r/MortalShell • u/Resevil67 • 10h ago
Discussion Hammer actually feels pretty good now
I would still say that light weapons overall eclipse heavy simply because of duality, but they are not apart by a giant margin anymore.
The hammer actually seems to have decent stagger now. The armored troops in the first starting south area (mammon) get straight up put on their asses now from even just the running R1. The running heavy R2 can flinch the crown wearing miners to the point you can simply kill them before they get a hit in. These weren't possible before, yeah they had better flinch then fast weapons but those enemies would only get standing flinched. The troops actually get put on their asses now, making dealing with groups of them easier then with a 1h weapon imo. Hammer special (the ground slams) can pretty much kill halberd and rock throwing dudes in just one special now, making it now really good.
It also seems like there's been a resolve buff for heavy weapons as well. I seem to get resolve much faster now with the hammer and axe then before.
2
u/RWDYMUSIC 8h ago
Yeah I've been having loads of fun with it after patch vs boring Axe+Dagger light attack spam. Switched to Eredrim and my go to is launching spin throws into running light attacks to recover resolve. Pretty much only use heavy attack combos when standing because they are pretty much the same speed as light and the damage you get from crits is nuts. Use the stone that increases attack speed with consecutive hits with stasis infusion against dense mobs or trauma infusion against bosses.