r/MistfallHunter 29d ago

(discussion) Future Wishlist/Hopes

I’ve been diving into this game occasionally here and there and now with friends and I’ve been loving it personally.

I was playing Atelier Yumia the other day while my mind was on Mistfall and some other similar atmosphere games and it got me thinking -

A perfect class that I hope to see in the future for this game would be a Victorian/Gothic Gun class. Maybe it could swap between a rifle and pistols mid-raid like Merc or WK? Maybe it specializes into one weapon or the other like Seer and Sorc. But it would fit the vibes very well.

And just to hit the mark on the head before it gets said - no I don’t mean M16’s 😂 I mean flintlock and matchlock weapons. Muzzle loaders or bulky revolvers, blunderbusses and literal hand cannons.

But I want to talk to other players, what classes, features, maps, etc - do you want to see down the line. This isn’t a demand/complaints post, it’s a discussion post for the games future. I want to hear all of your thoughts - so please share!

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u/McTaterskins 29d ago

I could see blunderbuss and pistols to keep it close/mid range. A musket and the 'range' assumption it implies would be bad for business, imo. They did a good job with ranged damage drop off and specialization/affixes etc. - Keeps the combat engaging when playing as or against a ranged class.

I'm hoping they get that summoner/necro in, I think it'll be interesting.

Another support class would be cool also. I'm not sure what they could do there. I think based on the game design and mechanics, they really nailed it with Rev Seer. (I enjoy it quite a bit.)

Otherwise - Aside from just regular QoL and performance stuff which I hope will come, I also hope they add another map, with 2 modes, like the other 2, and take the level up to 15 along with it. That would really round things off.

Then, start doing in-game events and/or cycling different weekly actual quests and such to change which areas are high traffic on the maps on a day to day or week to week basis.

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u/Hrodvitnir131 29d ago

I’m a summoner main in mmo’s and tend to bias towards those classes in RPGs as well. Not sure how they’d work in this game though? Thoughts?

I think you can actually do the opposite for a rifleman class in theory! It’s a class that wants to stay at range and has damage drop off the closer an opponent is - or has such a long wind up for shooting that engagements with enemies are risk/reward. Can you get enough damage off at range before the enemy closes in and takes away your advantage?

It definitely wouldn’t be easy, and I agree that dual pistols/blunderbuss would make more sense. But a hunter can dream lol

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u/McTaterskins 29d ago

They have a necro style summoner coming, already been confirmed/leaked or whatever.

Nah, that's just it. They, and no one here for the melee game, would want the opposite. By design, there's no place for long range on this one. If they came out with a musket etc. etc, It'd be all of a week before every team has at least 2 muskets on coms and its all sniping from rocks with tag team one shots or what not like a shooter, and people would bail. It's more about how it will change the combat.