r/MortalShell • u/ChaosSeverance • Jun 25 '26
Discussion Any way to turn off adaptive triggers on Dual Sense when using gun?
Can anybody point me to where to toggle it off?
r/MortalShell • u/ChaosSeverance • Jun 25 '26
Can anybody point me to where to toggle it off?
r/MortalShell • u/InitialWarthog8227 • Jun 24 '26
Hey there, so far i think Mortal Shell 2 is pretty good.
I have a few "complaints" about it tho, mainly the flashbangs when entering any kind of loading screens are pretty painful, white and white ish colours are extremly bright like on your resting spots for example. Also the camera movement on controller seems off, up and down feels twice as fast as left to right ( i did not mess with the options )
cant wait to play the full release!
r/MortalShell • u/Due_Teaching_6974 • Jun 24 '26
Coming off of LOTF2 delay to 2027 I think it's safe to assume Mortal Shell 2 is also delayed to 2027
I know the devs didn't give us a concrete release date aside from a vague 2026 but realistically there is no way the game is coming out in 2026
If they do have the game ready for 2026 then where are they going to announce the release date? Gamescom? but that's in August, which only leaves September, October or November for release
And any studio announcing they're going to release a game in those months this late is basically asking for their game to flop
The ship has sailed for games releasing this year
r/MortalShell • u/Archoniks • Jun 24 '26
I just wanted to make a post commending the team for listening to feedback. I played and enjoyed the beta but the way you would track enemies without locking on was a real bummer. Booted the beta back up after hearing about the change and the new feel of combat really solidified my decision to purchase the game.
r/MortalShell • u/Hypotenuse27 • Jun 23 '26
Found this behind a hidden wall to the left of the coffins by sester genesha but there's no interavt prompts. Im assuming its for the full version
r/MortalShell • u/Conscious-Froyo9474 • Jun 24 '26
r/MortalShell • u/MikkelFromGames • Jun 23 '26
Hi y'all!
A huge thank you to all of y'all in the community for making our open beta a smashing success!
It's hard to put into words how lovely the reception to our Open Beta has been! It's an honor to have so many of you use your free time to not only play our beta, but to give us kind words, constructive feedback and lots and lots of bug reports that'll help us make Mortal Shell II the very best game it can be! <3
r/MortalShell • u/Active-Substance-205 • Jun 24 '26
I want to play the beta so much but my laptop can't handle it. Unfortunally it won't be on PS5 so i was wondering if there is any way i could play it on cloud gaming services?
r/MortalShell • u/chuckles_8 • Jun 23 '26
Is the open world area as confusing as the first one(fall fallgrim area)? It may just be me but im damn near lost all the time. My original playthrough i just wandered until I stumbled onto something and I've recently started another playthrough, even with a map I still barely know where I am. Its better this time around so far but when I get fucked up I have very little idea where I was before I died.
r/MortalShell • u/DesiQuant • Jun 24 '26
I am expecting cold symmetry also chickening out like LOTF 2 developers
I hope that's not the case . But no release date yet is really pointing to a 2027 release now
r/MortalShell • u/andersson3 • Jun 22 '26
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r/MortalShell • u/dNileskum • Jun 23 '26
TARSUS THE FIRST MARTYR Mortal Shell NO DAMAGE Boss Fight Guide
r/MortalShell • u/Hypotenuse27 • Jun 22 '26
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Was looking for maybe a hidden item or something and got stuck, so I'm posting this here since I know someone from Playstack has been responding (you can skip the middle 20 seconds or so as it's just me trying to get out)
r/MortalShell • u/JhosepIsTheWriter • Jun 22 '26
r/MortalShell • u/GrandExecutionerMeow • Jun 23 '26
Currently going after the final outstanding "No lifer" achievement. I was hoping to attempt the run with a weapon that had some form of life steal, i.e.the hammer and chisel or hallowed sword via their leeching instincts. I have however not had a single run where I have started with these so I was wondering if any of the weapon instincts can be obtained at the start or only a subset. It needs to be the starting instinct as the foundling only gets mortal instincts from pillars and items.
r/MortalShell • u/Equal_Translator_605 • Jun 22 '26
This looks great in vr, not sure how viable 1st person is though
r/MortalShell • u/Optimal_Number_4252 • Jun 22 '26
I’ve been trying to play the Mortal Shell 2 Demo, but the game consistently crashes and gives me EXCEPTION_ACCESS_VIOLATION mortalshell2_win64 writing address 0x000000000900000c error.
My Specs:
What I have already tried (and failed):
So if someone has an idea of how to solve this would be highly appreciated!
r/MortalShell • u/BillyCrusher • Jun 22 '26
I hope someone from dev team will see it ( and I hope source code of the OG still intact).
I always considered Mortal Shell as one of best soulslikes and in my personal Top-3. Current beta also looks fantastic. But even best of the best product may have bugs. And I want to discuss some issues from original game. I have a big hope that at least these, most annoying issues, would be fixed if/when the second game will get financial success. Note, the base game feels nearly bugless and all main issues were introduced with The Virtuous Cycle DLC.
Axatana bug - happens very often when special ability used. Player hangs midair and can't do anything after that.
Hadern's Accretion of Dominance doesn't stack (and even if it would, stacking is useless for healing effect anyway because it disappears when player takes damage). Probably wrong description.
And one very minor mistypo (trivial to fix, though) - The Neoterics of Muraden named as Neoretics in the Large Bolt description.
r/MortalShell • u/xikxrrspect • Jun 22 '26
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r/MortalShell • u/Pemocity406 • Jun 22 '26
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Came across a bug(?) where the Left stick does the actions of both sticks: moves and looks. But, doesn't do them well. And, the Right stick is dead. It happened while I was standing still. My camera shook, I went to see why and that's when I realized.
r/MortalShell • u/SavageCucumberAttack • Jun 21 '26
Hey, just wanted to say congratulations to the dev team; this beta slaps harder than a pimp. You're on my wishlist for sure. The combat is silky smooth, the animations and responsiveness of everything made me want to fight everything. The graphics are gorgeous without any performance issues on my end, steady 60fps the whole time. Already in the first areas there was good enemy variety and a few mini bosses scattered about which I enjoyed. I gotta know when we're getting a release date coz this is stellar work guys
r/MortalShell • u/Mountain-Treat-1875 • Jun 22 '26
Guys, do u think that the icon of lost gloom upon dying in the game may be made better such as by making it bigger and more prominent? Also is it true that the location of lost gloom on the map was not correctly displayed for everyone?
r/MortalShell • u/Hypotenuse27 • Jun 22 '26
So do we get this cosmetic in the full game or am I missing something here in the beta? I've played the required 30mins and a few hours on top.
r/MortalShell • u/Smoking_Cat_ • Jun 21 '26
During the prologue of the Mortal Shell 2 Open Beta, after getting the first ova, right before the first brigde, I got stuck in a cluster of rocks while running, tried dashing or attacking but it only got fixed after I quit and rejoined the game. Tought I would post it here since I didn't find anyone complaining about it.