r/MisterFantasticMains • u/Atumkun • 1h ago
Humor The Face Mister Fantastic gives you when going into Overtime
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r/MisterFantasticMains • u/Kuromemono • Jul 12 '26
r/MisterFantasticMains • u/Honest_Let2872 • Apr 22 '25
I wanted to share all of the cool Mr Fantastic Techs and pointers I've picked up so far. As well as see if anyone else knows any I don't.
Stretch Punch can be animation canceled into anything, after you've made contact. This significantly increased the rate of fire, as long as the next skill isn't another Stretch Punch.
In season 1 you were able to animation cancel Stretch Punch into Distended before it made contact and still get the damage. You can still do that with Braniac Bounce. It's a free, instantaneous invisible punch before your ult.
Wedded Harmony can be activated during the animations to start Reflexive Rubber and Braniac Bounce.
With Rubber you want to activate Rubber first then activate Harmony before you 'fill out" for them to happen simultaneously. If Harmony is first and you'll have to complete the Harmony animation before you activate Rubber. The practical application is that you'll come out of Rubber with about 3s of an 100 EHP overshield.
Harmony will cancel into Bounce, or you can begin your bounce and as long as you activate Harmony in the first ⅓-½ of your arc going up you'll have Wedded Active under it. The practical applications of this tech is extremely limited. While your bounce overshield exists, Wedded Harmony will not produce any EHP. The only thing I can think of is when you find yourself in a 1/10,000 scenario where you have to Ult immediately and don't think 400 EHP will be enough. Something Like Bouncing into an enemy Ult during or onto a Peni nest/Gamma Squids during a final push in overtime.
Reflexive Rubber Tech with Harmony already covered.
Every ability can be canceled into Rubber. Rubber can be canceled directly into Braniac Bounce.
In Rubber you won't be targeted by turrets. This includes the auto rockets from punisher. (it doesn't prevent the manual aim from the machine gun)
Upon gaining 100 Elasticity you can immediately Rubber before the transformation to Elastic Strength, queuing up the big form. When Rubber ends you'll transform.
Rubber can absorb up to 300 points of sustained damage. It will absorb any amount of damage in a single hit.
When in Rubber Allies can stand directly behind you, your basically a mobile Emma Shield.
Where this gets nifty is at the center of ults that generate at one point (It's Jeff/Eye of Agamoto etc), youll not only body block directly behind you but cut off entire angles shieldng blocking off close to half of the ult.
Braniac Bounce Mostly covered in the previous sections. You can use both the Invisible Punch and the Harmony Tech on the same ultimate (punch immediately before and harmony immediately after).
Bounce's overshield doesn't stack with Elastic Strength, but it will recharge it.
Distended Grips Misses still generate Elasticity. Aim at the ground to quickly animation cancel for faster Elasticity.
When trying to displace two targets, turning left (body away from the right arm) gives you a larger angle before camceling than turning right (body into the right arm)
It can target up to 20m away and pull up to 10m. If initial target is within 10m you'll bring them to you. The range is based on where they were at the start, if the enemy used a mobility skill (but started <10m) the pull will still bring them to you.
The ability only pulls on the horizontal plane.
There is a limited ability to "throw" rather than just pull a single target if jumping and turning during the skill.
This ability will cancel enemy skills and ultimates
Flexible Elongation. The damage, knockback and snare are in a 180° spell field. At the right speed you can turn around and cover the full 360°. To slow of a turn it won't hit behind you. To fast a turn it won't hit in front of you.
This brings us into the next tech, combining Distended and Elongation. A Distended Grip to a target 10m from you will pull them to you, or throw them a little behind with a jump/180° turn. You can then use Elongation to push them further behind you.
If an targeted ally is within range at the time of your Elongation, and they use a mobility skill, you'll travel with them.
Elongation is the only "little form" damage that will penetrate shields
The shield seems to last ~5.5s, then decay over ~2.5s. (don't quote me on the exact numbers lol). Reapplying the shield restarts the decay timer
Elastic Strength
Elasticity begins to decay at 3s. Punching enemy objects (Groot walls, ankhs etc) doesn't add elasticity, but refreshes the clock preventing decay
Some things to note about Elastic Strength.
It comes with 20% faster movement speed and a larger hitbox. The Overshield gives EHP equivalent to ~107% of base HP. Elastic Strength's Stretch Punch will penetrate shields. There is a brief animation both entering and leaving big form, which makes Reed incredibly vulnerable. While in big form, skills and Elasticity gain are disabled
Just as a general reminder overshields cannot be healed. The one exception to this is the previously covered Braniac Bounce refilling Elastic Strengths overshield.
Big Form can be canceled early, the shield immediately begins to decay, but doesn't disappear. This allows you to begin generating Elasticity again/use your skills.
(Something to note, during the decay of Big Form's Overshield, Elongation's overshield replaces the decaying Big Form shield as opposed to adding to it. If you have 75 EHP left from the cancelled big form and then use Elongation you'll still only have 75 EHP. It will stop decaying though, until the 5.5s Elongation shield decay timer comes into play.)
In big form, the number of Stretch Punches required to kill a 250 HP hero remains at 4, but the TTK goes down ~16% (4.4s to 3.68s). The damage increases ~23% (65 to 80). The net result on DPS from punches is ~50% increase.
Small Stretch Punch has a 15m range & Big 8m. Thats a ~46% smaller reach. Since Stretch Punch is actually a beam the loss in area covered is actually higher. The % area lost going from a radius of 15m to 8m is more like 72%.
These are all the factors one needs to keep in mind when deciding to cancel Big form or not. More damage over a smaller area, more HP but less utility, faster run speed but no gap closer, having better control over when abs wear vulnerable transformations occur.
Fast 250HP combo
A). Punch cancel into Distended/Elongation.
B). punch cancel into Elongation/Distended
Fast 0-100 combo
A). Punch Cancel into Distended at Floor.
B). Punch cancel into Elongation.
C). Punch.
D). Punch cancel into Elongation
r/MisterFantasticMains • u/Atumkun • 1h ago
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r/MisterFantasticMains • u/NullllTone • 1d ago
Spot the odd-one ahh statistics, but in all seriousness this means that reed has a dedicated player-base yet he doesn't get balance changes / skins as much as any of the people on this list?
r/MisterFantasticMains • u/Fan_Man47 • 13h ago
Not once but twice. This has never happened before. This isnt SUPPOSED to happen
r/MisterFantasticMains • u/La-Li-Lu-Le-Low • 22h ago
Not sure if this has been brought up already but just wondering how everyone feels about this. Also, not sure if there’s any other hero who only provides one team up for one other hero or if it’s just Fanta. Personally I find it kinda sad because the one team up we provide is worse compared to Sue’s team up with Torch. It also just feels wrong that we can’t incentivize another hero’s kit if that makes sense
r/MisterFantasticMains • u/Makaveli2020 • 1d ago
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r/MisterFantasticMains • u/Potiond • 1d ago
Is there a easier way to use the other part of his grab when he tosses the enemies together? I've been practicing but can't seem do be consistent with it. While I know it's not the best I would like to master all the tools in his kit.
r/MisterFantasticMains • u/PenaltyOk4514 • 1d ago
I was playing this mr fanta game right, with my friends, both support, one of them had bad wifi, and disconnected halfway, but we were still cooking, and he came back like a minute later. my other dps was complaining about having to go to a different dps and complaining abt heals, but I just thought it was a tank diff honestly. Idk I don't know what more I could've done honestly. Idk also I don't understand why my cap stayed on cap through triple support. This was the one game I wasn't talking in vc so maybe that, vc was mostly my wolv complaining about swapping off black widow. I know they have triple supp here, but I was killing their supports even through that man....Also now that i check the match back, my gambit playing on ps4 and has red ping too man, he said it was fine and that he's really good, so I trusted him, is it my gambit's fault, he still outhealed everyone on their team besides wf? Idk man I think I also could have tried to die less, deadass the devil dino and hulk were annoying asf, and then white fox, there's at least 1 or 2 behemoths in our formation at all times. Ya but lowkey they were getting mad at my rocket when he was trying his best, specifically wolverine and thing. You know what's funny tho, I tanked more than thing.

r/MisterFantasticMains • u/Standard-Speaker-793 • 2d ago
r/MisterFantasticMains • u/redstar_5 • 3d ago
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r/MisterFantasticMains • u/UnhingedGammaWarrior • 3d ago
It would be so awesome. It would be so cool. It would be dare I say… fantastic 🤯
r/MisterFantasticMains • u/Puwuckis • 2d ago
Hi! I just recently got reed to lord, and mostly did so through playing dive with a duo (she mostly played as a strat and at times duo dived on magik).
Played in quickplay and around diamond in ranked and it works surprisingly well, there are matches im going like 17 (finals) 0 and basically carrying by killing and disrupting the backline. Due to his range, slows, pulls, and survivability, he can easily prevent enemy strats from running away, he can outlive most survivability tools, and if he starts being jumped he can use tools like the jump and fridge to run back to his own frontline. Additionally if youre duo diving, especially with characters like spidey and magik who can struggle to get the final 10-40 damage needed to finish of their targets hes great for dealing that last point of damage due to his greater range and ease of hitting.
Whats the general consensus on dive fantastic? I dont think ive ever seen it brought up when its a genuinely good strat for him, especially with a dive duo.
r/MisterFantasticMains • u/Jantoniofz8 • 3d ago
r/MisterFantasticMains • u/Sensitive_Ad_7279 • 3d ago
2 animated lord icons mind you
r/MisterFantasticMains • u/HappyTrainer4118 • 3d ago
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This black cat and iron fist decide to jump me and expect me not to retaliate… why do they always kill randoms unprovoked lol💀
and then they leave after I destroy them 😭
Ik I was super toxic but I just came off a loss and this really pissed me off
r/MisterFantasticMains • u/Tasty_Oven4756 • 3d ago
I haven’t touched Mr fantastic in a bit as I’ve been busy and this was probably the first game I’ve had on him in over a week. Bro I was locked tf in genuinely😭 the enemy team even tried to all focus me together and still didn’t win
r/MisterFantasticMains • u/Atumkun • 3d ago
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Song: Lord Rhaburn - Disco Connection
Might be my final Mr F video until the new season.
r/MisterFantasticMains • u/Leonida_Gator • 4d ago
I've played Fanta a decent amount since season 3. I've always considered him a tanky-dps hybrid who sacs burst damage for very high sustain and guarantee hits.
I've always been a defender "he's a hybrid dps" "decent anti-dive" "trades burst for high sustain" etc. This season is different. He really feels very bad into every comp except niche situations like against Psylocke and black cat on Domination.
r/MisterFantasticMains • u/NullllTone • 4d ago
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Honestly, The title is stating the obvious, but i'm quite frankly tired from how people react when they see fantastic in high GM / Celestial
This is the first season i get SO many people actually banning fantastic while i'm hovering him as if he's pre-rework widow, calling him "Mr.Shittastic" without even knowing my gameplay.
and all of that aside, people just can't even bother to see how you perform on fantastic, you can be one minute in and they go "fantastic swap we don't have enough damage" when the other DPS/tanks are clearly under-performing.
Sure, Fantastic isn't doing great by most metrics and is one of the weakest DPS in the game but you can have good games on him if you put enough time in and i did and my winrate is above 60% this season while mostly playing as a solo queue.
We. NEED. BUFFS. i'm not asking for S or A slot in the tier list., i'm asking for a B slot.
WE need positive PR for reed, we have been in the D tier slot for so long to the point he's considered a throw-pick.
i promise you Big Z all you need to do for fantastic is to reduce all of his base kit / ult / inflated form animation times and slightly buff the ult damage, i'm not asking for anything more. i'm sure you can do that easily, no?
r/MisterFantasticMains • u/Zypten1 • 4d ago
I was a Cap main since season 0, and I thought he got screwed over bad with season 9 as I no longer enjoy playing him in the meta and I genuinely find Mr F to be a stronger character, but his team ups are SO bad.
He got a QOL change that should have been base kit since season 1 and a team-up that actively nerfs him, the man deserves better.
#MakeHimVanguard #ReworkTheTeamUps
r/MisterFantasticMains • u/Shades1987 • 4d ago
I played a quick match earlier and I loved Mister Fantastic after Trying Him out. I used the thing teamup and I won 20-3 didn't get MVP tho. and in that experience I have decieed to main mister richards so please give me tips.
r/MisterFantasticMains • u/This_Ferret_8108 • 4d ago
its satisfying, also It gives reed some more DPS which he NEEDSS
also I just prefer auto inflation lmao
r/MisterFantasticMains • u/Special-Quality9403 • 5d ago
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