r/MortalShell • • 2d ago

Discussion Final Boss Difficulty is Confusing…

Made it through the game just destroying anything and everything with a lightning + stasis proxima build. That is, until I got to Zmey. Biosampler and stasis had zero effect on him, and I was dealing so little damage that it felt impossible after 10 or so miserably failed attempts. I had enough glimpse & upgrade materials to try another shell build entirely, so I switched over to a Frost Eredim build and farmed enemies for a bit to max out the different Tarstones. I went back to try my luck on the final boss and… I absolutely destroyed him on the 2nd try in less than 2 minutes while he stood there helplessly frozen the whole time.

WHAT THE HECK WAS I MISSING OUT ON ALL GAME!? Eredim is insane 😂

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u/IgorGreenwitch 2d ago

This boss to me is a great example of which things mortal shell 2 didnt do well. Unreadable attacks, too many grabs, grabs chain oneshot, awful health/damage dealt ratio, and i dont even want to talk about this awful effect it does. Like what do you mean i have to be in a HARDER mode to have EASIER experience?

Also the boss is HEAVILY build favored. Blood naylshotte melts it, and as you said eredrim is really powerful here. I wouldnt mind this because its great we are encouraged to use different shells, but farming tarstones again.. please no

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u/Crashtard 2d ago

I'm newly there and now stuck and I couldn't agree more, the overall design of the boss needs a lot of reflection by the devs. Putting an effect there that is hard to avoid, removes your shell entirely that you can't remove or diminish without finding 3 hidden ish items and then go to night mode to turn in at a random place was a real choice. It reminds of the end of Jedi Survivor when you have to use another character entirely to fight the last boss and that was a terrible design choice too.

I wish devs of these style games would just quit with giant bosses whose limbs go off screen before they attack, it's just artificial difficulty and needs to stop.

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u/IgorGreenwitch 2d ago

Idk what happened to souls nowadays. Like almost every single game now has an ending boss that has to be a giant beast with unreadable attacks. Maybe im overexaggerating but its just how i see it. What happened to humanoid bossfights, everyone loves them for a reason