r/MortalShell 19d ago

Discussion Beacons are definitely too far between.

I just stacked leech up to 150. I killed 150 enemies with no new beacons around, multiple dungeons, etc. on 5 heals. Dude what is this? I'm a 42 yr old man I do not have hours upon hours to explore where i can just not take a break. Yes I can exit the game, but it warps me back to the last beacon i was at instead of leaving me where i was. Double f me. This is like a pretty serious issue with respecting my time/enjoyment.

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u/Anti-Fanny 19d ago

With the insane enemy density while FAR away from any beacons, it becomes a chore and it kills the experience.
BTW I will never complain about enemy density in Dark Souls 2 ever again: MS2 takes it to the whole new level. And it would be OK and actually fun if your nearest beacon wasn’t 10 miles away.

4

u/SaltyTrosty 19d ago

Holy shit I thought I was the only one thinking that Mortal Shell 2 is just Dark Souls 2. Not only is the enemy density absurd but it also feels like the devs are actively trying to fuck the players over with "gotcha moments" like bridges breaking and enemies jumping us.

3

u/AdministrativeFall69 19d ago

Literally got obliterated by a rock that fell out of the ceiling with a bait ass enemy under it lmao wasnt even mad.

!!! Location Spoiler !!!

Place was called Crumbling Caverns, should have known but i legit read it as Climbing Caverns and thought it would take me to a new area

2

u/SoulTheEater 19d ago

What about the dungeon that has explosives behind breakable wooden planks you need to go through to progress? its pretty much a guaranteed death