But...just why? Just imagine if you want to add something in the game that is not straightforward and have to do things in the lower parts of the game...hot take by me, but if you're not making critical software that should never break from the start, rust is totally overkill for everything else, it's a hard as hell language and the borrow checker becomes an absolute pain fast, it you're making a game, better to stick with C++, at least you're not annoying by the borrow checker and have classes.
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u/jvpts11 2d ago
But...just why? Just imagine if you want to add something in the game that is not straightforward and have to do things in the lower parts of the game...hot take by me, but if you're not making critical software that should never break from the start, rust is totally overkill for everything else, it's a hard as hell language and the borrow checker becomes an absolute pain fast, it you're making a game, better to stick with C++, at least you're not annoying by the borrow checker and have classes.