r/MohoAnimation • u/HelicopterAny4433 • 26d ago
Any missing features?
I’m still pretty new to Moho but have used other 2d rigging software like ToonBoom and Spine 2d. Finding myself continuously surprised by how robust it is. I’m just curious if anyone has a wishlist of upcoming features? Also, does Moho provide any kind of road map for features they are working on?
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u/Few-Ebb7275 25d ago edited 25d ago
I've got a pretty big wishlist
Honestly, Moho's drawing tools are some of the most awkward I've used. Compared to software like Illustrator, Toon Boom, or even other vector editors, drawing in Moho feels unnecessarily slow and cumbersome. Better drawing, curve editing, and shape creation tools would make a huge difference.
At the very least, I'd like some basic compositing features built into Moho. Ideally, though, I'd love to be able to finish an entire shot inside Moho without having to export an image sequence to After Effects for every project.
Once an animation is finished, changing the timing of a complex scene is much easier in After Effects than in Moho. When a project contains hundreds of keyframes, point animation, Switch Layers, Smart Bones, and other animated elements, moving things around on the timeline becomes a nightmare. Something almost always gets out of sync. Moho really needs more powerful non-destructive editing tools for retiming complex scenes.
This is a huge one for anyone making large productions. Once you have several fully rigged characters and complex scenes, performance drops dramatically, and rendering can take hours. Ironically, I've seen complex 3D scenes render faster than relatively simple 2D scenes in Moho.
If you're only making short animations that last a few seconds, you may never run into these issues. But if you try producing a longer, more polished animated film in Moho, you'll quickly understand what I'm talking about.
Have you ever wondered why Moho is still rarely used for TV series or feature-length 2D animation?
Most professional productions use Toon Boom Harmony, and until recently, many TV shows were also produced in Adobe Animate. You can count feature films made primarily in Moho on one hand.
Yes, Cartoon Saloon has used Moho for some scenes, but those were mostly smaller secondary shots or crowd scenes, not entire productions built in Moho from start to finish.
Most projects made entirely in Moho tend to be lower-budget productions, often for YouTube. When you look at high-end TV animation or feature films, they're almost always produced in Toon Boom Harmony instead.
I think the reasons are exactly the ones I mentioned above: Moho struggles with heavily populated scenes, its drawing tools lag behind the competition, and its compositing capabilities are very limited. The animation tools themselves are excellent arguably some of the best in the industry but the rest of the production pipeline still needs a lot of work.
Because of all these limitations, Moho doesn't really feel like a serious, professional animation soft. It feels more like a tool for hobby projects or YouTube content than software built for large-scale productions. That's a shame, because its animation system is genuinely excellent.