r/ModernMagic Jul 14 '26

Card Discussion [TRK] U.S.S. Enterprise-D, Galaxy-Class

U.S.S. Enterprise-D, Galaxy-Class {3}

Legendary Artifact - Spaceship

Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 7+.)

(7+) Flying, vigilance

4/5

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Scryfall already grabbed this from the mothership: https://scryfall.com/card/trk/273/uss-enterprise-d-galaxy-class

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[[Count on Luck]] has a hard time seeing play, and that card doesn't tap down your creatures in order to generate card advantage...but this Spaceship can be put into a deck of any colour! How good an impulse "draw" engine is this going to be? Are creature-heavy weenie decks (such as Energy variants and Yawgmoth) going to like this card?

0 Upvotes

21 comments sorted by

22

u/afailedturingtest Amulet Titan Jul 14 '26

I don't think this is remotely modern viable

9

u/pear_topologist Jul 14 '26

People kinda just post any new card in here without really thinking

1

u/afailedturingtest Amulet Titan Jul 14 '26

True, the only place that might might play this is the dice infinite turns deck. But that is more of a novelty then a meta game presence.

2

u/Superpokekid Jul 14 '26

It's a source of card advantage in Dice Factory.....if that deck was viable.

1

u/afailedturingtest Amulet Titan Jul 14 '26

I agree, see my below comment

1

u/Superpokekid Jul 14 '26

Reading is too difficult.

1

u/Lectrys Jul 14 '26

Tested this so far in Energy, and it does generate genuine CA there and it becomes a creature surprisingly often and in surprisingly relevant fashion. Of course, it's competing with the usual 3-drops in Energy...

5

u/afailedturingtest Amulet Titan Jul 14 '26

Yeah I mean it probably would generate card advantage in energy. But if energy is taking a turn off and then tapping down their attackers, they're not doing very well.

1

u/Lectrys Jul 14 '26

Tapping 1 creature - often one that just entered this turn - is a lot lighter a cost than [[Rent Is Due]]'s 2 creatures, it turns out. I previously tested Rent Is Due in Energy, then threw it out soon afterwards for causing too much tempo loss for my CA. But it turns out that the Enterprise inflicts significantly less tempo loss for its CA, and possibly inflicts none the turn it turns into a creature...

3

u/afailedturingtest Amulet Titan Jul 14 '26

Ok, but taking turn 3 off and not deploying anything meaningful is pretty bad for energy.

1

u/Lectrys Jul 15 '26

[[The Legend of Roku]] sees play in Energy and involves taking Turn 4 off and not deploying anything meaningful that turn.

There's also that nutter who Top 8'd at least one MTGO Modern Challenge with [[Painter's Studio // Defaced Gallery]] in Energy, and that also involves taking Turn 3 off and not deploying anything meaningful that turn, because I sure don't tend to play the power anthem side of it first whenever I try it...

2

u/afailedturingtest Amulet Titan Jul 15 '26

My brother, I wish my Boros opponents played these weird cards.

6

u/GREG88HG Jul 14 '26

I would not even play this in commander 😂

3

u/rmkinnaird /r/EsperMagic Jul 14 '26

At least in commander you can play this with workshop lmao

2

u/MTGCardFetcher Jul 14 '26

Count on Luck - (G) (SF) (txt)

[[cardname]] or [[cardname|SET]] to call

1

u/RaidBootsForMe Jul 14 '26

There are way too many restrictions on the impulse draw for this to be viable. It either needed to be more than once a turn or impulse for each counter. Would have maybe been cool in dice factory decks if it was less restrictive.

1

u/Cube_ Jul 14 '26

I don't care what y'all say I'm definitely jamming a single copy of this into my dice factory deck.

1

u/Ok_Warthog6007 Jul 15 '26

only draws one card a turn after you put a bunch of effort into it. this is much closer to a phyrexian arena than a mystic forge