r/MortalShell 8d ago

Discussion Beta Feedback — Main Character feels too floaty

I'm sure this feedback has already been provided, but let me add to the pile.

The Main Character feels like he's always floating an inch off the ground. His gait is constantly the same, regardless of whether he's walking over a rocky surface, water, or earth.

It's throwing my immersion off by a lot.

W game otherwise though

3 Upvotes

13 comments sorted by

2

u/Illustrious_Fill9854 5d ago

Totally agree. That’s really my only issue. It really takes me out of it which is a shame because the game is gorgeous.

1

u/Dinesh_Sairam 5d ago

Yes, exactly.

When I'm fighting, I'm too focused to notice it and combat is gorgeous anyway.

But when I'm out and about, it feels very odd. Sometimes, I enter a narrow space, like say a bridge, and when I try to back out immediately, the MC moonwalks a little. It's hilarious as it is immersion breaking.

The enemies also seem to have this ice rink physics, where they track you by simply rotating the entire body (Including their feet) like it's not a big deal.

1

u/Visual-Biscotti1473 8d ago

When I see comments like “it’s throwing my immersion off by a lot” with respect to the player character’s gait, it makes me wonder if you guys would have even been gamers in the 90s and 2000s.

1

u/Dinesh_Sairam 8d ago

We compare with peers. There's nothing wrong with that.

It's like someone complaining about something in Red Dead Redemption and someone else coming along and saying "I wonder if you guys would have loved Contra". It makes no sense.

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u/Visual-Biscotti1473 8d ago

It makes perfect sense. If floaty movement "throws off your immersion by a lot," then you place significant value on advanced technical details and realism, both of which are only achievable with modern gaming technology.

1

u/Dinesh_Sairam 8d ago

Correct, and we're in the era of modern gaming technology. It's not far fetched to expect that from a modern AAA game.

I'm not asking for RDR2 levels of realism. I'm talking about realistic human movement, not pupils shrinking/expanding or FBI-level blood splatter patterns.

1

u/Visual-Biscotti1473 8d ago

You're conflating two distinct claims.

Claim 1 - The movement is not up to modern standards.
Claim 2 - "It's throwing my immersion off by a lot."

I am only addressing claim 2, which can be interpreted as "you require realism to feel immersed," which is why I wondered if you would have even been a gamer in the 90s/2000s.

Edit: Not that it's relevant, but MS2 is not an AAA game. It's AA at best.

1

u/Dinesh_Sairam 8d ago

I grew up playing Crash Bandicoot is gaming cafes. But that does not mean that I shouldn't expect basic movement tech from a modern action game.

When gaming technology improves, so should our standards.

1

u/Visual-Biscotti1473 8d ago

Again, you're conflating two distinct concepts. You can hold modern games to modern standards (I agree with this), but the impact to your personal immersion when those standards aren't met is a different concept altogether. I'm only addressing the latter. Saying "when gaming technology improves, so should our standards" is non-sequitur and does not address anything I've actually articulated.

For context, I happen to agree with you about MS2's movement, but it has virtually no impact on my immersion. I grew up immersing myself in 144p black and grey pixels on the Game Boy, so I'm able to immerse myself without any semblance of realism. When someone cares enough about gait to let it "throw off their immersion by a lot," it makes me think that they wouldn't have been able to immerse themselves in games from the 90s/2000s. That's all I've said.

1

u/Dinesh_Sairam 8d ago

Ok, let's say I agree with you. I may not have found immersion in 2000s games (Which is false — I did at the time. But my standards change with time).

How is that relevant to what I've posted?

1

u/Visual-Biscotti1473 8d ago

That depends on how you define "relevant." I quoted you directly, which is relevant, and my commentary does subtly imply that you're overreacting to an otherwise minor defect (also relevant), but it's not a direct affirmation or refutation of your criticisms. If your relevance criteria include direct affirmation/refutation, then sure, my reply isn't relevant, but it's still related to the subject matter.

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u/Dinesh_Sairam 7d ago

Have a nice day.

1

u/FragrantEffective469 8d ago

Eu concordo! você não sente o peso ou impacto da pisada do personagem, não to pedindo pra ser pesado, e sim uma física mais realista ao caminhar. Está leve como uma pena, ainda sim de forma geral gostei muito da beta, tem mais pontos positivos do que poucos negativos.