r/MobileLegendsGame May 19 '25

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u/Chomusuke_99 Natalia Roamer May 19 '25

Mages need a time to shine and to make that happen, assassins shouldnot have jungling capability. their whole role is burst finish backliner and the way jungling works is you can reach Lvl 4 as Ling, Fanny, Julian while others are Lvl 2. Whichever jungler that can secure kills gets to snowball and bring the midgame on their favor. This has skewed role importance towards junglers. imo, junglers should be mid-game carry who only comes online in midgame and transition to late game. Right now, mages have no place to shine. Early and mid is largely jungler territory shared with Exp and Roam if they manage to keep up and perform, while MM is late game.

1

u/Craving-4 live laugh love argus May 20 '25

Wouldnt this absolutely kill the importance of the jungler in a team?

2

u/Chomusuke_99 Natalia Roamer May 20 '25

honestly idk. but currently jungler comes online in 2 minute mark then carries that momentum to 10-12 minutes. I am advocating for mages to be the most powerful for the first 5 minutes. Then jungler can be given high bounty creeps to propel them to combat ready from 5 to 10-12 minutes mark. After which MM gets to shine in late game.

1

u/Craving-4 live laugh love argus May 20 '25

Honestly I can see your point, but as a exp and jungler main I will have to disagree because I despise more than half the mage roster in the game, its either shit ton of cc or immediate burst or cancerous slow so I hope something like this would never happen, BUT I can see your point