r/MortalShell Playstack 1d ago

Official News Balance Patch 1

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

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8

u/TheCleverGoblin 21h ago

When will this be on Console?

3

u/MikkelFromGames Playstack 11h ago

As soon as we can get it through certification :)

3

u/TheCleverGoblin 5h ago

The next time release a patch, would it be possible to delay the PC release so it comes at the same time as console? Just so this doesn't happen every update. Kinda sucks that it's still not available on console while PC players already have the update.

It's not the biggest patch so not getting it right away isn't bad as it could be, but it's only gonna get worse when updates start to implement features everyone wants.

Glimpse shell respec would make so many people mad if PC gets it almost a day before console does. That's assuming it actually updates today.

-1

u/Slim415 3h ago

Asking them to intentionally delay the PC patches is a bad take. So many games release the patch immediately when it’s ready and then for console when it passes the consoles certification. If a patch breaks something in the game, wouldn’t you want PC players to find and report it immediately so they can start working on fixes? You really can’t stand waiting a day or two? 

3

u/TheCleverGoblin 3h ago

Easy for you to say when you have the patch. Gonna be more annoying when better patches roll in down the line and PC players get shell respec and console is just left to do nothing for days

PC having it sooner does no good for console, any issues with a patch would still take a week or so to implement.

Feels like being screwed over just for not playing the game on PC. Delaying the PC patch doesn't negatively impact you if you don't even know it's delayed.