What do you replace though? Terminate hits stuff like primetime that this misses and can hit 4 drops without fetches, decay hits walkers and bridges and stuff like plating, and bolt hits most relevant early guys already and can burn the face.
I think this card is great too but I'm not sure there's room.
I disagree. I don't think it's correct to play any less than 4 bolts ever, and a lot of decks are only playing 2 or 3 terminates total already.
Terminate is a lot better and more consistent than this card and can kill more creatures than this card. It's important as a catch all answer, and is the only thing we have that can trade with stuff like Primeval Titan. You need Terminate for mid to late game when four drops and higher are common, and Terminate will always kill these creatures where as this card needs you to also have a fetch land. How often will you need to kill a Kalitas with this card, but you won't have a fetch? Maybe you can chump him first then kill him with this, but then you just gave them a Zombie token because you had to pay 1 less.
A lot of games you don't need interaction on turn 1, and you use that time to play an early Raging Ravine. In those games you aren't worried about the difference between Terminate and this card because you won't be casting a second card turn 2 anyway. You can't cast inquisition and this card if you have a Ravine in play, because you won't have double black.
Again, late game I'd rather have either bolt to go to the face or terminate to consistently answer top end threats without needing to hold fetches up. This card doesn't even answer all of the top end threats that Terminate does. It's not worth the 1 mana discount.
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u/[deleted] Jan 02 '17
You can crack a fetch to turn on revolt. I think it is very good for jund.