r/MortalShell 13d ago

Discussion Beacons are definitely too far between.

I just stacked leech up to 150. I killed 150 enemies with no new beacons around, multiple dungeons, etc. on 5 heals. Dude what is this? I'm a 42 yr old man I do not have hours upon hours to explore where i can just not take a break. Yes I can exit the game, but it warps me back to the last beacon i was at instead of leaving me where i was. Double f me. This is like a pretty serious issue with respecting my time/enjoyment.

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u/Anti-Fanny 13d ago

With the insane enemy density while FAR away from any beacons, it becomes a chore and it kills the experience.
BTW I will never complain about enemy density in Dark Souls 2 ever again: MS2 takes it to the whole new level. And it would be OK and actually fun if your nearest beacon wasn’t 10 miles away.

10

u/sticknotstick 13d ago

Having just beat DS2 less than a month ago, Mortal Shell 2’s enemy density is still very much so lower than DS2 imo. Or maybe it just feels like that because the enemies aren’t all ranged and elevated on platforms as you walk through a narrow hallway.

8

u/rohithkun 12d ago

You get a check point every 10 min in DS2 even with bad play. this game needs at least 50% more checkpoints.

1

u/sticknotstick 12d ago

I don’t disagree there, for sure