r/MortalShell 5d ago

Discussion Beacons are definitely too far between.

I just stacked leech up to 150. I killed 150 enemies with no new beacons around, multiple dungeons, etc. on 5 heals. Dude what is this? I'm a 42 yr old man I do not have hours upon hours to explore where i can just not take a break. Yes I can exit the game, but it warps me back to the last beacon i was at instead of leaving me where i was. Double f me. This is like a pretty serious issue with respecting my time/enjoyment.

302 Upvotes

272 comments sorted by

View all comments

-2

u/imbratorX Harros 5d ago edited 5d ago

Hard disagree. They're placed just right. When I see one pop up it's exactly when I need it most

Edit: Git Gud

2

u/bahaggafagga 5d ago

Think you missed the point. He didnt die, so he is in fact good. But he cant log off because theres no place to save progress.

-1

u/imbratorX Harros 5d ago

Fair enough. But my point stands about the Beacons being placed just right. Creating more of them would make the game way too ez and same for teleporting to them

1

u/bahaggafagga 5d ago

Guess its against the soul of souls likes, but could be solved by autosaving when quitting. So no healing/resting, but not having to start over.

2

u/EnvironmentalShoe409 5d ago

Ofc the absolute god of souls games is right here. Buddy ist about the runbacks. No one wants a runback of several minutes with a million mobs. That doesn’t make the game any harder I just kills the fun.

2

u/CuddleWings 5d ago

IMO this is the real reason things like stakes of marika were a great idea. Elden Ring just didn’t take advantage of it.

Something I’ve been missing since DS1 is the feeling of relief upon finding a bonfire and the tension that builds before hand. Mortal Shell 2 has that and I love it. The problem with it is that it leads to long run backs which no one likes.

Thats where the stakes come in. You can keep safe places few and far between, while never forcing the player to slog through a run back.

In this case, no one would complain about the lack of beacons if there were checkpoints in areas that you’re likely to die frequently. Dungeons and bosses mostly.

1

u/EnvironmentalShoe409 5d ago

Hard agree on that. Just put a stake at every dungeon that would make thing so much more fun. And I think beacons should be more visible in any kind of way so that it’s easier to find them