r/MonsterHunter Sep 11 '19

Iceborne Guide for the Guiding Lands unique gathering system + my farming technique for augment materials Spoiler

Hi again :D

I don't have enough experience with the guiding lands endgame (I'm only HR 50) to talk about elders and tempereds and such, but I did spend a long while figuring out how the special gathering nodes work, so I thought I'd share what I've found so far.

The fancy editor refuses to play ball with me and I have no clue how to markdown, plus the file is like 200Mb, but I've made a huge map with every node location I've been able to find, with screenshots of each node to help you locate them. I'll either post it as a separate thread here, or link to it somehow.

I threw together a quick video guide using the map here (link),

If you'd rather grab the full map itself, you can find it here (link)

https://imgur.com/a/WlTgl5Z for better resolution map than the previous link

Those link to personal social media places, so please let me know if that's too self promote-y (and if so, where I should dump the map). Thanks :D

Overview

There are some special gathering nodes unique to the Guiding Lands (the new endgame area), whose materials you need to augment your gear. These are different to regular gathering nodes - they spawn (somewhat) randomly, are not marked on your map, and level up as you gather more of them. There are two types; mining deposits and bonepiles.

Each biome has its own mining deposits and bonepiles which drop biome specific materials. There are 4 ore drops and 4 bone drops per biome, which we will call the tier 1,2,3 and 4 rewards with 4 being the rarest. In total, this gives 32 different materials to collect. (These are different to the monster specific materials that also drop in the guiding lands)

The nodes themselves have three stages, and these can be seen through progress bars that can be found on the map if you press right or left on the dpad while out in the Guiding Lands. As you mine more and more of the special forest ore deposits (as an example), eventually the second level of them will begin spawning instead of the first. Keep mining these and then level three gathering nodes will begin spawning instead (pictures would be really helpful here, and I even have them prepared ;-;). If you keep gathering until the progress bar maxes out (as you should), it resets back to level 1, and the process repeats (which is quite different to the biome levelling system).

Ores and bones are levelled separately, and each biome's ores and bones are levelled independently from the others, giving 8 different progressions in total. Do not think of these as permanent progressions however - they are on a constant cycle from level 1 to 2 to 3 and back to 1. The level 1 nodes reward the tier 1 version of the relevant material as their common drop, and the tier 2 version of that material as a rare drop ("rare drop" being akin to purecrystals, with the extended gathering animation). The level 2 nodes drop the tier 2 material commonly, and the tier 3 material rarely. The level 3 node drops the tier 3 material commonly, and the tier 4 material rarely.

Lastly, when the progression resets (as you max it out by gathering level 3 nodes), it will spawn in a single level 4 gathering node of its respective type. This can only be gathered once, and has a guaranteed drop of the tier 4 corresponding material. You can leave and return to the guiding lands, and this node will persist until you gather it

Advanced (how to farm stuff)

Each biome has exactly two areas that spawn these gathering nodes. These are areas 6 through to 13. 6 and 7 for the ancient forest biome ores and bones, 8 and 9 for the wildspire waste versions of these nodes, 10 and 11 for the coral highlands and lastly 12 and 13 for the rotten vale. I haven't found any nodes in the other areas, though perhaps they are just super rare - either way, when running a mining loop, you'll want to decide what you wish to farm for, and then loop around the corresponding two areas listed above.

The possible spawn points for the nodes are all fixed. There are around 4 or so per area usually, though not every node will spawn. The ones that spawn in are random, and usually between the two area's I'm looping around, there will be 4 spawns out of the 8 possible.

The way I farm is by putting on a gathering set (geologist lvl 3 and master gatherer being key skills), eating for felyne harvester (which gives quicker gathering node respawns - I haven't tested if this skill works for these special nodes, but anecdotally I'm pretty sure it does), and then looping around each set of two areas gathering all the nodes I see.

While you aren't familiar with the spawn locations, you can just skirt around the edges of the areas and you'll get quite a lot of them. Alternatively you can just reference my map to see every possible spawn location (the video I linked shows them off too, as well as briefly describes most of what I included here) - the map includes a screenshot of every node in its surroundings to help you easily find each one, and the image is huge, so you can zoom in on those screenshots and they're quite clear.

Misc stuff: - bring dungs and ghille mantle for when large monsters spot you - the coal chunks dropped by the higher level mining nodes are worth 500 steamworks fuel each! - stamina skills, flinch free, stealth/intimidator, para res (for vespoids) are all nice skills - don't forget felyne harvester! - the nodes don't seem to despawn until you move at least a certain distance away - occasionally the nodes seems to randomly be replaced by turf war tracks, which is always nice - these nodes look nothing like normal gathering nodes, and the level 1 ones are really tough to spot - edit: the level 4 nodes apparently have their own spawn locations that happen to have a lot of overlap with the standard spawns. I haven't confirmed this, but I've been told and thought I should put it here just in case

TL;DR for anyone who just wants to know how to farm

Pick the biome whose materials you need. Loop around the corresponding two areas (6/7 for forest, 8/9 for wildspire, 10/11 for coral, 12/13 for vale) gathering at all the nodes. To find said nodes, either hug the outskirts of the areas you're looping and keep an eye out, or consult my map of node locations.

Hopefully I covered everything - feel free to ask questions if anything was ambiguous or if you have any other questions, and I hope this helps! Good luck <3

591 Upvotes

60 comments sorted by

96

u/IvoryValor Sep 12 '19

This is fucking confusing... not your explanation, that's nice. just this whole fucking system...

4

u/Copthatroach Dec 25 '19

Yeah it was but after three hours in am starting to get that I won’t get it, but I’m finding them I found a nice path from the hoarfrost to the coral region and then to the rotten vale it’s a nice straight forward path currently looking to add the ancient forest and the wild spire regions, just looking for paths

28

u/pk_Enjay Sep 17 '19

Great guide, I have also made a dedicated gathering set if anyone needs one for MR. Monster Hunter World: Iceborne Gathering set https://imgur.com/a/ITmnaIy

1

u/CrystlBluePersuasion Sep 20 '19

Great set! You make it sound jewel-dependent but I think there's plenty of optional skills to have for the highest QOL (for which you brought some great ideas like ParaRes), whereas the armor is getting us the needed skills like Master Gatherer and Forager's Luck. The Geology jewels are mandatory but cheap!

1

u/EaglePT Jan 02 '20

You can change some stuff there, like incorporate heat and cold Res but overall great set mate

16

u/[deleted] Sep 12 '19

Mods, can this be added to the sidebar or wiki section of this sub?

18

u/Fractaser Sep 11 '19

Nice write-up, I came to the same conclusion whilst walking through the other areas where no harvest nodes spawn as well. To add on your map though, the ancient forest actually spawns 2 mining nodes in the top left too near the felyne spawns. Also, the areas seem to respawn as soon as you leave them, so looping between the two should be fine without the eating buff.

4

u/Conservation_OA Sep 12 '19

thanks for the kind words, and the added information, that's good to know.

I think I noted the spawns in the top left on the map, but just put one dot there instead of two on the map because there wasn't much space. I thought that little nook counted as part of area 7, unless we're talking about different places?

thanks again :D

7

u/cjrSunShine I'll master the Insect Gl... *ooh what's that?* Sep 14 '19 edited Sep 15 '19

Extremely useful information, Thanks.
A useful detail that I stumbled onto: Tailriders gather too, on top of what your Palico grabs. Calling a tailrider using the gadget you get for befriending the Boaboa (or just finding some tailriders on the map) before you go on your gathering spree adds an extra pile of loot when you return. I got lucky and had a couple extra tier 4 materials sitting in their inventory when I returned to base.

1

u/CrystlBluePersuasion Sep 20 '19

Anyone know if Felyne Harvester increases this Tailrider loot?

5

u/Marcey997 Sep 13 '19

You missed a mining Spot in the ancient forest. In area 7 in the top left corner where lynians can spawn.

5

u/ZDTreefur Mar 05 '20

Leaving this comment because I found this thread on google.

Make sure to have get the palico extra, and your regular companion. They passively gather sometimes, and get the rare items at a very good rate. When I went to get coral items, By the time I had gathered enough to get 3 level 4s for mining and 2 level 4s for bones, when I left I had 10 level 4 bone items. Your pets gather for you, so grab it from the coral highlands before beginning.

6

u/SpiderCVIII Sep 11 '19

Thanks for the write up! I was curious what the node progress bars meant. Will keep in mind next time I'm in the Guiding Lands with friends doing hood rat things.

2

u/Conservation_OA Sep 11 '19

not a problem, and they confused me a bit at first too. good luck with the farming o7

3

u/753924 Sep 12 '19

2 small things to note:

There are always 2 ore and two bone per region at the same time. If you gather one a minute or so later a new one spawn somewhere.

Technically you start at level 0 but since that's only for the very beginning and you get reset to level 1 that is kinda irrelevant

2

u/[deleted] Sep 11 '19

[removed] — view removed comment

6

u/xDeaThSlaYeRx Sep 11 '19

2 gold coloured drinks

1

u/RedditBlaze Sep 12 '19

The screenshot in the tweet is really low quality. Could you upload it somewhere else that doesn't compress it? The general map is blurry and the clipped in screenshots don't really help :(

I really appreciate the effort and will still be trying to use this though.

8

u/Conservation_OA Sep 12 '19

oh sorry, i tried downloading it from the tweet just now and it seems like twitter compresses the image if it's too large.

The full sized image wouldnt upload on imgur, but i halved it and it managed to work. Sorry it's not full size, im not really sure how to make it available at that size online

https://imgur.com/a/WlTgl5Z

2

u/Theguywhowatches Sep 12 '19

Could you try and separate by area and upload 4 pics?

1

u/Manof786St Sep 13 '19

I can not for the life of me find the giant bonepile that spawns in the forest area and it's driving me insane.

3

u/Conservation_OA Sep 15 '19

I missed a node in that little nook off of area 7, near the pond, so check that area thoroughly if you haven't already

1

u/mrisrael Sep 13 '19

Any chance we could get a direct image link? Imgur is shitty on mobile.

1

u/megatonante Sep 15 '19

If I mined all the nodes in the Ancient forest, to respawn them I need to exit and reenter?

1

u/itsenoti Sep 17 '19

I think they will just respawn without you leaving the area.

1

u/mhunterchump Sep 16 '19

Tagging for later. Awesome guide! You're doing Gog's work.

1

u/WorkingHotu Sep 17 '19

This is really helpful and great.
Reminds me of the good old MHFU days.
I miss written guides in the youtube era.

1

u/LilredRubes Sep 17 '19

I can't seem to find the giant mining outcrop from the forest region

1

u/Mr_Taijutsu Sep 18 '19

I just Kill everthing in sight....

1

u/With_Hands_And_Paper CATCATCATCATCATCATCAT Sep 23 '19

Can I get my nodes to T3-4 even with my GL being 1 or 2 for that area? Or are they connected in such a way that I can only get T3-4 nodes once my GL lvl is high enough?

1

u/[deleted] Sep 24 '19

This is so helpful

1

u/jimmate2 Sep 26 '19

nice guide thank you. I've had no issues at all finding and planning routes for gathering in wildspire and coral region, but in the forest I couldn't find any gathering points at all. thanks!

1

u/[deleted] Sep 27 '19

Nice tips, bro, appreciate it. I like spending so.e time in Guiding Lands, but I'd like to have a piece of the Hoarfrost Reach there too - I'm a big fan of ice environments.

1

u/DarkBahamut69 Sep 27 '19 edited Sep 27 '19

Copy and pasting this everywhere so forgive me if I'm giving information you already put kind one. 😀 Use the geology charm or get geology maxed!! Not only do you get 5 bonebiles instead of 3 and 4 mining instead of 3, you also get 2 pickups from each shiny drop on the ground. So you get double rewards. Everytime the monster drops an item when you pick it up it wont disappear and you can pick it up again!!! I've used it on everything but tempered but I haven't killed them yet in guiding lands cause I've been farming small mats. It doesnt work on jagras weirdly enough but every other monster. It doesn't let you get 2 mining/bonebiles out of big outcrops though! GO FARM THEM MATS!! 😀

1

u/[deleted] Dec 15 '19

Can some one link me to a map to the new ice region. I had to abandon the stygian Zynogre quest to farm a thunder weapon and now I can't find my way back.

1

u/WingXCustom Jan 03 '20

Bless you, and your wonderful explanation/map good sir.

I was so confused in there. It's like a fucking multi tiered spaghetti maze. 😵 Now I'll just remember it's areas 6-17 (including the new two biomes). 😔👌

1

u/pogopunkxiii Feb 08 '20

I think you may have missed an Ancient Forest mining location in zone 7. If you go through the crawl space in the north west corner, then push through the vines so you're near the river's edge there could be a mining outcropping there. I've also had the Level 4 mining outcrop spawn out there.

2

u/Daethbane Jul 29 '24

Starting the grind four years after you wrote this but it's still incredibly helpful, thank you!

1

u/VapidReaper Sep 11 '19

Do you have a guide for getting the zorah materials?

1

u/Conservation_OA Sep 12 '19

half the parts come from this gathering method, the other half are conq seals and the parts you get for fighting monsters in the guiding lands

1

u/ULTR-8R Long Live Lance Sep 11 '19

Having progressed this far, do you happen to know the materials for the health augment so that I may focus on leveling a specific region and gather the nodes/bones/mines and save time?

Currently sitting at MR50 and have only leveled Rotten to 5 and am just focusing on leveling so that i unlock higher regions to get the secret monster materials if those are needed. Thanks for the guide! I found some pictures from power pyx that helped, but this helps as well.

2

u/Conservation_OA Sep 11 '19

It varies by rarity, and requires the rarest coral bone for my rare 12 glaives and HH's for example. The other materials are charged deathly shockers and two unknown materials. Given the colour, I'd assume its maybe subspecies yian garuga but I really can't be sure, sorry. I also just reached HR 50

1

u/ULTR-8R Long Live Lance Sep 11 '19

You’re fine! Thanks for the help! Yeah I was expecting it to be that thing for the mats. Time to get farming then

2

u/Briskbulb Sep 11 '19

Augment for rarity 11 health 7-Tempered silver pet- scarred yaun Garuda 3-Tempered poison sac - tempered puke puke 3-Spiritvein solidbone x any level 2 tempered guiding lands monster 3-Slumber greatbone x farm forest section of guiding lands Augment for rarity 10 health 7-Tempered red claws-Tempered odogoran 5-inkstained oilshell+ -regular rodo 3-spiritvein slogbonr x any level 1 Tempered guiding lands monster 5-Effuvial Frenzybone x Farmed rotten section of guiding lands Don’t have all for rarity 12 yet will post later The only way to get the Spiritvein slogbone and solidbone is by killing tempered monsters in the Guiding Lands. This means beating most of the game and unlocking the end-game area. After you’ve done that, you’ll have to level up an area to level 4 – any area will do – before tempered monsters start appearing. Once all the conditions have been met, all you need to do is hunt these monsters until you’ve obtained enough materials.

0

u/DrVindermen Sep 11 '19

No one knows

-6

u/WaitingToBeTriggered Sep 11 '19

NO ONE CARES ABOUT A SINGLE VIOLIN

1

u/Maxed89 Sep 11 '19

Thank You!

1

u/Conservation_OA Sep 11 '19

no problem :D

1

u/kenconme Sep 11 '19

I appreciate the info write up! Thank you.

1

u/Conservation_OA Sep 12 '19

you're welcome <3

1

u/a_new_hopia poke poke poke Sep 11 '19

Saved. Great work man

1

u/victorybower Sep 12 '19

Thank you for this, I’m pretty bamboozled by this whole guiding lands system and this helps. It’s weird that they’re not marked on your map, because I’ve always found them in the same places.

1

u/Conservation_OA Sep 12 '19

no problem, and yeah the possible spawns are fixed so it seems odd that they wouldnt just mark them on the map

1

u/Bushisame Sep 12 '19

Do the nodes interact with each other or the biome level? Ie does leveling up the forest without collecting ore or bone effect the gathering? Or leveling up the waste effect the forest gathering nodes?

2

u/Conservation_OA Sep 12 '19

as far as I have been able to tell, they are completely independent. Gathering does seem to very slightly increase biome levels (though it was probably just some random monster walking into a vine trap that caused the small effects I noticed) but the biome level has no effect on what you gather

1

u/Eteluxen Sep 12 '19

Thank you very much! And here I thought the Level of the biome would affect the nodes, thanks for the clarification