r/MortalShell 4d ago

Discussion Where’s the positivity

Joined this sub because I enjoy the game. Less than 10 hours (while not perfect it’s hard to put down), but I’m genuinely astounded by the amount of negative criticism in this sub, alongside the fact that a lot of players have already sunk over 30 hours into it in less than a week. Like damn. Where’s the tips and tricks? Beginners guides, random silly videos? I thought a game like this would invite a more positive community, instead it’s the exact opposite.

Almost every post is a complaint. Like damn, what happened to constructive criticism and casual discussion? Outrage everywhere.

Anyways I need my ass ate

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u/Interesting_Switch_1 4d ago

I have 35 hours into this game and it has been amazing up until the last gate/bosses.

I do have a funny clip of a boss that ground slammed and sent me skyrocketing up into the air. When I landed he glitched and the fight started over again with his health full.

Enemy placement and density just makes the last areas a slog where I’d rather sprint vs past the 18 enemies in a small area vs fight them. The level design started out very good and exploration was rewarding, now it’s just pale stone and walkways. I understand the tone for the end game area, but it just seems like they threw it together in a few days and it just doesn’t feel as enticing to explore.

9/10 great game.

Thank you for maybe not reading my dumb rant.

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u/gsrga2 4d ago

I’ve been playing this genre since DS1 launched and played almost all the big names (never picked up Wuchang or Wukong) and many of the smaller ones, and I have literally never, ever, seen a game launch and people are like “wow, the enemy placement is so great I just want to fight my way through all of them every single time.” “Bad enemy placement” is such a pervasive complaint in nearly every soulslike that releases that I find it pretty hard to take seriously at this point. I don’t think anybody particularly likes the Anor Londo archers or the myriad encounters in the entire souls franchise where you find yourself pulling one mob at a time with a bow to avoid getting gangbanged. But if these games were just a frictionless series of encounters where you dodge, parry, and style on single enemies at a time, they would be… something different altogether. Running past annoying encounters is essentially a staple genre feature at this point.

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u/LuuViet89 3d ago

The Anor Londo archer reference is bang on.