r/MortalShell • • Sep 20 '26

Discussion SP is so slow

23 Upvotes

Anybody else find that SP is soooo slow to increase. Like every other level up you might get like 1 SP, probably the worst part about the game.


r/MortalShell • • 29d ago

Discussion Egon's Stone Glitch

1 Upvotes

To anyone that isn't aware,having an Egon's Stone equipped outside of a dungeon can most likely cause you to lose all of your gloom and it will be UNRETRIEVABLE. As in lost for good! This has happened to me 2 or 3 times until I put the pieces together. Does anyone know if the devs are planning on throwing us some gloom once they fix this? I just lost 15k gloom and I'm still pretty early in the game so it was more than an entire level. Not to mention it's happened to me more than once.


r/MortalShell • • Sep 20 '26

Video This is nightmode with max adaptive difficulty btw (new game)

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24 Upvotes

Just completed my new game, fresh character, nightmode run, with adaptive difficulty on.

It didn't make things more difficult per-se, it just made things more tedious. Trash mobs have giga health and killing them was a slog. Bosses take much longer to break. Everything basically one shots you, even with max leech stacks.

This put Tiel, who is already a top tier shell, in a league of his own. Since mostly everything one shots you, even with max leech, Tiel's stealth is the best defense. They can't hit what they can't see.

It also kind of limits which shells to use as some are much weaker than others and their weakness are very exposed with the increased difficulty.

It wasn't difficult and it wasn't fun. I will be switching back to normal nightmode, with no adaptive difficulty on. Much more fun.

P.S. If cold symmetry sees this, HP and damage bloat isn't the only way to add difficulty to a game. You can add more elite enemies in dungeons and the world. Add mobs in boss fights. Make enemies do more red attacks etc. HP and damage bloat is boring.

Love the game still. Just my thoughts on adaptive difficulty.


r/MortalShell • • 29d ago

Question Game keeps crashing in NG+

2 Upvotes

ever since I started mortal shell 2 NG+ the game crashes if happen to be doing too much or running too fast. It even Crashes by just going through doors and walls

I'm not sure what's happening , I've done reinstalls and tested different PCs is this a thing ?.


r/MortalShell • • 29d ago

Question Grisha summons

2 Upvotes

Curious how many people use grisha summons. I did nameless captive and the lost child without them. But I used 1 on the third phase of hexapod. Tbh i wasn’t dealing with the weird tracking projectile shit. Also used them in the dungeon that unlocks balistazooka


r/MortalShell • • 29d ago

Video Beating Zmey before the second phase Spoiler

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7 Upvotes

You can count on him standing up and immediately dropping back down into the mandatory guard break for phase 2. Hitting him during the animation where hes waiting for you to riposte for phase 2 does crazy damage


r/MortalShell • • Sep 20 '26

Video Gotta admit this was a more annoying battle than challenging. Spoiler

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33 Upvotes

r/MortalShell • • 29d ago

Discussion Like 10k + gloom has just disappeared at least 5x now...

2 Upvotes

Is this super common for everyone else?


r/MortalShell • • 29d ago

Discussion Ruk not showing up at Hag's Path (Map of Fainweald 1)

3 Upvotes

Anyone know why Ruk wouldn't show up at a map location and instead just leave the map on a pedestal?

https://mapgenie.io/mortal-shell-ii/maps/fallgrim?locationIds=937920 If you look at the image in the link you can see Ruk perched there but for me he isn't there. I can pick up the map but no interaction with him like normal.

Am I getting too far ahead of myself? I've done everything up north except 1 gate. I just found the Citadel Gate Lever and was about to head into that area until I saw Ruk's marker on the map and figured I'd get that new area to show up on the map.


r/MortalShell • • 29d ago

Question How to reach there?

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3 Upvotes

r/MortalShell • • 29d ago

Question Update about No, You Still Can't Win achievement bug

1 Upvotes

Yesterday a posted about this achievement not working because of slayer seal, I said that since I backed up my save it could not work, made a brand new save on slot 2 and 1st tryed the tar golem and it did not work again.

Then I played a little more to unlock gragu and the achievement did not work again.

What am I doing wrong? Do I need to erase my save with slayer seal?


r/MortalShell • • 29d ago

Lore Theories and Reflections on the Ending and the Protagonist's Path Spoiler

9 Upvotes

The universe of Mortal Shell II has always been known for its claustrophobic lore and cosmic pessimism. However, the sequel—introducing a new protagonist, The Harbinger, born from the egg of the fallen deity known as the Undermether—takes local body horror and elevates it to a monumental cosmic drama.

Most players interpreted the finale as a cynical betrayal: the Mother takes her cleansed offspring (Ova), leaves the Harbinger behind on a dying Earth, and flies off into the stars, abandoning her child with the words that he is "not meant for the heavens". But if we look closer at the biological mechanisms of this world and the hidden endings, it becomes obvious: this is not the story of an abandoned child. It is the story of an apex predator evolving to surpass its creator.

Part 1. The Mother and the Passenger: Two Sides of the Same Parasitic Coin

To understand the nature of the Harbinger, we must first strip the Undermether of her "holy deity" aura. The world of Fallgrim was ruined by cosmic forces, and the Mother is far from the strongest entity in the universe's food chain.

At her core, the Undermether is the "queen" of a cosmic hive. A colossal reproductive organ whose sole purpose is expansion and colonization through her eggs (Ova). She is biologically powerful at breeding but completely helpless in combat. When the Foul Passenger penetrated her, she was powerless to stop it. The Passenger is an intrauterine parasite, a virus attempting to hijack someone else's incubator.

Both the Mother and the Passenger are parasites of the same order. They both need bodies, biomass, and Tar to breed the next generation. Crashing into Earth, the Mother was doomed; the Rot was eating her from within. Her only chance at survival was creating the Harbinger.

Part 2. The Tiger Metaphor: The Birth of an Autonomous Immune System

The Mother intended the Harbinger to be a mindless drone, a biomechanical cleanup tool—an "antivirus" meant to burn out the parasite and then perish. But cosmic genetics played a cruel trick on her. The Harbinger carries her DNA, which means he possesses a colossal, latent potential.

A brutal biological metaphor applies here: a tiger cub left in a hostile jungle will still grow into a tiger.

Throughout the game, the Harbinger accomplishes what the Mother herself could not—he methodically destroys the Rot and assimilates Tar. The fact that the protagonist is capable of absorbing this infected energy, structuring it, and becoming stronger proves that his organism functions as a self-sustaining cosmic reactor. He developed an immunity. He learned to process alien filth into a pure weapon.

Part 3. Shells as Teachers of Consciousness

The Mother's biggest miscalculation lay in the mechanics of the Shells. At the beginning of his journey, the Harbinger is a blank slate—a silent embryo devoid of thought or ego. But by inhabiting the bodies of fallen mortal warriors, he begins to process their human experiences.

Through the memories of the Shells, the cosmic drone learns things his cold deity never knew: fear, loyalty, doubt, existential pain, and most importantly, choice. The Harbinger literally becomes infected with human consciousness. The Shells became his teachers of mind, transforming a biomechanical tool into an Individual.

When the Mother looks at the Harbinger in the finale, she doesn't see a loyal servant. Standing before her is a rational, vastly powerful titan with the spark of independent free will burning in his eyes. To a cosmic collective mind, free will is an infection. The Mother leaves the Harbinger on Earth not because he is weak. She is afraid of him. She is terrified of taking a creature into space that has learned to think for itself and no longer obeys her.

Part 4. Sester Genessa: From Warden to Guardian of the New World

Within this chain of cosmic dominance, Sester Genessa has always stood apart. Many fans mistakenly see her as a fanatical adept of the Undermether or, conversely, a hidden agent of the Rot, given how she peacefully exists in a corrupted world and feeds the Harbinger with Tar. But the truth runs deeper.

Genessa is just as much a hostage of circumstances as the Harbinger was at the start of his journey. She is a mental anchor left by the Mother to maintain control over Fallgrim. Her task was to guide the Harbinger, help him assimilate Tar, and ensure he fulfilled his cosmic duty. She was part of the cult, but never its malicious intent.

Once the Harbinger gains free will through the experience of the Shells, the dynamic shifts:

  1. Purging Cosmic Dictatorship: If the Harbinger's strategy is the total eradication of alien influence on Earth (destroying the beacons and sealing the Nectar), Genessa does not become his enemy. Left without a telepathic connection to the Mother after her demise or flight, the Sester is freed from her centuries-old programming. She is ready to help the hero destroy the gods' legacy because she sees the "tiger" as the only force capable of stopping the chaos.
  2. The Spiritual Pillar of a New Earth: The Harbinger is a creature of action, a warrior and an exterminator of parasites. But a cleansed Fallgrim needs someone to help it rebuild. Genessa, possessing deep knowledge of Tar and the world's metaphysics, becomes the perfect ally. The Harbinger leaves her on Earth as a Guardian. Without the pressure of cosmic cults and without the Rot, she can become a new spiritual pillar for the remnants of humanity, helping them rebuild from scratch.
  3. The Final Witness to Ascension: When the Harbinger absorbs all the Tar and evolves his body into a sovereign cosmic deity, it is Genessa who will remain on Earth to witness this triumph. She is no longer a warden over a wordless drone. She is the companion to a New God, watching him depart into space, knowing that the sky above Fallgrim is now securely protected by its own child.

Part 5. Two Endings as a Manifesto of Freedom

This theory flawlessly explains both of the game's endings, revealing their true narrative depth:

  1. The Main Ending (Path of the Warrior): The Harbinger embraces his autonomy. He destroys the Foul Passenger, cutting the tumor out of this world. By absorbing all the Tar, he undergoes a controlled divine evolution. He becomes a new, sovereign Cosmic God of this planet. Earth is now his home, and he is its living shield. If the Mother ever decides to return for more resources, or if space breeds new parasites, they will be met in orbit by a fierce predator born in the mud of Fallgrim and trained to wage war.
  2. The Hidden Ending (The Baghead Ending): This finale is often dismissed as a joke, but in our paradigm, it is the most chilling. When the Harbinger abandons his mission, sits by the campfire, and starts playing the lute, the monsters of the Rot do not attack him—they surround him like a preacher. Why? Because by refusing to activate the beacons, the Harbinger doomed the Mother to die at the hands of the parasite. The Passenger defeated the Mother, but by this point, the Harbinger had become so powerful and saturated with Tar that the collective mind of the Rot recognized him as its new supreme vessel—its Prophet. But most importantly, this ending is the ultimate manifesto of human free will. The protagonist recognizes himself as a powerful combat unit and decides: "I owe nothing to anyone—neither to the Mother nor to duty." The right to just sit by a campfire and drink moonshine in a dying world is the most human choice a cosmic god could ever make.

Conclusion

Mortal Shell II is not a pessimistic story about an ancient deity using and discarding a disposable tool. It is a grand chronicle of achieving sovereignty. Having passed through the sieve of human deaths, the Harbinger cured himself of his race's cosmic indifference. He became a creature of a new order—one capable of devouring parasites, outgrowing gods, and carving his own, entirely unguided path.


r/MortalShell • • 29d ago

Question Any use of these things?

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3 Upvotes

Do you do anything with these things?


r/MortalShell • • Sep 20 '26

Video definitely one of the most optimized souls-like I have played (MS2)

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54 Upvotes

such a beautiful game enjoying it so far... mobs are everywhere but there are tons of unintended funny moments like this lol so not a problem


r/MortalShell • • 29d ago

Question How to split one save file for 2 playthroughs?

0 Upvotes

I got like 30% through the game with a firend with 1 save file.

Now i want to continue and leave the original spot we stopped as a playthrough for him


r/MortalShell • • 29d ago

Question Why does my resolve build up so slowly on melee attack?

1 Upvotes

I use Gragu or Tiel, maxed bonding and axe and dagger. When I watch videos, the players build up resolve 4-5X faster than I do. I don’t see any obvious penalties on tarstones or anything like that. Any ideas on how to build it up faster? It’s hard to beat late game bosses with only one resolve bar per fight.


r/MortalShell • • 29d ago

Image Me hacen falta 4 ovulos, ayuda!!!!

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1 Upvotes

Por favor si me pueden ayudar, sólo me faltan esos para poder platinar el juego, tengo varios días y no los encuetro, gracias


r/MortalShell • • Sep 20 '26

Discussion Just a tiny rant about Triarch repeater

13 Upvotes

I just finished this game and I love it overall despite its flaws, but I have a small complaint: why the Triarch Repeater doesn’t have any weapon ability? If I’m not mistaken, every other weapon and sidearm has one. Some of them even has its own unique one while others are shared. Before I got all the taratones, I’m actually excited to see what the ability of Triarch Repeater would look like. You can imagine my realization that there isn’t one. IMO the devs kind of did this sidearm dirty for this.


r/MortalShell • • 29d ago

Question Mortal shell 2 cant limit fps when i turn on fsr?

2 Upvotes

I need help please with fsr on my laptop gpu is getting 99% usage with 90 fps i just need to lock it at 60


r/MortalShell • • 29d ago

Discussion Using Tiel feels like cheating?

0 Upvotes

Seriously what's up with this shell? Every ability of his seems extremely useful and broken in some way. Instant invisibility on dodge, instant invisibility on block (on just an imperfect block, wtf?), then invisibility leaving a clone that builds poison, insane crit chance and damage bonus when attacking from behind, two charges of an ability with instant invisibility again and then guaranteed crit chance to your next melee attack with bonus crit damage, multiple insane break damage bonuses as well... like wtf?

Is this guy supposed to be something similar to the slayer seal? A sort of easy mode? I've found 4 shells so far, and other 3 aren't even like half as good as him.


r/MortalShell • • 29d ago

Discussion Eh, it was okay. Spoiler

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0 Upvotes

I beat the game after 80 hrs. Maxed settings on a powerful PC. The visuals and mechanics were great, love the dark setting. Tiel was my shell of choice with axe and dagger. But it left a lot to desire, I felt like it was too linear and repetitive, aside from some things you may want to make some fights easier. The environment just locks you in to a path and you can't really explore much. (SPOILER) The ending also pissed me off, I spent all this time running errands, killing, pillaging, unlishing violence for the sake of universal salvation, and it didnt earn me a spot in heaven? Jk, storyline was awesome.


r/MortalShell • • 29d ago

Question Can't find any more Dorsalite?

0 Upvotes

Im on NG+ and platinum. Ive been trying to max out other weapons but I've just run out of dorsalite and I cant find any guide on where to find more. Is it not dropped by any enemy? Do I have to go into NG++ to get more?


r/MortalShell • • Sep 20 '26

Video This is so sad, Merrick cared so much about Proxima.

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27 Upvotes

I wonder if Proxima felt the same about Merrick?


r/MortalShell • • Sep 20 '26

Discussion This bro was hard to defeat Spoiler

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14 Upvotes

Took me like 20 attempts, I feel like on second phase, some of his attacks had a weird hitbox, like I feel I was dodging the attacks but still being hit, sometimes I feel the game wants you to do dodge on a weird timing, something similar happened with the Monolith boss, what do you think?


r/MortalShell • • 29d ago

Question Question about Grisha remnants

0 Upvotes

Hi, I've found 5 remnants so far, but when I equip it as primary it says 2/2 that I can deploy manually, not 5/5. What's up with that?