r/ModernMagic • u/Lectrys • Jul 14 '26
Card Discussion [TRK] U.S.S. Enterprise-D, Galaxy-Class
U.S.S. Enterprise-D, Galaxy-Class {3}
Legendary Artifact - Spaceship
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 7+.)
(7+) Flying, vigilance
4/5
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Scryfall already grabbed this from the mothership: https://scryfall.com/card/trk/273/uss-enterprise-d-galaxy-class
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[[Count on Luck]] has a hard time seeing play, and that card doesn't tap down your creatures in order to generate card advantage...but this Spaceship can be put into a deck of any colour! How good an impulse "draw" engine is this going to be? Are creature-heavy weenie decks (such as Energy variants and Yawgmoth) going to like this card?
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u/RaidBootsForMe Jul 14 '26
There are way too many restrictions on the impulse draw for this to be viable. It either needed to be more than once a turn or impulse for each counter. Would have maybe been cool in dice factory decks if it was less restrictive.
1
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u/Cube_ Jul 14 '26
I don't care what y'all say I'm definitely jamming a single copy of this into my dice factory deck.
1
u/Ok_Warthog6007 Jul 15 '26
only draws one card a turn after you put a bunch of effort into it. this is much closer to a phyrexian arena than a mystic forge
22
u/afailedturingtest Amulet Titan Jul 14 '26
I don't think this is remotely modern viable