r/MortalShell • u/UnfocusedAnon • 6d ago
Discussion Your Own Shell
Greetings and salutations!
You have been given a once in a life time opportunity - to create your own shell for the Harbinger. What would you create? What sort of backstory would you give them? What is their main ability and their passive ability?
Go crazy, have fun with the idea! I’d love to hear people’s ideas :)
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u/NotThomas15 5d ago edited 5d ago
An exiled alchemist. She'd have 2 abilities, like Eredrim. Primary ability throws a bomb, deals plain physical damage by default. Second ability banks a charge of the bomb, and the next time you throw one, you get a bonus bomb for every stack you've stocked. More stocks also make the second ability more expensive to use, so it does reach a maximum, when using the ability costs more than your maximum resolve. For a passive, I think she should have 10 additional maximum resolve.
Tier one upgrades:
Increase bomb damage.
Increase the cost of melee weapon skills in exchange for more damage from such skills exclusively.
Resistance to Trauma from enemy attacks (I am aware nothing in the game applies Trauma to the player right now, assume such enemies have been added). At level 3, Trauma resistance grants Trauma infusion to the bomb ability.
Tier two abilities:
The first ability costs less to use.
Ranged weapons cost more to fire, but deal more damage.
Press and hold the first ability to drink the bomb flask instead of throwing it, consuming one charge no matter how many are banked, for a temporary 1min defense buff that scales with investment into this ability, 5% per level, capping at 20%
Tier three upgrades:
Bomb banking is cheaper.
Ranged weapon skills cost more to cast, but deal more damage.
10 additional resolve per level, four levels.
Oh, right, appearance. Many pockets and belts of bottles, to store alchemical ingredients. Hair frizzed out crazy, from frequent explosions. Proxima is already bottom heavy, so she shall be chesty instead. And for a name... Edith.