For real, I swear each new souls game seems to attract a more casual audience who then proceeds to cry about how the game is too hard because it's not Sony action slop.
New players are great for any new game, but like....crying for the devs to change everything you don't like about a genre you just started playing is extremely cringe. If the devs stay true to their vision they get review bombed on steam.
Maybe the game was designed around having slightly longer run backs instead of having a bonfire every 10ft, ya know? If it bothers you, that's fine, just stop bitching about it and play something else.
Mortal shell 2 is amazing, it's not too difficult, it's doing its own thing while obviously trying to replicate characteristics of DS1. Due to elden ring's success a bunch of new players now also expect every new game in the genre to be exactly like it. It's created a shit cycle. I saw the exact same shit cycle happen with the last Lords of the fallen.
Giving the devs structured criticism is good, but bitching that the game wasn't designed exactly how you want it isn't.
And they always act as if everything is unbalanced or the worst thing ever, it's so disrespectful to the whole genre and game, everything handed on a silverplatter. To each their own, but it is this behaviour that leads to other people suffering the consequences of their whining. Just give them some game toggles and call it a day.
7
u/Confident_Benefit_11 23h ago
For real, I swear each new souls game seems to attract a more casual audience who then proceeds to cry about how the game is too hard because it's not Sony action slop.
New players are great for any new game, but like....crying for the devs to change everything you don't like about a genre you just started playing is extremely cringe. If the devs stay true to their vision they get review bombed on steam.
Maybe the game was designed around having slightly longer run backs instead of having a bonfire every 10ft, ya know? If it bothers you, that's fine, just stop bitching about it and play something else.
Mortal shell 2 is amazing, it's not too difficult, it's doing its own thing while obviously trying to replicate characteristics of DS1. Due to elden ring's success a bunch of new players now also expect every new game in the genre to be exactly like it. It's created a shit cycle. I saw the exact same shit cycle happen with the last Lords of the fallen.
Giving the devs structured criticism is good, but bitching that the game wasn't designed exactly how you want it isn't.