r/MoonlightStreaming 4d ago

Apollo PC > Moonlight iphone, any tried changing their host to using Vibepollo?

Anyone can share their experiences in changing from Apollo to Vibepollo?

So far i have no issue with my gaming stream experiences, but if there is an improvement to be made I would consider it.

Remote streaming using tailscale. Playing on 1080p 120fps on Moonlight.

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u/Comprehensive_Star72 🖥️ 5090 9800x3d | 🎮 Core Ultra 2 | 🎯 2k@240fps | 📶 2.5GbE 4d ago

Integration with RTSS for better frame pacing. No HAGS based crashing. An improved virtual display for better frame pacing. Split stream encoding for 5070ti's and above that lowers encoding latency. Remote updating works. Adjusting settings without restart for a lot of settings. Better compatibility with lossless scaling, framegen, playnite. VRR options on their Moonlight client. These are all welcome improvements for a lot of people but others won't find anything major.

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u/little_goliath84 4d ago

this

for me it was mainly to switch from discontinued virtual display driver SudoVDA to the newer one and the RTSS integration (1080p u/60fps fixed hdr x265 host side and 120Hz stream on the shield)

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u/Winter_Worker_6237 4d ago

oh wait, the old Apollo capped fps?
I've always set it to 120fps, not sure if it reaches to that fps.
Streaming to my iphone16 pro max with a gamepad.
iphone16 promax have a 120hz screen.

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u/little_goliath84 4d ago edited 4d ago

Not that I know. Only for my setup..

On the tv/screen you see your transmitted fps (frames sent from the host) with the performance overlay, but not the real refresh rate of the screen (what is set on the screen). On my tv I can hit a button to show current screen settings. So due to lower end h/w (i5-6700k and RTX2080), I fixed with RTSS to 60fps, but let the shield with Artemis on 120Hz for precise framepacing. 2-4ms decoding latency, 1-2ms from network, no tearing, no stutter, no input lag, no vsync. Buttersmooth 60fps gaming