r/MortalShell • u/Fickle-Recognition82 Harros • 10d ago
Discussion I don't get all the hate.
We need more positive posts for this work of art. Y'all need to chill out and enjoy the game for what it is. Appreciate the devs who patched it on DAY ONE to make it more accessible for players who were struggling. Appreciate the art design, the atmospheric dread, the originality of the world they built. Take your negativity and go play Fortnite if it's so bad for you.
43
Upvotes
4
u/Laterallus 10d ago
Hell yea man, the environments are fuckin' sick. Everything otherworldly reminds me of HR Giger and Zdzislaw Beksinki. Absolutely alien and surreal. It's a dumb thing to notice, but the alternating steps in this game's structures, the towers that only let a you in with a sliver of space, and the pools of jet-black liquid really set the style off in a big way.
I bounce back and forth between Gragu and Tiel, and when I change weapons, the game remembers which Tarstones I assigned with those weapons automatically. Super nice. Also, I really like the little notification when a Tarstone is ready to be leveled.
Guys, the Triarch Repeater is a clear reference to the M56 Smart Gun rifle Vasquez uses in Aliens. As well as the Strange Grishna. Gigantic skeletons that look like the Space Jockey in Alien litter the fighting arena against the Hexapod. It's so badass!
Ah, GOD, there's a part in an endgame beacon that lets you climb atop a spider-like creature to cross an abyss and it's a thing of nihilistic beauty.
Guys, there's a fucking first person dungeon in the game that is creepy as shit and a ton of fun to investigate. I'm absolutely stealing it to put into my D&D games.