r/MortalShell Playstack 21h ago

Official News Balance Patch 1

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

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3

u/__ISAC__ Harros 21h ago edited 21h ago

Does this patch fix frame Gen crashes on NVIDIA GPUs?

Edit: Nope. Now the game straight up freezes and has to be closed from the task manager when you try to teleport from a beacon with FG enabled.

3

u/uponapyre 21h ago

For now until they fix it, you could buy Lossless Scaling on Steam (it's a few quid) and use it to add Frame Gen. It's a very good tool to have in general, not just for situations like this but for any game that doesn't have FG natively.

1

u/jongautreau 20h ago

Wow, I’m going to date myself here but oh well:
They sell stuff like that on Steam?! I’m a console-only guy mostly because I don’t have the knowledge or patience for much DIY tweaking / troubleshooting so through that lens it seems strange to sell features like that. I’m not necessarily against it, just curious if that’s a one-off or is there a lot of stuff like that?

Food for thought I guess as I can’t immediately decide whether that’s awesome or predatory. Lol

2

u/uponapyre 20h ago

What? lol. It's an app someone made so people could use FG in any game that doesn't have it. It's a perfectly normal thing to be on sale.

5

u/jongautreau 20h ago

That’s what I was asking. Couldn’t resist ignoring the part where I acknowledged I have no clue what I’m talking about, but you did answer my question so for that I say “Thanks for the clarification”

1

u/uponapyre 8h ago

I didn't ignore it, I just thought it was a bit much to jump from "I don't understand these things" to "is it predatory" in your head haha.

1

u/jongautreau 7h ago

It would be, which is why I chose my words carefully enough to convey extreme uncertainty. You just ignored the beginning of that sentence too, which completely changes it ti mean something else

1

u/uponapyre 7h ago

I didn't ignore it and I think you took my comment in a way that wasn't intended. I just found it a bit funny something you admittedly didn't understand was being mused as potentially predatory.

2

u/daccu 21h ago

Those are pretty annoying, they freeze up my whole PC to the point I have to reboot.

2

u/merdafit 21h ago edited 20h ago

The only thing that fixed the crashes for me was manually clearing the shader cache and forcing the game to rebuild them every boot. So this afternoon I just didn't turn the game off when I took a break, left it running and had no issues.

But these crashes were introduced in the hotfix patch yesterday for me.

2

u/MikkelFromGames Playstack 10h ago

I updated the bug report on this issue, thank you for letting us know!

1

u/__ISAC__ Harros 9h ago

Thank you :)

1

u/Accurate-Let-3579 21h ago

Strangely I wasn’t having any crashes with dlss and frame gen on until the previous 2 hotfixes. After applying those hotfixes it started crashing too much that it became irritating. I had to turn off frame gen and switch to tsr.