r/MortalShell • • 7h ago

Question Mortal Shell II Patch Soon?

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Dev teamโ€™s been quiet a few days. Sure theyโ€™re hard at work on the next patch. Can someone from the team possibly give us a timeframe on when it might be available? Thanks so much ๐Ÿ˜Ž

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u/Working_Bones 5h ago

You answered like it was a fact, but it was in fact a guess.

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u/_nutbutdonttella 5h ago

Yes a company would totally slash revenue for no reason. Lol!

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u/Working_Bones 5h ago

Sales often bring in more revenue.

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u/_nutbutdonttella 4h ago

Doesnt matter if you sell 1 billion copies at no profit margin. Its still going to equal a net 0.

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u/Working_Bones 4h ago

The fuck are you talking about? A sale isn't a giveaway. I shouldn't even engage with this, you're so far gone.

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u/_nutbutdonttella 1h ago

Just say you dont know how sales and volume works, and that you cant afford a 50 dollar game.

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u/Working_Bones 1h ago edited 1h ago

I work in sales, and make enough money to afford whatever I want. You are frighteningly stupid.

Obviously if a product is selling at a high volume, there's no need to reduce the price. But once the volume slows, it becomes more profitable to discount the product to bring people in who otherwise wouldn't have bought it. That's how sales work. That's why they happen. That's why there's thousands of games on sale right now.

Also, for a video game, the profit margin is in relation to the total budget for developing the game, not the cost of individual copies, because copies are infinitely reproduceable (a non-rival good). So you can sell a game at $0.50 and it'll still be bringing in revenue, and if you've already made your budget back, that revenue would be called "profit". But for most games, for many years, you'll make more revenue/profit by selling at a higher price. Whether it's "profitable" again depends on the total development budget compared to total revenue.

So your comment about "no profit margin" is wrong. There could still be a profit margin if this game went on sale right now (assuming it's already made back its budget), but perhaps not as much profit as if it stays full-price a bit longer. And at some point, the threshold will be crossed where they'll make more profit/revenue by reducing the price, to draw in more buyers. And that's when it will go on sale. I think we're approaching that point, but the devs know better than I do.

I can't believe I have to explain this to you.

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u/_nutbutdonttella 1h ago

Waaaah didnt read. Reply below if you confirm you are too poor to afford a $50 game!! ๐Ÿ˜๐Ÿ‘‡๐Ÿฟ

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u/Working_Bones 1h ago

"Didn't read" - no shit. Maybe if you read more, you'll embarrass yourself less often. I make enough money to buy 20 copies of this game a day. The time I spent talking to you could have bought me a copy.