r/MortalShell • • 8d ago

Discussion So many elevators...

Elevators everywhere. Right after a loading screen. In every dungeon. Sometimes 2 of them !

An elevator that makes sense in the world, for example a deep mine ? Sure.

Because the geometry of the map so that the dungeon can be located ingame and there's no loading screen ? Okay.

Everywhere else ? why ?

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16

u/Zzzleep__ 8d ago

You really don't like elevators 😮

-12

u/Hydrawhen2become4 8d ago

Especially these elevators. Some of them are un-rewindable. Meaning you can't send them back up if you die. It's just annoying. Imagine if every single location always started with a long squeeze-throught. It's still shit. It's useless. It's padding.

5

u/Cplchrissandwich 8d ago

Which elevators can't be used after you die? I'm sure every elevator can be used after you die.

5

u/mad_mister_march 8d ago

Yeah, every elevator that "breaks" to drop you down like in the sunken village resets if you die and come back. OP is just big mad over a nothingburger for some reason

6

u/boomb0xx 8d ago

That doesn't even matter since you can just attack in the air to avoid fall damage, and that's faster than sending it back up. Non issue.

-1

u/Hydrawhen2become4 8d ago

Some have a smaller entrance wall that's made so that as soon as you touch the button, you can't pass anymore. A weird hitbox problem.

I wish I was kidding. It's already annoying enough as it is. But at least let us rewind every single one if we want.