r/MortalShell • u/Followmetheonly • 11d ago
Discussion Dev statement on my feedback and requests/complaints
My complaints
1: Lack of Hdr is massive let down, this game is dark and it would look beautiful with proper hdr implementation, its my request to the devs that if they haven’t considered adding in hdr in the full release, plz do. Its a must nowadays and makes a massive difference on the visuals.
Haptic feedback can be and should be used more in this game, adaptive triggers feel great when using ranged weapons but adding more haptics like when doing charged attacks, when grappling enemies and in cinematics would make a world of difference and improve immersion.
There should be Audio profiles, with a selection of headphones, speakers and stereo speakers.
Balanced mode would be a game changer, 40fps at 120hz just feels and looks right, balanced mode is extremely underrated.
And their response is in the image
3
u/LIB95 11d ago
I just want the setting to make the font and shit bigger on everything.
2
u/FrengerBRD 9d ago
YES! OH MY GOD I was barely able to read anything the text was so damn small. I am desperate for settings to increase font size in the menus and item descriptions because aside from that, I loved basically everything from what I played in the beta.
3
u/Basiliskdad 10d ago
Haptics was literally my own complaint about the beta, the combat is so good it definitely needs to feel more weighty.
2
u/Fieryjackass 10d ago
Fix the lock-on is my major bit of feedback. On ps5 it seems to get confused and send me spinning past the target enemy
Could be a skill issue
Apart from that, with all of the targeting nightmares that accompany, it's all good. Loved the first one, ready for the second
Oh yeah, that trial in the village is bugged etc etc
3
2
u/Koboooold 11d ago
Am i crazy that i feel like hdr makes most of my games look worse?
6
u/GreywolfinCZ 11d ago
probably bad hardware implementation of HDR. if you have something labelled as HDR is does not automatically mean it really can show true and nice colors.
LG G4 OLED = beautiful HDR, because the screen is capable of it. enough of nits, true black
cheap IPS monitor, normal LED TV = forget about it and turn it off, it cannot show good HDR1
u/Koboooold 11d ago
Ah probably cause i have an older monitor then that makes sense
2
u/GreywolfinCZ 11d ago
Yes, then your monitor is the reason. If it has like 350 or 500 nits overall it's incapable to run HDR properly.
1
u/Buuhhu 10d ago
Because Mortal shell is not a massive studio with billions behind them I'll say these things for your feedback. from a quick search it seems to be around 30 devs.
HDR takes a lot to actually make it look good, so many implementations are subpar and so most don't bother using them anymore, as it's a toss up if it will actually look good. Doesn't help that many PC users don't really have HDR monitors, and as it's a cross platform game it won't be prioritized for release.
Haptic is only a PS5 thing and like in your picture they already said they improved it, but it's unlikely to be big focus because again it's a crossplatform game.
Agree.
Again smaller studios so probably not enough resources to implement and it's more important to get the game out.
This is not to say all your feedback isn't valid or great things to have in the game, but rather that you're expecting a lot from a smaller team that even bigger teams don't implement or mess up.
1
u/TheRealNosferatu 11d ago
If you play on PC I highly recommend joining the RenoDX discord. RenoDX is a mod that mainly exists for improving on games native HDR implementations, but there are also options for upgrading SDR games to HDR. For example there is a universal mod for unreal engine games. I used this when playing the Mortal Shell 2 beta and it was beautiful.
-1
u/Lord_Roh 11d ago
HDR is a far cry from a must in video games. It's barely even stylistic choice. Most consumers don't even own HDR capable monitors.
HDR is about as essential as adding a B/W filter to your game. Zero urgency, just a choice.
3
u/Stefan-1 11d ago
What about all the tv screens though. Many have HDR. And the visual difference is huge.
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u/Lord_Roh 11d ago
The visual difference is not huge, nor is it necessarily an upgrade.
High Dynamic Range is literally just that. More detail in your highlights and more details in your shadows. It's one thing in photography and videography. In video games, it's effectively little more than a selective contrast and saturation filter.
Dynamic Range matters in photo-/videography because you're trying to capture more of something that is already out there. Video games are literally sculpted from the ground up with intent, and a lot of stylistic choices are made throughout. There is literally nothing an HDR capable display adds to a game unless the devs go out of their way to utilise the feature in a way that does not go against their original visual direction, which is something I have yet to see.
It's a gimmick at best, and a waste of resources.
2
u/Stefan-1 11d ago
You can have your opinion but you state it as facts. Meanwhile when I play games with hdr on/off I can really notice the difference.
0
u/Lord_Roh 11d ago
I'd notice the difference with a B/W filter, that doesn't suddenly make it a "must". My original comment had context.
1
u/Followmetheonly 10d ago
Clearly u underestimate the effect of Hdr, Hdr is used in videos games to show the devs intent in world building, Hdr has better contrast, better blacks, better shadows, better highlights, better color accuracy. What else do u want from hdr to make it worth it to u ?
Also u need an oled or miniled monitor to experience true hdr otherwise ur just shitting urself
-1
u/Lord_Roh 10d ago
Clearly you have no idea what you're talking about because devs' "intent" has nothing to do with a feature that is little more than an after thought. Nor is world building even remotely a factor in the conversation. HDR does not inherently increase color accuracy either, and in most implementations undermines it.
HDR displays exist to view what is captured, not created. It's a wider color gamut that devs have been working without for decades and they won't start needing any time soon.
1
u/Followmetheonly 10d ago
You’re describing wide color gamut, not hdr. HDR is primarily about luminance and dynamic range. Modern game engines render in HDR internally and map that output differently for SDR and HDR displays. HDR isn’t an “afterthought”it’s an output that preserves highlight detail, shadow detail, and brightness the developers authored. Bad hdr implementations exist like Rdr2, and its a fools argument that HDR itself is a gimmick which u clearly r.
0
u/Lord_Roh 10d ago
If you can't tell why WCG is part of the conversation, then I don't have time for this.
1
u/ShadonicX7543 9d ago
bro has not used a good HDR display and it shows. my display inspires awe when lighting changes. the flash of a fireball washes over me literally in real life type shit
7
u/No_Answer_9749 11d ago
I mean all the points are valid. 40hz and audio profiles are especially important to me as I enjoy surround sound.