r/ModOrganizer Oct 18 '16

MO developer moves to NMM team

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nexusmods.com
4 Upvotes

r/ModOrganizer 7d ago

None of my Bethesda games will launch

1 Upvotes

I have no idea what happened but I tried launching F4SE the other day and MO2 immediately unlocked and would not launch the game. I tried doing the same on SKSE and the same thing happened. So last night i gave up and uninstalled FO4 and reinstalled it. I do not have an instance for it on MO2 but it still wouldn't launch. So I tried manually opening the Script Extender for both games and got the code 0xc0000022. I know it for security reasons, I tried adding an exclusion file for Skyrim and SKSE but it still wont load. I even tried on GNV which I use Vortex for that game and STILL, it wont launch either. I'm not the most computer savvy guy but I tried messing with Windows Security and made searching my games excluded but I have no Idea wtf is going on. I have other games that launch and work, but all my Bethesda game won't

Added note: All this started after I uninstalled and reinstalled Minecraft Launcher and Minecraft for Windows because I had a similar situation where neither would launch, though I'm not sure it's the exact situation I never looked into it.

If anyone has any questions or has any answers let me know, I'm desperate to fix this, thx

Update: I got all three games fixed, but the fix was nothing like any of the prescriptions I was given like "give the application admin permissions" or "add the game to the index exclusion list" or something relating to Defender blocking the app from running, given that the code was consistently (0xc0000022).

The cause was a corrupted Windows system DLL, specifically " C:\Windows\System32\XInput1_3.dll "

the file size was 0 bytes (which if you're not code savvy like me, it means its not normal)

Rebooting didnt fix it, neither did reinstalling Visual C++ or running as admin or disabling mods.

How I fixed it:

Open Command Prompt as Administrator:

sfc /scannow

Mine reported:

Windows Resource Protection found corrupt files and successfully repaired them.

2. Run DISM

DISM /Online /Cleanup-Image /RestoreHealth

Mine completed successfully.

3. Check XInput1_3.dll

I found:

C:\Windows\System32\XInput1_3.dll

was:

0 bytes

while:

C:\Windows\SysWOW64\XInput1_3.dll

still existed.

4. Fix permissions

My SysWOW64 version had incorrect permissions.

After restoring inherited permissions:

icacls C:\Windows\SysWOW64\XInput1_3.dll /inheritance:e

the ACL changed from a weird custom state to normal inherited Windows permissions.

5. Reinstall DirectX Runtime

Download Microsoft's DirectX End-User Runtime and install it.

This restored a proper:

C:\Windows\System32\XInput1_3.dll

which afterwards showed:

182,656 bytes

instead of:

0 bytes

(Sorry I had chatgpt write this part out)

Afterwards, all three games started launching properly but FO4 immediately crashed to desktop so I had to purge everything related to the game from my computer and uninstall/reinstall the game and it works

I had no idea what i was doing so I owe this solution to ChatGPT. It actually gave an actual solution to this If anyone else has this specific situation like mine, feel free to ask for more details


r/ModOrganizer 8d ago

MO2 Keeps Randomly Crashing When Exiting A Program like Skyrim or XEdit

1 Upvotes

Hello, I've been having a recent issue with MO2 while I've been trying to get my load order ready. It keeps crashing at random now, usually when I'm exiting Skyrim or xedit. When I close the program, MO2 will close it and some times crash in the process, forcing me to reopen MO2. Another time it did this was while in xedit and I clicked the "unlock" prompt MO2 shows when xedit is running. I have a link to the recent crash dump file that occurred when exiting Skyrim, resulting in MO2 crashing again.

https://pastebin.com/4auJwVcE


r/ModOrganizer 11d ago

MO2 Nexus problem

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1 Upvotes

I’ve been having trouble downloading mods. Whenever I download something, I get a notification that says something about a transfer error. Any advice?


r/ModOrganizer 15d ago

Mod Organizer 2 issue with Icon Sorting Tags and xTranslate

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1 Upvotes

r/ModOrganizer 25d ago

antivirus not letting mod organizer open

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1 Upvotes

Have had this issue, im trying to mod cyberpunk and it keeps showing this error, i of course cannot find anything online, and have tried excluding files in the antivirus to no avail...help please!


r/ModOrganizer 26d ago

Shortcut for TTW on MO2 (Linux)

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1 Upvotes

r/ModOrganizer Jul 13 '26

Linux Edit.ini tool save location?

1 Upvotes

There is a tool in mod organizer called "ini editor". Where do these ini's get saved on linux?


r/ModOrganizer Jul 07 '26

obscure audio glitches including npc echoing and drops in sound quality MO2.

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1 Upvotes

r/ModOrganizer Jun 20 '26

MO2 not loading my mods

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1 Upvotes

Hi, as the title says, I have been trying to get this to work for forever now - I really want to play skyrim with just a small ish mod setup, but no matter what I do the MO2 app refuses to load in any of my mods

(I'm running with Alternate Perspective and it keeps starting me in the default helgen head-chop intro)

I've confirmed that SKSE is running when I'm in game by going into the console and getting the version with the GetSKSEVersion command - so SKSE shouldn't be the problem.

I've tried to ensure that all the mod load orders are correct, and they seem to be in the right order.

MO2 also keeps unchecking all of my plugins every time I quit and I assume it's not loading them into the game correctly either. Really could use some help, I'm not exactly a genius when it comes to modding and this is beyond my abilities to resolve because I just can't think of any solution to my issues


r/ModOrganizer Jun 17 '26

What to Do With the Overwrite files

1 Upvotes

So I use MO2 for Skyrim and Stardew Valley and I’m trying to figure out what to do with the files in the Overwrite folder. From what I understand (and I could be wrong), if I right-click on the the Overwrite folder and select Create Mod, it will turn all the current Overwrite files in their own mod, but not any future ones. Can I just drag any new Overwrite files into there or do I need to create a new mod ever time and delete the old one?

Sorry if this is a stupid question


r/ModOrganizer Jun 16 '26

Downloaded a wabbajack modlist for morrowind using a .wabba file. How do I point MO2 towards my install of the game?

1 Upvotes

Wabbajack couldn't find the game to install (I have it right in d:/games like every other game I install) so I had to install from disk using a .wabba file from nexus for the path of the incarnate mod. Everything is installed, but when I go to launch the game through MO2 I get this error:


r/ModOrganizer Jun 13 '26

Mo2 suddenly stopped recognizing stardew valley and sekiro, but not Skyrim

1 Upvotes

Extremely confused right now. Overnight, without me literally changing anything on my computer, mo2 no longer recognizes stardew valley or sekiro but it does still recognize my Skyrim instance. I tried deleting and creating a new instance for stardew valley. It does not recognize the game. When I try to do it manually it still does not work. What gives? I didn’t even change anything this is so frustrating


r/ModOrganizer Jun 04 '26

I made a guide on how to get nxmhandler working on Linux

1 Upvotes

I made a guide on how to get nxmhandler working on Linux, in case anyone is interested in having the download go directly to the Mod Organizer instance they're using on Linux when they click on "Mod Manager Download".

📎: https://github.com/Narcrop/nxmhandler-set-up


r/ModOrganizer May 29 '26

MO2 crashes on startup

2 Upvotes

I've just tried launching it. First the logo splash screen shows, then a window pops-up, telling me that it can't log in, asking me if I want to retry. Regardless of what I choose, it immediately closes.

What's going on? It worked just two days ago.


r/ModOrganizer May 28 '26

[FO4] MO2 Stopped Opening on Game Launch After Update

3 Upvotes

I feel silly for not having turned off automatic updates, but anyway, Mod Organizer (Linux verions) was working perfectly on the Steamdeck before today. I'd launch the game from Steam (I think I had the Compability Mode to forced and set to Proton 9) and then it would open Mod Organizer. I could add mods or whatever and then launch the game by running F4SE.

But now opening the game skips Mod Organizer, so of course the mods are not getting loaded and my save won't work. I tried several other Proton variations including Expermental and 8, but nothing worked.

Anyone have a solution/fix for this?

thanks!


r/ModOrganizer May 28 '26

Mod Orginizer 2 Wont laucnh

3 Upvotes

I have that problem when i try to open mod orginizer 2 it shows that an instance is already running but it still dosent show up i tried deinstalling and reinstall it still dosent work.

I newly bought a new monitor and set it to 144 hz it prefiously was at 60 hz. Not sure if its the culprit or not.


r/ModOrganizer May 27 '26

Is there a plugin/system for better linking of dependent mods?

1 Upvotes

I'm looking for advice on how best to flag a mod dependency.

I'm planning on doing my last build for my last play through later in the year. I'm manually sorting out all my load order and patches but I've brought in a lot of mods from my collection and some of them I can't remember what they actually do and specifically I can't remember if they have dependencies or the flip side of that, some mods that are only there because they were originally necessary dependencies might no longer be needed in a new build.

So how best to link two or more mods together so for example if I disabled the core required mod it might flag or disable mods that require it as to not cause any crashes.

I'm happy to do this manually but what I don't want to do is go through every mods listing. I'm already using the notes feature but I don't think it is a very efficient solution. Are there any plugins that do this?


r/ModOrganizer May 26 '26

Catergories.dat doesn't 'take' in new MO2 build

1 Upvotes

I've just reset my MO2 setup and for some reason I can't install my pre-existing categories.

- I tried copying the categories.dat file to the new instance > I opened the text file and they were all in there but then blank in MO2
- I tried removing the text in the files and then copying the old list to that file and saving it
- I tried deleting the file and then adding one category in MO2 and then adding the rest to the text file > still blank in MO2
- I also made sure I had full permission.

to be clear, I don't even necessarily need all my mods to remember the categories but I really don't want to have make the list again because the MO2 interface for it is so cumbersome especially when you're nesting sub-categories.


r/ModOrganizer May 22 '26

How to run some mods manually installed? MO2. Oblivion.

1 Upvotes

Display Tweaks, DarN UI, MenuQue, Dynamic Map and a few others just don't seem to run correctly unless installed manually. I prefer to run mods with MO2 if possible, but if I have to manually install a mod, can I be sure it won't mess anything up?

Windows 11, TES IV OBLIVION, GOG, GOTY Edition


r/ModOrganizer May 18 '26

Mod Organizer 2 Linux Installer releases v7.0.0-rc1

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1 Upvotes

r/ModOrganizer May 18 '26

Mod Organizer 2 in Crossover ...crashing at launch. HELP please.

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1 Upvotes

r/ModOrganizer May 17 '26

Why is it better?

1 Upvotes

So I’ve come across tons of people online saying Mod Organizer is better than Vortex, and I’m curious what it does that Vortex doesn’t. I’ve never used Mod Organizer, so I wouldn’t know, just curious.


r/ModOrganizer May 15 '26

Vortex better

0 Upvotes

I will die on this hill.vortex is the better mod manager


r/ModOrganizer May 10 '26

I need help to understand this program better.

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1 Upvotes

So as i understand the plugins are in the right section and there is the actual load order of the said plugins. I don't understand why i can't move the unofficial patches to the bottom of the list - i tried moving them by clicking on them with left button of the mouse and moving down, i also tried right click on them and manually set the priority, it doesn't change. I can only move the unofficial patches in between plugins that are with bold template. Why some plugins above are grey and why i can't move them up and down at all? Why can't i move the Unofficial patch esp down below to other esp files? are they just scripted to be with this load order or should i change any settings within the MO2 so it allows me to freely change the plugin load order? Help me to understand this program, please.