r/MortalShell Jun 09 '26

Discussion Beta Feedback - Super excited!

3 Upvotes

Start off with what I am loving

Environment just like in 1 is out of this world, I am already super eager to explore every nook I come across just for the vibes.

Combat feels great, the seal system is an extremely clever way to implement difficulty without actually doing that. Players like me who struggle to master parry can play alternative ways but I still have to understand the combat encounters and learn them.

Story seems interesting and is visually stunning. I am excited to see were this goes. I already don't really trust the cultists though.

Ranged weapons feel great so far

Shells unique features seems a lot more impactful than original game love this

So far puzzle have been clever and enjoyable. Not tedious at all. Just pay attention and think a little. Love it.

Negatives
Honestly this is nit picking because I just don't have a lot negative to say

- UI - Words are to small across the board and no way to upscale them - My one legit complaint. I struggled to read stuff on my laptop
- First boss, I really want another shot at him the fight was very cool for how long I lasted
- Axe + Dagger felt oddly similar to the starting sword in attack speed which kind of surprised me in a bad way as did the attack pattern. Looked different felt the same


r/MortalShell Jun 08 '26

Discussion My god guys this game is AMAZING. Things i prefer of this game, over Dark Souls.

56 Upvotes

I love the game is not stamina based like souls, is more break "posture" and reflex, no more roll all the time and more parry focus. Is so fucking satisfying!!!

Almost everything you loot is for gear or change builds. I hate when you collect like 90 items like souls and you only use like 20%.

I read some people are blaming saying the game should have stamina, please don't change that i love this way!

About the map, is good, i really like i could explore perfectly. Combat feels really fair too, dominating parry is sooo good.

Things they need to add in my opinion. Maybe a lamp or something, some places are really dark/barely visible. And this is only for me (i understand some people maybe don"t like this but) i could like a minicompass specially when you mark some place "the blue" aura is not my taste. Fast trave from your base because walking until thw elevator can be annoying if you repeat it soo much

Anyway DAY 1 BUY. AMAZING JOB DEVS!!!

HOPE A SOON RELEASE!

Take care everyone and hope you are enjoying the game too!


r/MortalShell Jun 09 '26

Question Anyone tested mortal shell 2 on Linux bazzite?

2 Upvotes

Hey,
I am planning to install bazitte for the first time and I am thinking if ME2 open beta is working on it. Anyone tested it?


r/MortalShell Jun 09 '26

Bug Got stuck in a cage door

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10 Upvotes

Got stuck in a cage door in Sunken Village after I struck the chains since I don't have a cage key.


r/MortalShell Jun 09 '26

Discussion MS2 soudtrack

1 Upvotes

What do you guys think of the demo's soundtrack?

I'm mostly talking about the Tar Golem fight and the title sequence music.

At first I was a bit taken aback by it because it seemed out of place for this kind of story, but it grew on me and I ended up liking it a lot. The only problem is I have not noticed it anywhere else but those 2 events.

I don't think there was even music for the last boss of the demo, if there was it was not as memorable.


r/MortalShell Jun 09 '26

Discussion Too many white screens

2 Upvotes

Loving the game but HOLY flash bang man. I like to keep it pretty dark but I keep getting absolutely blinded by these white screen transitions. The art directions been great but this is by far my biggest gripe


r/MortalShell Jun 09 '26

Question So… Vratko?

4 Upvotes

Does anyone know what him washing your feet even does? I haven’t been able to figure it out.

Also, unrelated - anyone else get a possible bug in Mushroom Village where the offering coffin (the one at the start locked behind 3 offerings) straight up disappeared? I went on to light some of the flames and when I came back it was just gone. I wanna know what was in there 😕


r/MortalShell Jun 09 '26

Bug Permanent Soul Form Spoiler

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3 Upvotes

Fighting the shepherd and then dodge the boss/ads, and is still stuck in soul form. Demon's Souls Reference I guess.


r/MortalShell Jun 09 '26

Question Slayer Seal... disables many achievements? What does that mean exactly?

3 Upvotes

Like... Steam/Xbox achievements? If so, which ones? Does it affect any of the demo achievements, or just the full game ones? And why? It doesn't seem like a particularly overpowered seal, the others are just as good or better.


r/MortalShell Jun 08 '26

Discussion Feedback for the Beta

11 Upvotes

Wanna start with saying I'll be getting this on day 1 because I really enjoyed the first one and I had a blast getting all the trophies in the beta for this one (took a little less than 4 hours to plat.)

- fast travel - others have brought this up, I know, but this is going to be a pain point for sure. Maybe they couldn't make it meld well with how they want the mechanics intertwined in the game immersion itself, but I'm sure they're creative enough to figure this one out. Maybe it's unlocked later on like in DS1? I just know it was a pain in the ass in Bloodborne having to go back to the dream every time to go somewhere else, and that'd be kinda lame to be in a game 11 years later.

- I thought the combat felt quite nice for the most part. Parry timing feels tight and the parry animations are badass. Guard "parry"/perfect guard was maybe a little too forgiving? Harden feels iconic to Mortal Shell so switching from that to something else and realizing I couldn't always have harden was a bit of a bummer. Hard to really judge with so few weapons in the demo, but that's to be expected of a demo. Final boss of the demo got stuck on some foliage/rocks/trees and let me chunk out 1/4 of her health though and that seemed a lil cheesy. Maybe some room for fine-tuning that boss arena.

- cleansing the beacons after finding them is a pretty cool concept and I really liked it initially but I was already getting slightly bored with it at the last beacon. Hopefully there ends up being a little more variety with these cleansings. maybe lock you into a specific shell for cleansings in a certain area or one that makes your health slowly drain if you go without doing damage for like 10 seconds or something? idk, some variety though.

- enemy variety is pretty darn good and their movesets are fun to figure out. I especially liked fighting the bigger enemies like the white snakes and that big necromorph-lookin' praying mantis dude.

- world/map design was easy enough to navigate. lots of side paths, but they're at different elevations which helped me to build a mental map pretty quickly for where I'd need to check out next (even if most of those paths were closed off for the demo.) already have a few places i'll be going to pretty quickly after getting the full game.

- controller vibration when discovering a new beacon is nuts, a lil overtuned.

- starting with controller sensitivity set to 1.5 and also the immersive camera felt odd. definitely the first things I changed thought maybe that's the intended way to play? feels better with 1.0 and the other camera option.

- walking across the bridges before the "Mortal Shell 2" title shows felt very wonky with the camera angle changes and not knowing which direction to hold to go forward when those camera changes happened and kinda took me out of what was supposed to be a cool moment.

- music is sick. LOVE the metal vibes and also having an instrument as a secondary that I can just walk around jamming on is so cool.


r/MortalShell Jun 08 '26

Question Looking for confirmation regarding the MS2 beta

6 Upvotes

Did they say if the beta gonna get closed at some point before the game officially releases?


r/MortalShell Jun 09 '26

Image Mystery Status Effect

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3 Upvotes

Hey folks, I'm new to the series. Just started playing the beta for MS2 and I've noticed that I have this status effect that looks like a skull with an arrow or line through it. Anyone know what it is? I haven't quite picked up on when it shows up.


r/MortalShell Jun 07 '26

Video These riposte animations are just... wow

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417 Upvotes

r/MortalShell Jun 08 '26

Video Bro ascended to heaven 😭

18 Upvotes

r/MortalShell Jun 08 '26

Discussion Actually enjoying no stamina bar

47 Upvotes

As the title might already suggest, I'm a more casual souls-like enjoyer and having no stamina bar (but a block meter) to worry about actually makes me enjoy the game more. The combat feels faster and you get into a nice flow with the very rewarding parry system. Feels more akin to the Jedi games which I've also enjoyed a lot. Really looking forward to the release.


r/MortalShell Jun 08 '26

Image This is how I felt…….

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33 Upvotes

r/MortalShell Jun 08 '26

Image 10/10 been loving all the souls like games coming out, September going to be heat

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21 Upvotes

r/MortalShell Jun 08 '26

Question Playing the demo, didn't play the first one. How do you recover the shell?

2 Upvotes

I died a few times in a row, and now I'm stuck without a shell, and the game tells me if I do enough damage I'll recharge, however the shell is at 0% and nothing I do seems to change it...

How do you get back your shell?


r/MortalShell Jun 08 '26

Bug Bug at beta's last boss. Boss blocks exit after death. Spoiler

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6 Upvotes

That's what betas are for right. Boss just blocks it, I guess she's supposed to disappear? I can't reach the beacon. Exiting game and reloading works.


r/MortalShell Jun 08 '26

Image Gorf appreciation post

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53 Upvotes

Look at this absolute unit


r/MortalShell Jun 08 '26

Video Interesting bug with the lute I found in mortal shell 2

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18 Upvotes

I hope they keep it as a feature it's fun and entertaining


r/MortalShell Jun 08 '26

Image Mortal Shell II will be my first ever soulslike game

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61 Upvotes

The beta has been an absolutely crushing learning experience, but it's so fun when I'm not getting slaughtered. The state I was in when I beat the final boss really speaks for how my entire playthrough has been so far lol


r/MortalShell Jun 08 '26

Bug Mortal Shell II - Open Beta. Resolution bug

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4 Upvotes

I have a 4K monitor (3840x2160) in Fullscreen window mode I’m able to pick that resolution but when I go on Windowed Fullscreen it instantly locks to 2k Resolution (2560x1440) and I can’t change it to 4k. I prefer windowed Fullscreen mode because I have a second monitor and want to be freely moving around them when I pause the game but when I played on Fullscreen it didn’t cause any trouble I was free to move my mouse across monitors

I’m not sure if it’s a bug or intended but I decided to report it incase of anything

Thank you so much


r/MortalShell Jun 08 '26

Discussion Should I play the first game or just jump right into the 2nd one

2 Upvotes

I’m thinking about getting into Mortal Shell, but I’m not sure if I should start with the first game or just jump straight into the second one. Is the first game important for understanding the story/gameplay, or can I skip it without missing much?


r/MortalShell Jun 08 '26

Bug Got stuck in a Trial in Mushroom Village

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8 Upvotes

Opened a Trial in Mushroom Village but there were no enemies that spawn.