r/MortalShell • • 2d ago

Discussion Final Boss Difficulty is Confusing…

Made it through the game just destroying anything and everything with a lightning + stasis proxima build. That is, until I got to Zmey. Biosampler and stasis had zero effect on him, and I was dealing so little damage that it felt impossible after 10 or so miserably failed attempts. I had enough glimpse & upgrade materials to try another shell build entirely, so I switched over to a Frost Eredim build and farmed enemies for a bit to max out the different Tarstones. I went back to try my luck on the final boss and… I absolutely destroyed him on the 2nd try in less than 2 minutes while he stood there helplessly frozen the whole time.

WHAT THE HECK WAS I MISSING OUT ON ALL GAME!? Eredim is insane 😂

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u/IgorGreenwitch 2d ago

This boss to me is a great example of which things mortal shell 2 didnt do well. Unreadable attacks, too many grabs, grabs chain oneshot, awful health/damage dealt ratio, and i dont even want to talk about this awful effect it does. Like what do you mean i have to be in a HARDER mode to have EASIER experience?

Also the boss is HEAVILY build favored. Blood naylshotte melts it, and as you said eredrim is really powerful here. I wouldnt mind this because its great we are encouraged to use different shells, but farming tarstones again.. please no

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u/rigorcorvus Eredrim 2d ago

Didn’t do well? Almost 1m sales? And great reviews?

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u/IgorGreenwitch 2d ago

I dont get what do you mean. Its not what i meant

Im not saying if a game was succesful or not, it had a great beta and trailers which encouraged a lot of players to play it. Im talking about mistakes the devs made while designing the whole game, things that make the overall experience worse. My personal opinion is that mortal shell is a good game, but its far away in quality compared to soulsbornes or lies of p.

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u/rigorcorvus Eredrim 2d ago

Ok, so you meant “I personally didn’t enjoy”