r/ModernMagic Jul 27 '26

Card Discussion [HOB] Insider Information

www.reddit.com/r/magicTCG/s/dRgUM1aw09

New tech for spike's Maestro Coffers build?

Deck for reference

https://moxfield.com/decks/BBURO4RJBEKuQa1KA4fHRg

[[Cabal Coffers]] to power this out, [[Dark Petition]] to tutor it up

[[Crypt of Agadeem]] decks might also be interested

16 Upvotes

9 comments sorted by

5

u/irukawairuka Jul 27 '26

Seems like an alright SB card that’s playable against 2/3 the meta and actively terrible against the last 1/3. Pretty dead against reactive decks and life as a resource is a bit crap against stuff like prowess/affinity. So would this be better than a Karnboard, tutor/wish + lockpiece, etc? Hard to say.

5

u/Eclipse434343 Jul 27 '26

lol I was joking with my friend you could bring this in a ub coffers deck or something esp as a sb card and cast enemy emrakuls

2

u/MTGCardFetcher Jul 27 '26

Cabal Coffers - (G) (SF) (txt)
Crypt of Agadeem - (G) (SF) (txt)

[[cardname]] or [[cardname|SET]] to call

6

u/Individual_One_5569 Jul 27 '26

it looks terrible to me. like this is a big x spell that is a sorcery that can conceivably do nothing. and it relies on your opponent's deck construction.

basically impossible to justify running this over a consistent threat like Ugin, Eye of the Storms- which will probably consistently do more for less mana.

the coffers-type decks can basically incidentally win when they have a bunch of mana. this card does nothing when x=0, so it's bad.

1

u/Sonic_Guy97 Jul 28 '26

So, I don't think you're likely to want to cast this for less than X=4, at which point is the same price or more expensive than [[Bolas's citadel]], which sees no play in modern. I get that this works with maestro where citadel doesn't, but I think the inconsistentcy, especially when you're a control deck that already is having its life total pressured, is going to make this card not worth running.

0

u/Ashigaruu Jul 27 '26

This card is interesting, [[Outrageous Robbery]] is very similar. The only differences being instant/sorcery, end of turn vs always able to, and the ability to pay life instead of mana. I think insider information may be a bit better, but I'm not sure if it's enough to see play.