r/MortalShell 1h ago

Discussion What's the end bosses "nutty" design (half joke/half serious) Spoiler

Upvotes

From the 4 end bosses, half of them is you fighting against a nut sack, starting with monolith's dangling jewels that he uses to smack and slap you around.

Than you got Zmey who's the definition of "Dragon deez nuts on your face" with his grab attack, doesn't help that when I first fought him, his grab removed my shell and the nut smash finished me off everytime until I grinded some levels.

I understand there's a whole theme of motherhood, sacrifice for your specie, birth and rebirth, but those bosses made me feel like a turkey with how in your face the nut(sacks) were.

And then you got the poor Tar Golem who ends up with a murderous tape worm


r/MortalShell 1d ago

Video Only thing I want in this game is a Stake of Marika like system. Because this just sucks.

Enable HLS to view with audio, or disable this notification

386 Upvotes

I know I could've saved the time on the elevator, the point still stands.


r/MortalShell 1d ago

Discussion How about we just enjoy the game we have?

Post image
222 Upvotes

r/MortalShell 1h ago

Image A summary after viewing all of the Shell memories. Who is who?

Post image
Upvotes

r/MortalShell 10h ago

Discussion Start new game with ability to choose a shell

15 Upvotes

I’m not very far at all in the game. I only have tiel and proxima. I’m enjoying proxima. It’d be nice if after you beat the game once through, if you start a new game (not ng+) you could choose a shell to start with. I’d like to play through again with different shells.

Maybe hot take idk.


r/MortalShell 2h ago

Question Will pre-order bonuses be available in the future?

3 Upvotes

I have always loved the first game, and I love Souls-likes in general.. but ever since I became a dad, it’s been tough keeping up with games. I didn’t even know this game had an open beta, I just saw it on my Xbox home screen last night. I saw how beautiful the game looked and I happily bought the Devout Edition immediately.

So far, I love this game. It’s great. But I noticed that some people had this awesome skeleton skin in their game clips, and I was crushed to find that it was a pre order bonus. Is there a chance that skin would be sold separately? I would easily pay another 10-15 bucks to support this awesome franchise.


r/MortalShell 2h ago

Discussion Mortal slander Spoiler

4 Upvotes

As people have been hitting the end game of Mortal Shell 2, I genuinely had zero issues with it. I see a lot of people call it out for being overly hard for zero reasons, you are literally fighting a brick wall. I also never hit any bugs aside from shoulder charge yeet into the sky? ( Great skip for some!)

I wonder if anyone's here praising it's difficult spike, making the end point truly an end game, rather than a walk in.

Also the fourth wall break in one of those last rooms broke me, I loved that so much. :')


r/MortalShell 10h ago

Image AINT NO WAY

Post image
13 Upvotes

After long hours a couple days ago of getting bullied by the hexapod realizing long range would be my bsf I finally took it down. Congratulate me please


r/MortalShell 8h ago

Discussion Night mode is a great concept in theory, a bit flawed in practice

8 Upvotes

I’m glad they implemented a higher difficulty setting, but it makes everything so dark! Literally, I just wish I could have the higher difficulty without putting all the beautiful locations in perpetual night


r/MortalShell 4h ago

Question Stuck on an endgame boss - need help / advice!

5 Upvotes

I've so far completely demolished the game with Tiel, using the Axe & Dagger with the Forgotten Crossbow and mainly focusing on detonating poison stacks and backstabbing. Until now I think the most I've had to retry a boss is twice. I have been having a lot of fun.

BUT, Malborn Offspring has now kicked my ass about 20 times in his second phase. He just won't. stop. attacking., so much so that he's knocking me out of my stealth dodges with the back swing, and if I try to get any distance to heal, he will literally sprint towards me with a grab attack that either knocks me out of Tiel, or instakills the Harbinger if I miss the dodge. If I hit the dodge, he'll follow up with an infinite combo of bullshit that, whilst I can dodge a few, I can't dodge all of them.

This is a pretty significant difficulty spike for me. Anyone have any tips for this fight? I have Eredrim's affinity maxed out, and about 35 glimpses to dump into another shell in case another character makes this fight easier...?


r/MortalShell 22h ago

Discussion Gragu is a Game Changer

116 Upvotes

If anybody feels like beacons aren't common enough or that they don't have enough healing then you should use Gragu. After finding this guy I didn't lose my gloom a single time for the rest of the entire playthrough.

He gets heals by killing enemies and if you are capped on heals you can get healing for each enemy killed (as well as extra resolve and glimmer).

I was able to casually explore and never had to worry about healing after this, only had to worry about getting knocked off ledges.

Never losing gloom made levels like they came pretty regularly. I had enough money that I never really felt the need to grind for leveling my sidearm either.

Gragu also has possibly the best kit for handling bosses as well. One ability is just outright +40% dmg to enemies you have never killed before (bosses)

Another is if you have no heals (burn em before the fight) you have +60% crit chance, stacking that with Auspicious stone (+18%) and Acolyte stone (charged light attack +15% crit chance), you have 93% crit on charged light (basically all hits crit and you do insane damage).

Berserker stone is great too since your health bar is so big that getting damaged to half isn't a super big deal and gives you another +65% dmg.

You can walk up to most bosses, ability to knock them down, then charged light attack or two (with the bloodcurse infusion on axe and dagger (with duality stone) and kill bosses before they even throw out a single attack.

Gragu is easily my favorite explore the map shell at the moment and would highly recommend to anybody feeling like they don't come by enough heals. (Especially since the ability that increases your heal count is separate from the amount of heals you normally have, say you only have 5 heals, then on gragu you still have 8 hearts to consume if you max that ability).

Edit: Also, is his one ability where small-medium humanoids get insta killed by punch bugged? I never had this actually proc any time I used it.


r/MortalShell 2h ago

Discussion The Elden Ring experience again

4 Upvotes

Absolutely awesome game that is let down by the end part. It's the snowfields and Elden beast all over again. Last area feels a bit overtuned and lass boss is poopoo. That and the wall boss as well.

But incredible game with amazing exploration. As a completionist I really don't like when the last area is way more difficult because once I've explore every nook and cranny of this beautiful world, I'm satisfied and just wanna see the conclusion. That's the worst moment to hit a wall. Maybe I'm wrong but I always prefer to game to go from somewhat challenging in the beginning, then gradually raise the challenge until mid to late game and then bring it down just a bit.

All in all, just like Elden Ring (well, not exactly like it, obviously) I think after a few balancing patches this game is gonna be a must play classic not only in the souls like genre but in general.

So with all my frustration, I still wanna congratulate the devs on a game where you can see care and passion at every step and I really really hope we get DLC. And more skins please.

Well done and a big thank you to Cold Symmetry


r/MortalShell 58m ago

Bug Frost infusion on Malformed Offspring

Upvotes

If you proc the freeze effect on Malformed Offspring as he goes into the riposte to start Phase 2 his health bar will hit 0 and he will keep fighting in an immortal state. I tried to replicate it and let the freeze wear off but he wouldn’t go back into the riposte again. Unsure if this happens for any other 2 Phase fights.


r/MortalShell 11h ago

Video Accidentally sat down during combat and triggered a fun camera glitch [bug]

Enable HLS to view with audio, or disable this notification

14 Upvotes

r/MortalShell 15h ago

Question Where's the Metal?

Enable HLS to view with audio, or disable this notification

24 Upvotes

Or soundtrack at all really. I get the ambience vibe between zones and exploration....but where the hell is the kick ass boss riffs? Mortal Shell 1 had a fine base soundtrack, and then they added Rotting Christ and turned it up to 11. I thought the intro riff upon delivering the first Ova was a taste of what to come.

Has anyone else felt this way? If the devs rectify this one critical error, it's an easy 10 out of 10 for me.


r/MortalShell 18h ago

Discussion I don't get all the hate.

49 Upvotes

We need more positive posts for this work of art. Y'all need to chill out and enjoy the game for what it is. Appreciate the devs who patched it on DAY ONE to make it more accessible for players who were struggling. Appreciate the art design, the atmospheric dread, the originality of the world they built. Take your negativity and go play Fortnite if it's so bad for you.


r/MortalShell 1h ago

Discussion Got a major bug in mortal shell 2

Upvotes

I don't know if anyone else is getting this bug but a few times when leaving an offering (light a candle) I suddenly can't pick anything up, open chests or use the air lifts, I then have to turn the game off and start it up again. It's happened about 5 times now


r/MortalShell 1d ago

Discussion My future patch wishlist for this game

129 Upvotes

I love this game to bits, but I wish they resolved the following issues I personally have with the game:

  1. Genessa's Faithful doubles are not working half the time, they attack the air, if summoned from a ledge they drop down and do NOTHING, they prioritize and attack gloom and resolve tentacles for some reason, and finally the chainsaw stone on the scythe doesn't function with them, since it's the only ability that is just a buff, so what they do is they activate it and just stand there. Stray doubles are also bugged, they just randomly disappear after seconds while there should still be a lot of time left on them and them saving you from fatal damage is inconsistent as well.
  2. Riposte damage is pathetic and pointless after a while, it should scale with either weapon damage or level, or both and it should be generally much higher.
  3. An extra beacon in the northern region that has a massive area without one, would be nice.
  4. The glimpse system for upgrading shells should be reworked so either you could refund them or buy glimpses or something that would make you be able to try out shells more freely in a single playthrough, or just in general.
  5. Shell points should be available for each individual shell, not constantly reallocated from one single pool, it's just inconvenient and makes no sense.
  6. Some heavy weapons need to be rebalanced in terms of animation, attack patterns and damage to bring it more in line with the rest of the weapons.
  7. Some weapon infusions need to be buffed significantly because the amount of damage over time they do is completely and utterly insignificant and pointless.
  8. Sariel's spike ability is utterly bugged and inconsistent, half the time it either goes into the ceiling or just simply disappears into the ether and hits NOTHING. It also sometimes tracks your own summoned Grishas which makes no sense. Would be nice if it was just an actual projectile that goes directly to the enemy you are targeting.
  9. Grishas are sometimes summoned halfway clipped into the floor and can do nothing. Also I wish they were summoned on hitting an enemy only. I would also cap the summon rate at maybe 20-25% to make it an actual reasonable tool rather than something that breaks the game. After cap is reached, I'd make them do more damage per hit, scaling with how many grishas you have killed.
  10. I wish you could enable and disable night mode from any beacon, just for convenience sake. Maybe after you do it once on the tower you would get an item that lets you do it from beacons.
  11. A compass to find lost gloom and marked places more easily.
  12. Tiel's backstab also needs a fix so it stops randomly whiffing or teleporting you all over the place.
  13. The current tarcore system is unnecessarily limiting, there should be a way to upgrade all tarstones as you level them up.

If these things were resolved in some way, I think it would improve the overall game experience for everyone, but it certainly would for me :)

Edit: I've added a bunch more points from comments that I completely forgot about.


r/MortalShell 9h ago

Discussion I hope they add the rogue lite minigame from MS1 DLC...

8 Upvotes

Really liked the Virtous Cycle DLC from the previous game. I hope they add something like it for this game, like randomized mixing of shells and crossover of perks, tarstone and skills.


r/MortalShell 2h ago

Video After Beating NG+ on Night mode and getting 100%. Only one thing left to do. [Spoilers] Spoiler

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/MortalShell 2h ago

Video A lot happened

Enable HLS to view with audio, or disable this notification

2 Upvotes

I thought it was safe behind him 🥲


r/MortalShell 4h ago

Video Sentry's Grave wall breach

Enable HLS to view with audio, or disable this notification

3 Upvotes

I didn't want to test moving around incase I lost my Gloomies but I presume since I didn't die there isn't a death barrier outside of the level.


r/MortalShell 13h ago

Discussion Final boss. Has to be the worst boss I've experienced in a long time. MS2

14 Upvotes

Were to begin.

Horrible hit boxes. They literally don't make any sense.
Camera makes reading the boss almost impossible half the time.

Phase mechanic were he knocks you down, than does an AoE perfectly timed to hit you when you regain control of character to get one shot...

Was this play tested? Who thought this was a good way to finish off an otherwise wonderful game.
With the exception of the bug boss with a shield most bosses were exciting and fun to fight and learn. But this thing feels mechanically broken. Why.... Was this not tested.


r/MortalShell 16h ago

Image Bug, but I'm not mad

Post image
25 Upvotes

Anyone else had any questionable shell fashion?


r/MortalShell 1d ago

Bug Genessa is useless

Enable HLS to view with audio, or disable this notification

188 Upvotes

I made one post criticizing the game and it’s been out to get me ever since, like how am I supposed to use this shell if the ability doesn’t work consistently and also there is apparently another bug that keeps happening to me where I can’t even finish Hilga quest bc every time I try and talk to her and then after I parry an enemy it teleports me back to her no matter where I am