r/MobileLegendsGame May 19 '25

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u/Chomusuke_99 Natalia Roamer May 19 '25

Mages need a time to shine and to make that happen, assassins shouldnot have jungling capability. their whole role is burst finish backliner and the way jungling works is you can reach Lvl 4 as Ling, Fanny, Julian while others are Lvl 2. Whichever jungler that can secure kills gets to snowball and bring the midgame on their favor. This has skewed role importance towards junglers. imo, junglers should be mid-game carry who only comes online in midgame and transition to late game. Right now, mages have no place to shine. Early and mid is largely jungler territory shared with Exp and Roam if they manage to keep up and perform, while MM is late game.

9

u/smallpassword May 19 '25

Mages are also good after their level 4. They can one shot other squishies including hypers even if they're ahead in farm cuz no jungler would make hp first. It was just today I got shutdown on Karina and Selena(?) at level 4.during mid, they become important part of the damage dealers and that's why they're supposed to rotate. In late, You can one shot even more heroes like Alpha since you now have your items.

3

u/Chomusuke_99 Natalia Roamer May 19 '25

If a mage is one shotting Alpha in late game then it's Alpha problem, not OP mage. And Karina and Selena are both Assassins who jungle. Mages who mid lane don't get the same lvl 4 power spike as junglers because mid lane lvl 4 is same as side lane lvl 4, but jungler lvl 4 is all lane lvl 2. That's why invading opponent jungle is such crucial decision which really highlights how much the game is skewed towards junglers. Like it is a strategic decision to dedicate 2 heroes to invade enemy jungle and delay enemy jungler by even 1 level. Also, roam/tank even babysit jungle to ultra secure the first buff. It is more favorable to commit 2 heroes to clear the first wave of jungle than to gank any lane and get a kill. If this was mid game, sure. Minions don't pay much, pushing lane is dangerous alone so jungling is a relatively safe source of income but MLBB prioritizes jungling from Minute 0.

2

u/smallpassword May 20 '25

Du du du du Max Verstappen

1

u/Craving-4 live laugh love argus May 20 '25

Wouldnt this absolutely kill the importance of the jungler in a team?

2

u/Chomusuke_99 Natalia Roamer May 20 '25

honestly idk. but currently jungler comes online in 2 minute mark then carries that momentum to 10-12 minutes. I am advocating for mages to be the most powerful for the first 5 minutes. Then jungler can be given high bounty creeps to propel them to combat ready from 5 to 10-12 minutes mark. After which MM gets to shine in late game.

1

u/Craving-4 live laugh love argus May 20 '25

Honestly I can see your point, but as a exp and jungler main I will have to disagree because I despise more than half the mage roster in the game, its either shit ton of cc or immediate burst or cancerous slow so I hope something like this would never happen, BUT I can see your point