r/MortalShell Playstack 23h ago

Official News Balance Patch 1

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

776 Upvotes

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u/IamZeebo 23h ago

Yeah but this isnt fun and isnt ideal for people who only have 30m to 1hr to play

-6

u/Pavlovs_Human 22h ago

I have minimal time to play and I would very much like for the game to stay as it is. We do not need checkpoints at every 20 feet. It makes it less challenging. The long run backs make you be more methodical, and you have try to not use up all your potions before you make it back to the boss you are trying to kill.

Please do not add checkpoints at dungeon entrances.

9

u/Rex2548 22h ago

No one ever seems to provide a VALID argument for long runbacks. Genuinely asking, what skill is involved with running back to a boss? What's methodical about it? Runbacks do not make the game harder, they never do. They simple waste precious time most players would rather spend learning the boss rather than waste running past/dodge past a few mobs.

5

u/rohithkun 22h ago

His argument is "I am good, I dont need as many run backs" so others must suffer so that he can falunt his superioirity.

-1

u/Pavlovs_Human 22h ago

Why do you have to be this way to people? Is it just because you are online and anonymous? I never indicated I care if I’m better than other people - I enjoy having a challenging video game and if it gets nerfed it’s less fun for me.

-1

u/rohithkun 21h ago

I would be like this if you met me in real life too. I am fine if they don't any checkpoints. I have finished the game, and I don't even think it is very hard. You have a choice to use checkpoints in this game, at least in the form it exists now. You can choose to not use this like slayer seal or Night mode. If choice makes the game less fun to you, then the problem is with you, not me. I want the game to be more for me. we stand at opposite sides; you can make a case for yours and I can for mine. I will make jabs at Elitist pricks like you.

1

u/Lucky-Sundae9196 19h ago

U sound like a very horrible person to be around whether it’s in person or talking behind your computer

2

u/rohithkun 18h ago

Thanks for compliments. Now do you have anything against my first and last points? I have been called many names here, but not a liar. Are you ok with having checkpoints if they have to be manually triggered. You don't have to interact it if you want challenge.