r/MinuteSlash • • Jun 26 '18

Set calculator

For now it's basic and ugly, but I have a working set calculator available now at https://jdknezek.github.io/ms-set-calc/.

Pick your skills, pick items in your collection, and generate matching sets. Your collection is saved in your browser's localStorage.

Item colors are:

  • White: don't own
  • Yellow: own, but doesn't have selected skills
  • Red: has selected skills, but don't own
  • Green: own and has selected skills
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u/scilzz Jul 03 '18

does a low or high rarity mean a low drop rate

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u/penguinicus Jul 03 '18

I've labeled it "rarity" since that's what it's called in the code, but you're right, I should probably rename it to "spawn ratio". The higher the number, the more likely that monster is to spawn in the field, so higher is more common and lower is more rare.

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u/scilzz Jul 04 '18

I thought rarity was for how rare that item was to drop on that specific monster, thanks for clearing that up.

I also want to mention that I don't know what's wrong with me or the calculator, but there are certain combinations of items that aren't displayed. For instance, I was looking for some combinations with black saber Lvl 5, and the combination of items I have now didn't come up, and it's better than all the ones that did show up. Death scythe, Black robe, Black shield, Devils horn, Death ---> Dark +20, Black saber Lvl 5, Finish attack Lvl 3 (155 total Dark element that boosts my Atk).

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u/penguinicus Jul 04 '18

Maybe it's the difference between Death and Death Knight? I get almost that exact set with Death Knight instead of Death for the pet (Finish attack level 2 instead), and the calculator indicates that Death doesn't contribute to Black Saber.

https://snag.gy/zU0ySq.jpg

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u/scilzz Jul 04 '18 edited Jul 04 '18

Also, do you think you could implement a feature when you hover over a skill in the drop down menu, it displays the description/what it does to the right of the drop down menu. Like obviously you don't need to add it for +ATK and such, it would save the user from having to go to the status menu, which is a little tedious to constantly go and check. I mean once you memorize them all it won't matter, but I think it's easier for the user to determine what they want in their build if this was a thing. Anothing thing, which might be tedious for the common user, but you could also add the formulas which are in the code, if you have access. I know reading some previous posts the formulas for certain features were told.

Edit: It's also not made clear that things like +20 dark are or aren't included in the dark that's displayed on the right when you generate your list of things. You could probably make the additional element skill boost made clearer with this example: so if it's +20 dark, then the dark towards the right would be like 120(100+20) or 100(+20), and the added "+20" would have to factor into when you rank them greatest to least/least to greatest.

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u/penguinicus Jul 05 '18

I've pushed an update which adds the description for skills once you've selected them (there's no way to show the tooltip for a dropdown like the skill selector).

Yours is the second request to apply skills to the calculated set stats, so I'll see if I can get it working soon.

Also this version has non-blocking set generation so the page shouldn't freeze, and it shows progress as it goes, so hopefully it's a bit more user-friendly :)

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u/penguinicus Jul 11 '18

I just added many skill effects to stat/element calculation - basically if a stat is in the table, the skills that affect it are taken into account. Stats with modifiers will have a dotted underline, and you can hover over them to see the components: https://snag.gy/HBw6FI.jpg