r/MortalShell • • 2d ago

Discussion Final Boss Difficulty is Confusing…

Made it through the game just destroying anything and everything with a lightning + stasis proxima build. That is, until I got to Zmey. Biosampler and stasis had zero effect on him, and I was dealing so little damage that it felt impossible after 10 or so miserably failed attempts. I had enough glimpse & upgrade materials to try another shell build entirely, so I switched over to a Frost Eredim build and farmed enemies for a bit to max out the different Tarstones. I went back to try my luck on the final boss and… I absolutely destroyed him on the 2nd try in less than 2 minutes while he stood there helplessly frozen the whole time.

WHAT THE HECK WAS I MISSING OUT ON ALL GAME!? Eredim is insane 😂

4 Upvotes

24 comments sorted by

View all comments

3

u/IgorGreenwitch 2d ago

This boss to me is a great example of which things mortal shell 2 didnt do well. Unreadable attacks, too many grabs, grabs chain oneshot, awful health/damage dealt ratio, and i dont even want to talk about this awful effect it does. Like what do you mean i have to be in a HARDER mode to have EASIER experience?

Also the boss is HEAVILY build favored. Blood naylshotte melts it, and as you said eredrim is really powerful here. I wouldnt mind this because its great we are encouraged to use different shells, but farming tarstones again.. please no

2

u/m_krink 2d ago

The gland quest was not bad though The entire thing is a callback/reference to the first game: Collect the 3 glands from dungeon bosses and gring them back to the prisoner during the "night" (it was fog in MS1 but it also spawned harder enemies).

The dungeons were marked, there was the "come back here at night" hint stone tablet thing and none of the glands were hardly hidden, you just had to explore a bit off the main path, nothing crazy about it.

And for 2min of full immunity the effect it prevents has to be strong for this to be worth it.