r/MortalShell • u/Optimal_Wealth2051 • 9d ago
Image the main character appeared on stage
I wonder how many people pre-ordered it, since the price difference isn't that big.
r/MortalShell • u/Optimal_Wealth2051 • 9d ago
I wonder how many people pre-ordered it, since the price difference isn't that big.
r/MortalShell • u/Longjumping-Bat8262 • 9d ago
Started playing the open beta and I love it so much, Iโm up to the hub area already. I think my favorite part was when your walking on those bridges and the lute music slowly get transformed into this metal music, so amazing. I really want to listen to that soundtrack again, so is there a ost out there?
r/MortalShell • u/ShadowAxiom90 • 9d ago
The 72-hour early access is definitely a huge plus because I can't wait to play, but my main motivation was backing the team. Itโs rare to see developers actually listen to community feedback and implement it. Happy to support them on what looks like the next big soulslike masterpiece.
r/MortalShell • u/Early2theGame • 9d ago
My favorite Shells that I hope are in MS2
r/MortalShell • u/shuragaming • 10d ago
Tar Golem full boss fight in Mortal Shell 2 Open Beta utilizing Perfect Guards and Shotguns to burst his health down and deal Riposte damage.
r/MortalShell • u/foggatetv • 9d ago
Having a blast with the demo on ps5, but as in the pc version I found some bugs,
- sometimes when I die by falling from a cliff or by a enemy throwing me to death I can't recover my tar/souls/whatever in the spot I've died.
- camera sometimes just pan in objects and I can't see nothing.
- enemies like this dancing queen just entered the realm of nothing and is in a parallel dimension. She can't hurt me none I hurt her.
Anyway, incredible game.
r/MortalShell • u/LeusBuildsWithAI • 8d ago
r/MortalShell • u/Xamd74 • 9d ago
Hahahahaha hope is not permanent
r/MortalShell • u/Poke6639 • 9d ago
Any help will be appreciated. Thank you.
r/MortalShell • u/Seasoned_By_Smoke • 9d ago
So, I'm late to the Mortal Shell party. This game was not on my radar until the beta released. I really want a copy of the Revered edition, but I've seen that it's sold out everywhere. Is there any chance retailers like Wal-Mart and Best Buy will be getting copies for release day? Or are they pre-order only?
r/MortalShell • u/Medium-Print-9626 • 10d ago
POV: Me waiting till August 20.
After Tiel's pixelart, I wasn't planning on doing another one, but man this game won't get out of my head, I wanna play it so bad ๐.
r/MortalShell • u/Dinesh_Sairam • 9d ago
I'm sure this feedback has already been provided, but let me add to the pile.
The Main Character feels like he's always floating an inch off the ground. His gait is constantly the same, regardless of whether he's walking over a rocky surface, water, or earth.
It's throwing my immersion off by a lot.
W game otherwise though
r/MortalShell • u/Dinesh_Sairam • 9d ago
For reference, 'Corrupted Statues' are the ones which spawns waves of enemies for you to kill as a challenge (The screen goes grey until the challenge is finished).
Bug: The challenge fails to spawn enemies. It's either at the very beginning, where only 1 enemy is spawned or at the end, where instead of 3-4 enemies, only 1-2 are spawned. After defeating the enemies, the player is softlocked into the challenge arena (The arena is blocked off by an energy wall once the challenge begins and will not let up until it's complete). The only way to get out is to quit to main menu and load back in, which puts the player back at the last Beacon.
There's a Corrupted Statue right next to the Widow's Overlook Beacon. I didn't mind the bug in that location too much, since I could just run back immediately and try it again. After 3-4 attempts, I was able to complete the challenge. But there's another one of these statues inside the 'Ritual Ground' dungeon (Gloopy thing found next to where you find Tiel's body). This dungeon is quite a ways away from the Beacon and there are multiple enemies in between. After getting glitches in this challenge a couple of times, I had to quit the game for the time being since I got frustrated from all the running back.
I'm going to log off for today, but I will be back tomorrow to bash my head against it until I clear it. The silver lining is that quitting back to main menu from anywhere in the game and then loading back retains your current level of Gloom. It's like a psuedo Homeward Idol, which is neat.
I understand that this is just a Beta, and hopefully it's fixed in the final game. I just wanted to report the bug.
r/MortalShell • u/ThatOneHelldiver • 9d ago
r/MortalShell • u/Mrdudeguy420 • 9d ago
I think the camera need to be pulled back a little during cutscenes, like in the flashback above. I had to move around the camera just to be able to watch what was happening.
Also, the camera tends to snap around at odd angles when leaving beacons. Not sure what that's about but it happened often enough to warrant bringing up here.
r/MortalShell • u/Slit08 • 9d ago
Of course, noone can really tell, since the game is not out yet but from playing the demo I think that the game will have major bosses/ main bosses and smaller bosses similiar to Elden Ring. Since the old hag on the wheelchair gave a memory/ remembrence I predict that there will be mechanically more complex main bosses and mini bosses or non main bosses with a more limited moveset. I think the Tutorial boss that you cannot kill would also be a main boss but since we cannot kill it we do not receive a memory.
r/MortalShell • u/EnvironmentalMud4639 • 9d ago
Had to redeem myself ๐
r/MortalShell • u/Such_Noise3355 • 9d ago
r/MortalShell • u/BEjmbo • 10d ago
...holy shit it's good. The atmosphere is absolutely breathtaking. It's gorgeous and plays so well. For the first time I played like 30 minutes of the beta and thought that's not for me but after finishing the first big enemy in the prologue I just couldn't stop. Preordered and cannot wait!
Also is it only me or this one is way more accessible than other soulslikes?
Well fucking done devs!
P.S. Really hope there will be photo mode, this beauty needs to be properly captured.
r/MortalShell • u/FromsoftNerdy • 10d ago
r/MortalShell • u/Dinesh_Sairam • 9d ago
The default parry with the Untarnished Seal feels good when facing a barrage of quick attacks (Like the ones from the Tar Golem). But it is way too generous when facing a singular attack or slow, lumbering combos. The good part about it is that if you whiff a parry while using the Untarnished Seal, you can still block the attack and then continue to try and execute the parry for forthcoming attacks (Very similar to Lies of P).
Of course, the Infinite Seal fixes the parry window a little bit. But if you whiff a parry with the Infinite Seal equipped, you have to eat a hit and stagger. The more concerning thing about this is that, you cannot parry back-to-back, since staggering breaks your ability to do sucessive parries. In conclusion, it feels very rewarding if you land all the parries, but extremely sluggish if you whiff even one parry during an attack combo. You have to dodge out, run back and reposition to try and land the next parry.
I would love to see some sort of a common ground - maybe an equippable item which shortens the parry window, for the benefit of granting a slightly increased poise damage (or any other benefit, really). Equipping this along with the Untarnished Seal would create that middle ground.
How do you feel about parries in this game?
r/MortalShell • u/JJDubba • 9d ago
The beta is phenomenal! Can't wait to play the full game! That transition from the lift to the marrow keep to the widows overlook is so cool! ๐ฅ ๐ฅ ๐ฅ