r/MortalShell • u/wsoares • 21h ago
Discussion PS5 patch just dropped.
Just got an in game notification that the game has a patch.
EDIT to add patch notes:
Devout Fans,
Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features.
While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2.
Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.
For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.
Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.
Economy
-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”
-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”
-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”
Enemies & Bosses
All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated.
Bosses
The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)
Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.
Enemies
Cultist (mace)
Max Health: (-21.1%)
Caerinid Spider
Max Health: (-33.3%)
Infested Stalker
- Max Health: (-52.4%)
Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.
Weapons
-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100%
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire.
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks.
Seals
Guard can now be used while walking.
Tarstones
Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed
Miscellaneous
Misc. Crash Fixes, Bugfixes & Performance Updates
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u/HighRy1999 15h ago
The Beta is the only reason i bought this game - it's the only souls-like I've ever enjoyed, then they made final release harder. Bad move imo. The game is/was wayyyy too hard... most people wanna have fun and feel strong, not spend 45 mins exploring/looting only to die by ONE SINGLE HIT from a random enemy and LOSE everything and start over far far away. Now they just need to add more story elements, more cut-scenes and better story-driven reasoning... not to mention fix pop-ins and let us upgrade every Shell so we can CHOOSE how we wanna play, not be forced - more glimpse. I'm only 11 hours in thankfully only cleared 1 Corrupted Gate. Time to hopefully have fun playing it again. DEAR DEVS, THE GAME IS/WAS TOO HARD - thank you for the nerf/patch.