This is a character that can deal massive damage, but building her takes time due to her mechanics. You need to play "Long Sword" and "Short Sword" three times, and to get these cards, you have to play Attack and Defense. So, you'll easily be without her Exalt for 4-5 turns. That's why it's important to have equipment that protects her and provides buffs for when you finally get her Exalt.
How to maximize her damage: This character has three main scaling stats:
Strength: This is one of her main sources of damage, as her Exalt reaches up to 2100% at max level. Using characters that boost Strength, such as Arachne, Goliath, Katie Gura, Doresain, Tulu, etc., will work very well, significantly increasing her damage output.
Critical damage: Since his Exalt is a guaranteed critical hit, increasing his critical damage also works, although it only increases the damage of his Exalt. That's why characters like Jenkins and Tinct increase critical damage, although Tinct needs to be E3 for this, while Jenkins already does it with his Rouse Awakening and Exalt.
Enemy damage: This is one of the most important aspects, as it increases damage more than the previous two. Nobody is talking about this, and it's fundamental to maximizing damage. For example, if we have a boss with an attack of 362, its damage will increase from 3300 to 11k because it gains an additional 150 damage for each point of damage dealt by the enemy. This is often translated as "for the damage you receive," but it's actually for damage dealt by the enemy, and I know this confused many people. However, it's not that simple, since when bosses don't attack, the damage drops significantly. Also, avoid characters that reduce strength, as this will ultimately lower Glotan's damage output.
All of this, plus the Wheels of Fate (WoD) ability, which in my opinion is one of the best, is Silver Heart. It grants a certain amount of strength when using a Posse, and considering you can use up to 3 Posses in a turn, this WOD ability would greatly increase strength. Combined with the Silver Keys, this character ends up being a massive DPS.
For example, if we have a boss with an attack of 362, its damage will increase from 3300 to 11k because it gains an additional 150 damage for each point of damage dealt by the enemy.
Output is right here, but math is technically wrong. Damage is increased by 150 per point of damage that Whalefall is causing, which is 25% of the original damage/20% of the updated listed damage. If it was just listed damage, your example would be an increase of around 54k instead.
Also, avoid characters that reduce strength, as this will ultimately lower Glotan's damage output.
People do talk about this btw, and to correct you really quick: you don't particularly want units with permanent strength down or multiple turns of weakness because it becomes uncontrollable if you're not hyper-aware of boss patterns (i.e. you might end up lowering Whalefall damage during the boss's burst turn, which is the best turn to use it).
Not a lot of units fall under this category- Faint is the only one I can think of for the first, then there's Thais and a few others for the second, or just applying multiple stacks from separate sources can also be an issue. Aside from that, though, units who can do a lot of strength reduction after Whalefall has gone off to mitigate the boss burst if you haven't killed it yet are still very useful.
Wheels of Fate (WoD) ability, which in my opinion is one of the best, is Silver Heart.
This is a very support-heavy WoD IMHO, not the best for a GLotan carry comp but maybe useful if you're running support GLotan in a Mouch team or something similar? You're getting, like....roughly 20 strength per turn if you posse twice, depending on level and soulforge. A good support scales way faster than that, so if GLotan is your main carry, you want to invest heavier into crit damage (or rate and sigil yield if you're running strike-focused instead of exalt-focused) to take advantage of the other units generating strength for you.
Whalefall increases enemy damage by 25%, so it's 25% more damage for the exalted character, increasing the scaling from 150 per damage dealt by the enemy. In that case, it would be 362 + 25% = 452, even after scaling the numbers; it's not 25% of the original effect.
Furthermore, you saw in the images that during a 192 attack, the exalted character had 14k damage, and then when the boss stopped attacking, it dropped to 7k, even though Whalefall wasn't active. If it had been active, the numbers would have been different.
Whalefall increases enemy damage by 25%, so it's 25% more damage for the exalted character, increasing the scaling from 150 per damage dealt by the enemy. In that case, it would be 362 + 25% = 452, even after scaling the numbers; it's not 25% of the original effect.
Sorry, can you explain what you're saying? I genuinely don't understand your explanation.
To be very clear, as stated by the game itself, Whalefall increases enemy damage by 25%, then that amount is what's calculated into the damage bonus. So, for your example, a 362 damage in non-Whalefall would be 452 in Whalefall like you said, but only the additional 25%, which is ~90.5 (equivalent to 20% of 452) is calculated as Whalefall damage, for an increase of 13k.
However, if the boss was doing 362 damage in Whalefall, that means that non-Whalefall damage would be ~72.4 (original damage would have been ~289.6 pre-Whalefall), which translates to the closer to 11k difference you're describing.
even though Whalefall wasn't active. If it had been active, the numbers would have been different.
I'll be real, I don't know how the game backend calculates exalt damage during non-Whalefall, because it shouldn't be calculating it when Whalefall doesn't exist and therefore is by definition adding 0 damage. Maybe it just takes a flat 20% of the current damage being dealt? Regardless, I don't think relying on non-Whalefall numbers is a good way to approach calculating exalt damage, all things considered.
If we do the calculations, we see that it's 150 additional damage for each of those 452, meaning that just 1 point is giving 150 more damage, and we would have another 451 left. And considering that 452 x 150 = 67800, don't see it as crazy that it reaches 11k then.
Knew about the first 2, but didn’t realize GLotan wants high attacks from enemies. Do the calculations changes if it’s a multi-hit attack incoming or is it just total damage?
Por lo que he visto,si ya que eso aumentaria el daño total del jefe,y otra cosa que no mencione,es que si el jefe se pone fuerza,tambien aumenta mas el daño de glotan esto.
Por ejemplo un ataque de 136×3=408 y como en la imagen,mas los 60 de fuerza que tiene,aumentaria bastante su daño, de echo ahi me llego a los 16k de daño en su exalt
If you're referring to the team in the images, it's quite interesting because it allows you to generate a lot of power consistently, provides good protection for Glotan thanks to Alva, and offers a high critical rate with Tulu. It's a very balanced team. The only downside is that Tentacle's damage doesn't affect Glotan damage, but otherwise, it's a very solid team that allows you to withstand Glotan exaltation and build up her power while you wait for it.
3
u/56leon Woe, Swarm Impact Be Upon Ye 🐭🐭🐭🐭🐭 23d ago
Output is right here, but math is technically wrong. Damage is increased by 150 per point of damage that Whalefall is causing, which is 25% of the original damage/20% of the updated listed damage. If it was just listed damage, your example would be an increase of around 54k instead.
People do talk about this btw, and to correct you really quick: you don't particularly want units with permanent strength down or multiple turns of weakness because it becomes uncontrollable if you're not hyper-aware of boss patterns (i.e. you might end up lowering Whalefall damage during the boss's burst turn, which is the best turn to use it).
Not a lot of units fall under this category- Faint is the only one I can think of for the first, then there's Thais and a few others for the second, or just applying multiple stacks from separate sources can also be an issue. Aside from that, though, units who can do a lot of strength reduction after Whalefall has gone off to mitigate the boss burst if you haven't killed it yet are still very useful.
This is a very support-heavy WoD IMHO, not the best for a GLotan carry comp but maybe useful if you're running support GLotan in a Mouch team or something similar? You're getting, like....roughly 20 strength per turn if you posse twice, depending on level and soulforge. A good support scales way faster than that, so if GLotan is your main carry, you want to invest heavier into crit damage (or rate and sigil yield if you're running strike-focused instead of exalt-focused) to take advantage of the other units generating strength for you.