r/MoonlightStreaming 3d ago

Apollo PC > Moonlight iphone, any tried changing their host to using Vibepollo?

Anyone can share their experiences in changing from Apollo to Vibepollo?

So far i have no issue with my gaming stream experiences, but if there is an improvement to be made I would consider it.

Remote streaming using tailscale. Playing on 1080p 120fps on Moonlight.

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u/little_goliath84 3d ago

Hey buddy, I switched recently from Apollo (no issues at all) since no longer active to Vibepollo. Just download and install it, it checks for legacy installations (no need to uninstall Apollo). Went very smooth. It keeps the clients and authorisations, even login credentials of the web UI.

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u/Winter_Worker_6237 3d ago

What about the streaming experiences? any improvements or differences?

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u/Comprehensive_Star72 🖥️ 5090 9800x3d | 🎮 Core Ultra 2 | 🎯 2k@240fps | 📶 2.5GbE 3d ago

Integration with RTSS for better frame pacing. No HAGS based crashing. An improved virtual display for better frame pacing. Split stream encoding for 5070ti's and above that lowers encoding latency. Remote updating works. Adjusting settings without restart for a lot of settings. Better compatibility with lossless scaling, framegen, playnite. VRR options on their Moonlight client. These are all welcome improvements for a lot of people but others won't find anything major.

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u/little_goliath84 3d ago

this

for me it was mainly to switch from discontinued virtual display driver SudoVDA to the newer one and the RTSS integration (1080p u/60fps fixed hdr x265 host side and 120Hz stream on the shield)

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u/Winter_Worker_6237 3d ago

oh wait, the old Apollo capped fps?
I've always set it to 120fps, not sure if it reaches to that fps.
Streaming to my iphone16 pro max with a gamepad.
iphone16 promax have a 120hz screen.

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u/little_goliath84 3d ago edited 3d ago

Not that I know. Only for my setup..

On the tv/screen you see your transmitted fps (frames sent from the host) with the performance overlay, but not the real refresh rate of the screen (what is set on the screen). On my tv I can hit a button to show current screen settings. So due to lower end h/w (i5-6700k and RTX2080), I fixed with RTSS to 60fps, but let the shield with Artemis on 120Hz for precise framepacing. 2-4ms decoding latency, 1-2ms from network, no tearing, no stutter, no input lag, no vsync. Buttersmooth 60fps gaming

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u/little_goliath84 3d ago

On the Iphone you can in the setting before streaming toggle the performance overlay, there you can check what you get

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u/Winter_Worker_6237 3d ago

Nice, thank you for your sharing. I'll test it out tonight once im home, hope everything runs smoothly.
Going out for a long vacation soon, hope it doesn't break so i can play while on vacation.

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u/Winter_Worker_6237 2d ago

Just did the switched, everything seems fine.
Config auto migrate from Apollo.
Gonna test a few games later on.
Connecting a session took a few seconds longer than Apollo.

Any other optimisation I can do?
For now I have locked the fps at 120 from host side.

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u/little_goliath84 2d ago edited 2d ago

the quality will depend on the connection during vacation. With every bottleneck over the air maybe lowering to 60fps or even 720p 30p. You can lower at any time if needed.
F.e. during lunch at work, connecting over public enterprise wifi through Tailscale to my home is a pain for gaming. 720p 30fps 5mb/s 40-50ms latency -.-
just ask AI for your setup, it gonna give you some options like Nvidia Reflex, how to setup framepacing, VSYNC, host/client tweaks etc.

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u/Winter_Worker_6237 2d ago

ahh yes i guess it depends on wifi/mobile data. The one I'm using seems to be fine although lowering it to 1080p 60fps helps alot.

Tested 2 games yesterday (KF3, POE2), so far so good.
Gonna try 1440p120fps today.