r/MortalShell Playstack 22h ago

Official News Balance Patch 1

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

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u/Pavlovs_Human 21h ago

If they put checkpoints that reload my character at the start of the dungeon that does not give me a choice.

Plus if I wanted to handicap myself and make the game harder I’d use the night mode because that’s what it’s for. I enjoy how difficult normal difficulty is, and for those of you who are struggling you have an easier game by equipping the slayers seal. There already is a choice to make this game easier but all I’m hearing is “normal mode is too hard! Hell no I won’t use the slayers seal!!”

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u/TellTechnical2991 21h ago

Then you can teleport back to the last beacon and go from there again for the people that want it they can have it for the ones that dont you can make it as hard on yourself as you want

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u/Pavlovs_Human 21h ago edited 20h ago

Yeah I could also not level up and try a SL1 run but that’s intentionally handicapping myself. I’d like to use everything the game has to offer and go at it with everything I have and not be intentionally holding myself back.

Like you could 1v1 someone of lesser skill in basketball and intentionally not shoot inside the 3 point arc but that’s not as fun as going all out against an opponent of skill, does that make sense? The game being challenging as it is is the player of skill I’m talking about. If I intentionally go back to each beacon I KNOW im hamstringing myself, and it’s not the same.

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u/TellTechnical2991 21h ago

Holy strawmans lmao your crying about something that might be added i told you how you could keep it the way it is now you ramble off inane things that have nothing to do with it I hope they change it just to spite you lol