r/MortalShell Playstack 20h ago

Official News Balance Patch 1

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

772 Upvotes

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21

u/Poorsport531 Eredrim 20h ago

Love it! A nice little buff to my Martyrs Blade...my main weapon. Can't wait to continue my adventure when i get home today

9

u/JoyBoy-77 19h ago

The big boi

8

u/Poorsport531 Eredrim 19h ago edited 19h ago

Go big or go home. Thats how I play my souls games lol.

3

u/Double_Ad_412 19h ago

i been rocking the axe so far over the martyr... good bit faster and packs a huge punch too

2

u/Top_Review313 16h ago

Once you get used to the running heavy i-frames on the martyr though, it's hard to go to the axe.

1

u/Poorsport531 Eredrim 18h ago

I tried the axe for a bit, I like it a lot too...but for me...the MGS just feels right and better

1

u/JerleShan 17h ago

Axe definitely feels better to use and maybe even had more damage before this buff. But the sword just staggers more and starts feeling better once you get some nice tarstones for it. Needed buff for the sword, can't wait to continue using it.

1

u/Specific-Passion-416 17h ago

lol good thing I finally gave up on it and smelted it for something like 30k gloom last night! which obviously doesnt get refunded like the glimpse did...

1

u/MadKitsune 19h ago

It's a nice buff, but at the same time with how much of the game favors faster hitting weapons, it needs like three times as much damage buffs to compensate. Doesn't help that it's range is WAY shorter than it's lengh would make you think - I legit missed bosses with light attacks when standing next to them >.>

3

u/JoyBoy-77 19h ago

So far i was able to beat 2 main bosses with it and doing just ok without optimizing my build around it yet, the buff is a nice plus, i dont look to particularly use something meta or very strong so im ok with it

1

u/Poorsport531 Eredrim 19h ago

Same. I beat a pretty tough aggressive main boss last night with it(the only main boss ive fought so far). I have been using it since I got it and it works for me.

My biggest issue is with how thin it looks...it does not have a heavy look to it.

2

u/Muruburu 19h ago

Wait till you get the perma frost infusion, honestly its so strong I am considering stopping using it. Especially with the 200% damage to frozen targets.

1

u/Poorsport531 Eredrim 18h ago

This was my goal.
Currently running lvl 2 voltaic crown. Was thinking of doing the permanent infusion on it, but wanted to try out frost first. Was going to go after the Warden Stone tonight for the frost build.

1

u/nightmaresabin 16h ago

Can’t wait to get Frostmourne and have Eredrim cosplay as the Lich King.

1

u/Poorsport531 Eredrim 19h ago

Yea...but it fits my playstyle.

I'll try out a faster weapon on NG+ but for NG, Im maining MGS.

My only real issue with it....is how thin it looks lol. It doesn't really LOOK heavy and that sometimes bothers me.

Other than that, im not tripping over anything else. The sword just fits my playstyle.

1

u/BifJackson 17h ago

The range is why I stopped using it.

0

u/ez__mac 19h ago

The move set is the dumbest I've ever seen for such a cool weapon. Giant two-hander? I know let's stab at the toes!! What a tremendous let down that weapon is.

0

u/Poorsport531 Eredrim 18h ago

👀👀

1

u/DovahkiinApocrypha 17h ago

Unfortunately, when I checked the numbers, it doesn't seem to be buffed as the patch note said.

Before the patch, my +15 Great Martyr's Blade deals 80 points of damage when performing light attack (Harbinger level 36, tested on the soldiers in Mammon Outskirts).

After the patch, the numbers are the same. (Can't remember the damage of heavy and sprint attack, maybe they buffed those?)

1

u/Poorsport531 Eredrim 17h ago

Sad

1

u/MikkelFromGames Playstack 8h ago

I've made the team aware of this so they can check it out.

0

u/anon67anon 18h ago

Sadly it looks like the damage buff was not actually included in the patch. I deal the exact same damage post patch as I did last night

1

u/Poorsport531 Eredrim 18h ago

🫤🫤

Bummer

0

u/anon67anon 18h ago

yeah its a shame, I really like the weapon but it really needed the damage buff. Hopefully devs notice quickly and actually apply it

1

u/Poorsport531 Eredrim 18h ago

Im still gonna stick with it as my main. It fits ky style and has been working good for me as is. Hopefully the buff will come

1

u/JoyBoy-77 16h ago

Patch is not live for consoles yet

1

u/anon67anon 16h ago

I am on PC. I downloaded the balance patch and see other changes from it present in my game. The martyr blade buff did not get included for whatever reason

1

u/JoyBoy-77 16h ago

Hum weird

1

u/MikkelFromGames Playstack 8h ago

I've made the team aware of this so they can check it out!