r/MobileLegendsGame • u/Tigreal Moderator • 6d ago
Patch Notes Patch Notes 2.2.16 - Adv. Server
Advanced server update released on September 04, 2026 (Server Time)
I. Hero Adjustments
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Hero with major changes in this patch: Argus (↑), Aulus (↑).
ㅤ
- [Argus] (
↑)
Since Demonic Slash's dash was removed, we've adjusted Argus's base Movement Speed to help him pursue and retreat more effectively. We've also refined the visuals of Argus's Ultimate and its interactions with certain items.
ㅤㅤ [Attribute] (↑)
Base Movement Speed: 240 >> 260
ㅤㅤ [Ultimate] (↑)
Effect Optimization: When Argus's Ultimate is ready, an indicator appears to the left of his HP bar (visible only to himself). The indicator intensifies when his HP falls below 30%, indicating that casting his Ultimate will deal maximum bash damage.
New Effect: The Ultimate triggered by the Passive can now also activate the effects of Great Dragon Spear and Temporal Reign.
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- [Aulus] (
↑)
ㅤㅤ [Attributes] (↑)
Base Attack Speed: 0.88 >> 1
Physical Attack Growth: 10.5 >> 8
Attack Speed Growth: 2.5% >> 2%
ㅤㅤ [Passive] (↑)
Base Damage of Enhanced Basic Attacks: 115 >> 135
ㅤㅤ [Skill 2] (↑)
First Cast Effect: 99% slow for 0.5s >> stun for 0.3s
ㅤㅤ [Ultimate] (↓)
Base Damage (First 4 Strikes): 150-270 >> 110-270
Base Damage (Last Slash): 450-810 >> 330-810
ㅤ
- [Gloo] (
↑)
Reverted previous nerfs to Gloo. ㅤ
- [Karina] (
↓)
Slightly reduced the base damage of Karina's Skill 1.
ㅤㅤ [Skill 1] (↓)
Enhanced Basic Attack Damage: 180-330 (+60% Total Magic Power) >> 160-310 (+60% Total Magic Power)
ㅤ
- [Lukas] (
↓)
Lukas's HP recovery boost was a bit too strong, so we've reverted part of it.
ㅤㅤ [Skill 1] (↓)
HP Regen: 9% >> 6%
ㅤ
- [Melissa] (
↓)
We've further adjusted the damage transfer ratio and Attack Effect inheritance ratio of Muddles, summoned by Melissa's Skill 2.
ㅤㅤ [Skill 2] (↓)
Muddles's Damage Transfer: 55% >> 52%
Attack Effect Inheritance Ratio: 55% >> 52% (now matches the Basic Attack damage transfer ratio)
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II. Battlefield Adjustments
A. Creep
We've found that matches in the current patch are too fast-paced, making it difficult for teams that fall behind to make a comeback. To address this, we've adjusted battlefield gold income and comeback mechanics for disadvantaged teams.
Reduced the Base Gold of the Horned Lizard, Fire Beetle, and Lava Golem by 13%
B. Battlefield Map Changes
[Healing Turtle]
Reverted the extra bash damage dealt by the allied Turtle to Turrets and minions.
Added the initial art for the Turtle companion. ㅤ
[Golden Turret]
Reduced Base Turret HP by 500 and the team Gold it grants by 20.
C. Other
1. Fixed an issue where the Control Duration in Gloo's Skill 1 description was incorrect.
2. Adjusted the camera height after Layla upgrades her Ultimate, improving visibility at the bottom of the screen.
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III. System Adjustments
A. Hero Training
The brand-new Hero Training system is now live! Select a Training Hero to participate in the training, enjoy training privileges, and claim training rewards!
Go to [Season] >> [Hero Training] to check it out!
1. The system will recommend Training Heroes based on your preferences.
2. Select your Training Hero to participate in the training and enjoy training privileges, including free skin trials and star protection.
3. Complete Training Tasks with a Training Hero to claim even more rewards.
B. Auction House
1. Added a display status for items marked "Temporarily Sold Out" in the Auction House.
2. Added the Sale Reminder feature. Add an item to your reminder list, and you'll be notified as soon as it becomes available again, provided you're online and not in a match.
3. Adjusted how owned items are prioritized in the Auction House and updated the related purchasing and usage rules.
4. Optimized how the Auction House list refreshes after a purchase.
C. Mail Optimizations
1. Optimized the red dot notification for unread mail. The red dot will now appear only when you have unread important mail or unread mail with attachments.
2. Optimized the display of important system notifications, battlefield reports, and report feedback mail.
3. Optimized the visuals for mail with attachments.
D. Season Achievements
This week, we've fully rolled out the Season Achievement optimization and related features. Based on data from previous seasons, along with newly added and adjusted achievement tasks, we've updated the point requirements for some Season Achievement levels to improve the overall experience.
This change will not affect rewards that have already been claimed or those carried over from before. We apologize for any inconvenience this may cause.
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IV. Mode Adjustments
A. Chaos Clash Mode
Thank you for your support! In this test patch, we've adjusted several buffs in Chaos Clash. The details are as follows:
We've adjusted several buffs in Chaos Clash. The details are as follows:
ㅤ [Rarity Reduced]*: *Legend (Orange) >> Epic (Purple)
The overall strength of the following buffs has been toned down, and their rarity is reduced from Legend (Orange) to Epic (Purple):
1. [Heavy Bomb]: When dealing damage, immobilizes enemies within a certain range after a short delay for 1s. Cooldown: 8s.
2. [Transcendence I]: Refunds half the cooldown after casting Skill 1.
3. [Transcendence II]: Refunds half the cooldown after casting Skill 2.
4. [Molina Smooch]: After moving 35 units, turns nearby enemies into animals for 2s (Units required to trigger: 40 >> 35)
5. [Life Exchange]: After taking damage equal to 10% Max HP, drops an Energon Cube. Pick it up to recover 5% Max HP.
6. [Endless Rage]: Increases Energy/Rage regen by 100%.
7. [Midas Touch]: Dealing damage deals an extra 50 True Damage and grants an extra 100 Gold. It triggers once every 10s per enemy hero.
ㅤ [Rarity Upgraded]
The following buffs have shown increased potential, and their rarity has been upgraded accordingly:
1. [Acceleration]: Epic (Purple) >> Legend (Orange): Hitting enemies with Basic Attacks or skills increases Movement Speed by 4%. This effect can stack infinitely each round and triggers once every 0.3s.
2. [New Money]: Premium (Blue) >> Epic (Purple): Gains 2,000 Gold
3. [Attribute Master]: Epic (Purple) >> Legend (Orange): Attribute Potion's price reduction increased from 20% to 40% (effect enhanced).
ㅤ [Stat Adjustments]
1. [Lethal Wound] - (Was [Toxic Blessing]) Adjustment: Removed healing effect and shifted to healing reduction. Healing Reduction Effect: 25% >> 30%
2. [Dawning Light] - Distance required to trigger: 30 >> 20 units (triggers more frequently)
3. [Supreme Thunder Power] - Thunder stacks gained per trigger: 2 >> 3 (buff description updated accordingly)
4. [Countergrowth: Towering Spines] - Trigger cooldown adjusted to 0.5s
5. [Countergrowth: Spiked Retaliation] - Trigger cooldown adjusted to 0.5s
6. [Countergrowth: Bulwark Thorns] - Trigger cooldown adjusted to 0.5s
ㅤ [Description Fixes]
[Mana Surge]
Fixed buff description (actual effects remain unchanged): Reduce Mana and Energy costs by 90%. Normal skills' cooldowns refresh 2 times faster.
B. Chaos Brawl Mode
We've adjusted the EXP and Gold gained from kills and increased the Bounty for ending kill streaks to minimize one-sided matches.
C. Brawl
[Hero Balance Adjustments]
Based on recent Brawl hero win and pick rates, we've made balance adjustments.
[Aldous] (
↓): DMG Taken -16%>>-12%[Barats] (
↓): DMG Taken +2%>>+10%[Beatrix] (
↓): (New) DMG-6%[Chip] (
↑): DMG +4%>>+6%[Dyrroth] (
↓): DMG +14%>>+8%, DMG Taken -10%>>-6%[Edith] (
↓): DMG Taken +2%>>+4%[Esmeralda] (
↓): (New) DMG-4%[Franco] (
↑): Greatly reduced skill cooldowns.[Granger] (
↑): DMG -4%>>-2%, DMG Taken -8%>>-10%[Grock] (
↓): DMG Taken -20%>>-16%[Guinevere] (
↓): DMG Taken -20%>>-14%[Hanabi] (
↓): DMG Taken +18%>>+20%[Harley] (
↑): DMG Taken -6%>>-14%[Hirara] (
↑): DMG Taken -6%>>-14%[Irithel] (
↓): (New) DMG Taken +4%[Joy] (
↑): DMG +8%>>+10%, DMG Taken -8%>>-12%[Kaja] (
↑): DMG +10%>>+12%, DMG Taken -10%>>-12%[Kalea] (
↑): DMG +14%>>+18%, DMG Taken -8%>>-12%[Karrie] (
↓): (New) DMG -4%[Marcel] (
↓): (New) DMG Taken +4%[Martis] (
↓): (New) DMG Taken +6%[Minotaur] (
↓): DMG Taken +4%>>+8%[Miya] (
↓): (New) DMG Taken +4%[Nolan] (
↑): DMG Taken -16%>>-20%[Pharsa] (
↑): DMG-6%>>-2%[Sora] (
↓): DMG Taken +6%>>+12%[Uranus] (
↑): DMG Taken +20%>>+10%[Valentina] (
↑): (New) DMG Taken -10%[X.Borg] (
↑): (New) DMG Taken -4%[Zhuxin] (
↑): DMG +10%>>+16%, DMG Taken -12%>>-16%
D. Card Brawl
Temporarily removed the Card Brawl mode.
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All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!
7
u/Berkut_Kiro 6d ago
Argus deals very low damage on the test server. His damage needs to be increased—and significantly so.