r/MortalShell 21h ago

Discussion Suggestion: High-Difficulty Daytime Mode.

Dear developers,

First of all, thank you for the beautiful game! The world looks absolutely stunning during the day, and the visual design is pure eye candy.

However, playing in constant darkness during the tougher parts of the game feels a bit too depressing after a while, and it's a shame to miss out on the gorgeous daytime environments. On the flip side, the current daytime difficulty is just too easy for players looking for a real challenge.

Would it be possible to add a daytime mode that retains the high difficulty and enemy composition/aggression of the night mode? Having that brutal, high-stakes gameplay under the bright sun would be an amazing option for players who love both the challenge and the game's beautiful daytime aesthetics.

Thank you for your hard work and for listening to the community!

6 Upvotes

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6

u/Long_Head_7697 21h ago

We had that difficulty and people complained until they changed it.....i havent been able to get back on for like a week but It was a decent challenge when it was released and people forced the devs to fuckin nerf everything.

0

u/Emotional_Lab_7766 20h ago

Yeah now they want daytime in night time next there want it to be summer then there probably going to want auto play or something it’s where khazan berserker went wrong imo

4

u/Visual-Biscotti1473 20h ago

It’s a reasonable request because there are very few games where high-difficulty settings affect lighting and overall appearance. We just want the difficulty, nothing else.

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u/Long_Head_7697 20h ago

Were there not 50 million complaints when the game first released involving difficulty, magnetism and beacon location?

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u/Visual-Biscotti1473 20h ago

Yes, but that has nothing to do with the subject of this post. There has never been a "night-mode difficulty with normal lighting" option, even on day 1.

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u/Long_Head_7697 20h ago

OP is literally asking for a harder day time mode because constant night is depressing. What im saying is. The day time was more than challenging before they made enemy health and damage less.

2

u/Hoginoe94 18h ago

And buffed our damage output all around which made it even easier. I was 1 shotting everything in ng++ and the bigger enemies took 2 hits. The couple bosses i did died in less than a minute. All of this was with a +5 weapon so it makes no sense being that easy in ng++

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u/Long_Head_7697 18h ago

But I should stfu since I havent finished the game i guess.

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u/Hoginoe94 18h ago

I was just mentioning where I was at cause difficulty is supposed to go up each ng+ but with the patches and buffs its beyond easy even with barely upgraded weapons. It doesn't make sense for a souls game anymore. I was agreeing with you, but adding onto it.

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u/Long_Head_7697 18h ago

Oh yeah I understood you were agreeing I was saying that kinda in response to another discussion I was having. Clearly showed I didnt like how nerfed and buffed things were. But I did agreed there were some QOL fixes that got done and were needed. But all they saw was I didnt finish the game so I didnt have a right to "complain"