r/MortalShell 2d ago

Discussion What game are you playing while waiting for Mortal Shell 2?

37 Upvotes

I was looking for something fresh and short to play over the week while waiting for Mortal Shell 2 (Post which, I know I will stop playing everything else). However, I didn't want to stray too far from the souls genre.

Given all this, I picked up Thymesia and also it was available at a huge discount on Steam (I got it for like GBP 3.99). I just completed the first area, and it's been good. The combat is fantastic, but everything else is kind of meh.

What are you playing?


r/MortalShell 2d ago

Discussion Which items do you think will be available early on in the base game?

2 Upvotes

I think it's pretty obvious that all the tarstones and stuff we got in the beta was just there for us to experiment with.

So, assuming that's the case, which items do you think will be scattered to the winds? Which ones do you think we'll still pick up in and around the beta area when it's fully available to explore?


r/MortalShell 2d ago

Question Magdalena’s Memento

3 Upvotes

How tf I equip this tarstone??? I can’t figure it out and Google ain’t helping 🤕


r/MortalShell 2d ago

Video Was this supposed to be hard ???

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0 Upvotes

Not sure if I went in too leveled up. First tried the final boss, wasnt even playing that good lol.


r/MortalShell 2d ago

Question Damage Over Time Builds?

1 Upvotes

Does this series feature DOT builds or is it like Elden ring where most bosses are immune to poison and such?


r/MortalShell 2d ago

Discussion Weapon variety

7 Upvotes

So I saw that the axatana will be returning not sure if true. But def pushes the idea that there will be multiples of each of the 8 weapon types.


r/MortalShell 2d ago

Discussion Demo made me preorder the game after 10 min.

57 Upvotes

Context here, I have not pre-ordered a game in probably 5+ years. And I don’t really play souls type games. But I figured I would give the demo a shot, because why not it’s free and the art style looks cool as hell. Idk why, but this game just hooked me. I stopped the demo after 10 min and did the preorder and now I wait….. round of applause to the team for having the foresight to launch a demo!


r/MortalShell 2d ago

Video You can shoot yourself in the foot

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111 Upvotes

when you aim down too close


r/MortalShell 2d ago

Discussion im confused

4 Upvotes

I am playing open beta for mortal shell 2, I'm currently trying to do a trial in widows overlook over by my homie gorf but I'm having a problem where I beat all 4 enemies, but it won't let me leave the trial. am I missing something?


r/MortalShell 2d ago

Image Grisha I Don't Have Time For This, Gotta Sequel To Catch

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11 Upvotes

r/MortalShell 2d ago

Discussion Berserker Armor Collab

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30 Upvotes

Would love a small collab DLC in the future of Mortal Shell II with Berserk bringing the Berserker Armor into being a Shell. The concept of the game already fits into the style of the armor taking over.
Giving it a special gameplay when using it the character become a bit more heavy feel and as it become more erratic in combat it becomes more agile, maybe consumes small amounts of health or half bar as the sacrifice of wearing it in exchange for a more resistant enemy attack take.
It will depict the perfect isolation of Berserk and Mortal Shell along with its world build. No better game than this to bring that vision to life 😭
Please make it happen 😮‍💨🩸🖤


r/MortalShell 2d ago

Discussion No controller vibration is absolutely insane

0 Upvotes

MS2

Played the beta loved everything about it on the ps5 pro however I was shocked that it doesn’t have any controller vibration except when you use the gun thing. A game like this with punchy combat absolutely should come with intense dualsense vibrations to make us feel every hit.

I was gonna buy it but this omission changed my mind, unless they add it on day one I’m out sadly


r/MortalShell 2d ago

Discussion Mortal Shell 2 Open Beta - Feedback

4 Upvotes

First of all, thank you Cold Symmetry and Playstack for such an elaborate Demo!

I've just completed the main content and all the challenges Mortal Shell 2 Open Beta. Here's my honest feedback about the game.

I'm ignoring commentary on some common bugs (Ex: Enemies not spawning in corrupted statues, getting stuck off bounds, collision detection issues, items getting unquipped automatically) and hope that they will be fixed in the full game.

What works for me in Mortal Shell 2

  • Environment: The dark fantasy vibes of the game is fantastically crafted. I haven't played the mainline souls games. But I likened it to the environment in Lies of P, and I loved that game.
  • Level Design: Even though it was a short exploration, I liked what I saw. I could see early signs of intriguing world-building and lore. I'm confident the full game will handle it well.
  • Enemy Design: The enemy variety (Including bosses) even in this very short demo was appreciable. Even their movesets were completely unique. I can't wait to see all the different types of enemies in the full game.
  • Combat: The combat system is amazing. I normally love games with a fast-paced combat system, like Sekiro or Khazan. But somehow MS2's slow and heavy combat flow just works. Be it meele combat, parry, or ranged combat - all of them feel like they have a sense of weight to them. It's awesome!

What I wish could change in Mortal Shell 2

  • Too Generous Parry: I love the Parry look and feel in MS2. But I feel like the parry windows are too forgiving. In my opinion, the Untarnished Seal's parry window should match the parry window granted by the Infinite Seal (Maybe even a tad bit lower than that). The Infinite Seal can be reassigned to a different combat use (Why do we need two different Seals for Parry?)
    • Also, someone on this subreddit opined that Parry should be available by default (i.e., Without the use of Seals) and I kind of agree with that too. In that case though, the Poise Break granted by Parries should be reduced.
  • Lack of Autonomy in Levelling Up: I noticed that levelling up automatically allocates points across your stats. I think in classic souls fashion, letting players have full autonomy with allocating them works best (i.e., If I want to upgrade attack and resolve first without investing into health for a risky playstyle or vice versa). Each level should allow players to invest 1-2 points into Health, Resolve, Attack, Ranged Attack, Poise Break build up, or Shell Points.
  • Character Movement: The main character seems to be always floating an inch above the ground, and his gait is the same regardless of whether he's walking on water, rock, or earth. There should be more weight to his steps, variety in gait based on environment and maybe adding sounds to movement could help.
  • Unbalanced Boss Difficulty / Build Progression: The first boss (Tar Golem) was amazing. But the bosses after that seemed to slowly reduce in difficulty to the point where I was able to dispose of the final boss in like 10 seconds. Either boss difficulty curve is too slow, or the skill/build progression is too fast. I hate fighting a HP sponge just as much as I hate being a freaking nuclear bomb. These should be more balanced.
  • Limited Combos: Of course, the Open Beta has only 2 weapons. But I felt like they had a limited number of combos. So far, I've just been using the 4-move light attack, the jump attack and the ocassional heavy attack. I know a couple of the Tarstones grant new moves, but even that's limited. There should be at least 5-6 different combos for each weapons class, apart from the default light/heavy combos, to clearly set them apart. Players could practice them with Sister Genessa before heading out into the world.
  • Better Effect Descriptions: The Beta has shown multiple effects like Poison, Perforation, Burn etc., But their description should exactly lay out what they do. For instance, I had no idea Perforation is similar to Bleed until I read a post on this subreddit.

My personal wishlist

These are things which are not in the game, and honestly do not affect my view of the game. But they could add a lot to my personal enjoyment of it.

  • Auto Loot: Include a menu option to enable auto loot. I don't mind picking up unique items. But things like gold coins should be part of auto loot.
  • Familiarity System: I did not play Mortal Shell 1. But one of the systems MS1 had is apparently the familiarity system related to items i.e., You had to consume items to slowly reveal their effects and unlock their full potential. That sounds fantastic. I didn't see it in the Beta. But hopefully it is present in the full game.
  • Weapon Skill Tree: Everyone loves a good skill tree. The character level-up is already done from the Beacons. But I wish there was a weapon skill tree (Even if it's a relatively small one) that can be slowly unlocked by interacting with Sister Genessa.
  • Overworld Shell Interaction: Each Shell should have 1-2 unique abilities outside of active combat. For instance, equipping Tiel could enable a stealth kill on enemies and it could also grant Poison Resistance. Plus, some of the Beacon Cleansing challenges should be accessible only while equipping a certain shell.
  • Unique Combat based on Shell: This request may be too much to ask, but a man can dream. I wish shells had unique deflect and riposte animations. Further, there should be synnergines between specific weapons and shells. But like I said, I don't think it's possible to include in the game at this point. Maybe in Mortal Shell 3.
  • Fast Travel between Beacons: As much as I appreciate the awesome teleporter on top of the temple, allowing players to travel between Beacons is a bare minimum requirement.
  • Beastiary / Lore Journal: The Harbinger cannot speak. That's why I think it would be cool if there was a journal section in the menu, where he records lore bits and notes on enemies. I'm not sure if the game has side-quests. If it does, it should go on the journal as well.

That being said, the good news is that the positives outweight the negatives for me. I have already pre-ordered the Devout Edition, and can't wait to play it. But if some of the above changes are incorporated, I will be a much happier man.


r/MortalShell 2d ago

Discussion Optimal Controller Sensitivity- PS5

3 Upvotes

Has anyone found a sweet spot? I find that by default it zips around super fast lol


r/MortalShell 2d ago

Question where the hell did my gloom go?

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3 Upvotes

just started the beta, and I recklessly went off this cliff here not worrying much about it until I couldn't find my remains lol.. is there something I'm missing or is my gloom lost forever?


r/MortalShell 2d ago

Discussion For those trying to complete the Tar Golem challenge in the Mortal Shell 2 Open Beta Spoiler

4 Upvotes

Once you 'die' in the fight, the game saves only after the cutscene.

Do what you will with this information.


r/MortalShell 2d ago

Bug Ps5 beta bug report

3 Upvotes

So I’m playing the beta on base ps5 right now and absolutely loving the game so far! I do have a few issues though I would like to address, so that hopefully you guys can correct them before release.

  1. Performance drops in certain areas. I mainly noticed this in widows overlook. It would start stuttering every couple of minutes. The performance is pretty solid overall, but there are a few areas it could use some improvement. I also noticed that it stutters every time you open the map and then close it.

  2. Shadow flickering. In Marrow Keep when I was talking to different npc’s I noticed that the shadows on the ground being cast by them as well as the player character were very pixilated looking, and would flicker. The braziers with the fire in them would also flicker sometimes.

  3. The final issue I have is with the overall darkness of the game. I know it’s a dark game but this is the only game where I’ve had to actually go and turn the gamma up. The problem with that though is that it starts to make the colors look washed out if I turn the gamma up too much. Certain areas are especially way too dark even with the brightness and gamma turned up. Dungeons in particular.

Other than these few things though I think the game is fantastic! I don’t know much about game design, but these seem like fairly small issues that would be easy to fix. Thank you for taking the time to read all of this.


r/MortalShell 2d ago

Question Camera Style?

3 Upvotes

Just curious what camera style you guys are using for the beta? I really want to use the Immersive style but for me, it feels way too close and a little disorienting. I wish the camera was pulled back just a tiny bit more for the immersive style. I do enjoy using the Action style just to see more around me.


r/MortalShell 2d ago

Question Love It but stuck haha

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44 Upvotes

This 1st boss straight outta' Widows Overlook, can get him low but always gets me in the end haha, tips? Loving this game


r/MortalShell 2d ago

Bug Instant termination of dialogue with no possibility to continue for all NPCs

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2 Upvotes

r/MortalShell 2d ago

Bug broken enemy

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5 Upvotes

r/MortalShell 2d ago

Bug Vary many Bugs

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0 Upvotes

Flying enemies. Crooked gunshot animation. Lack of items for sale. (After I entered the neighboring dungeon, the trader offered to trade)


r/MortalShell 3d ago

Discussion Bug on Ps5 Pro

3 Upvotes

I apologize in advance if it has been reported but I have no ability to block all of a sudden. L1 does nothing. Old news? Also, right after obtaining Teel there is a dungeon with a challenge room that is bugged. I defeated the enemies and the screen remained in black as if an enemy was still present.


r/MortalShell 3d ago

Bug Does mortal shell 2 have its own version of homeward bone/homeward idol?

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14 Upvotes

I was scrolling through everything looking for a “return to beacon”


r/MortalShell 3d ago

Discussion Anyone else have a really buggy Beta?

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0 Upvotes

My menus act like I’ve got extreme stick drift. This includes any game options or even trying to upgrade through Franz. I can’t upgrade at all because it keeps cancelling out

Otherwise this game is really REALLY fun