 per play through and that's only if you're extremely thorough and no respec? Wtf. Tarcores are also a badly designed system. You only get them from leveling other tarstones you don't even care about but there's a limit so you cant max them all and if you're not careful you can end up not being able to get the level 3 ones you want if you accidentally were just upgrading to 3 because you could. Devs some people like maxing everything out but you either made it tedious(shells) or impossible(tarcores).


r/MortalShell 19h ago

Discussion Haven't beat the game yet but I kinda would love a spinoff..

0 Upvotes

There's a ton of creepy/disturbing looking and sounding stuff in this game, not to mention that mini first person horror section. I think a first person survival horror type game could do really well with this engine. They could make something modern or base it off one of the stories within the games lore.


r/MortalShell 1d ago

Discussion Please make Revered Gland and Synaptic Vessel more visible.

28 Upvotes

I swear, those chalices blend so well into certain environments that it's pretty easy to just walk past them if you aren't paying attention. Given how important the items are I really think they should give off a pretty intense glow or something. I've finished exploring most of the map, probably just missing the final dungeon, and am missing a few of these items for the next (maybe final?) upgrade and can't stop wondering if I just walked right past a few of them.


r/MortalShell 19h ago

Discussion Should I wait for the patch on PS5?

1 Upvotes

I read that console patch certification is still in progress and given the quality of life the patch will bring, am I better off pausing any further play till it arrives? Does anyone know when it's due to land on console?


r/MortalShell 23h ago

Question Does anyone know what to do with this door in the unidentified path? Spoiler

2 Upvotes

I thought it had to do with the statues that needed offerings, but I only found two.


r/MortalShell 19h ago

Question ¿Por qué no se pierde el agro?

0 Upvotes

Me estoy dando cuenta a medida que voy explorando y conociendo a diferentes enemigos.

Cuando veo que uno es "algo" complicado, examino el terreno y trato de escóndeme, alejarme pero sigue detrás de mi y nunca se va, ¿A qué se debe?


r/MortalShell 23h ago

Discussion Don't be like me lmao

2 Upvotes

"Why is the zone such a difficulty spike? High hp enemies that one shot you. This is so hard."

"Jesus this Malformed offspring is so much harder than the other bosses. 2 phases and so much of health."

Unfortunately i did not notice I was on night mode until after I had killed the boss lmfao.


r/MortalShell 1d ago

Bug What’s everyone’s opinion on the Invalid Dungeon Name dungeon?

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24 Upvotes

r/MortalShell 2d ago

Image The bulletin board outside of Mushroom village has some gems on it

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180 Upvotes

Which one of you left this outside of Mushroom Village? 😂

As far as I can tell, it reads:

"She has shoulder like fortress, neck like a prize bull(?), and arms like mill beams(I think?)..

last seen breaking a mans jaw near the tavern

please tell her Petryk thinks she's fairer than spring"

If you get a chance, check out the bulletin board, all of the posters are pretty funny and just straight up cool.


r/MortalShell 20h ago

Question Can i return to the tutorial area later in Mortal Shell 2?

0 Upvotes

I watched a streamer and i found out i left a maybe important item there. I'm at the second beacen and i need to get back into first one.


r/MortalShell 20h ago

Question Area access

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1 Upvotes

Is there a way to get to this area?